Difference between revisions of "GVB Sekhmet"
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− | ''A truly superb bomber--perhaps too good. In player hands, you'll be able to both dogfight as well as heavy assault fighters AND destroy capital ships. A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle. Personally, I can't help but feel that this ship takes some of the fun out of flying a heavy bomber. When I'm taking out a capital ship, I want to feel poorly equipped to handle fighters. You'll feel anything but that in this bomber.''}} | + | ''A truly superb bomber--perhaps too good. In player hands, you'll be able to both dogfight as well as heavy assault fighters AND destroy capital ships. A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle. Personally, I can't help but feel that this ship takes some of the fun out of flying a heavy bomber. When I'm taking out a capital ship, I want to feel poorly equipped to handle fighters. You'll feel anything but that in this bomber.'' |
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+ | ''The Sekhmet's biggest weakness is its enormous target profile. It's easy to mow down scores of these things with Tempests.''}} | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 18:57, 11 March 2009
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File:Sekhmet320x240.jpg |
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The GVB Sekhmet |
Contents
Description:
FS2 Tech Room Description
The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it's easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.
Developer Notes
None
Name origin
Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.
Performance:
Statistics
Type | Bomber |
Manufacturer | Mekhu Enterprises |
Maneuverability | Average |
Yaw, Pitch, Roll | 60.0 - 64.0 s |
Max Velocity | 100.0 ms-1 |
Max Afterburner Velocity | Heavy ms-1 |
Armor | 500 |
Hitpoints | 850 |
Shields | 23 |
Length | {{{10}}} m |
Armaments
FreeSpace 2 | ||
Bank | Guns | Standard Loadout |
1st | 4 | Prometheus R |
Compatible Primaries | ||
Mekhu HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim |
FreeSpace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 80 | Hornet |
2nd | 80 | Piranha |
3rd | 80 | Cyclops |
Compatible Secondaries | ||
MX-64, Emp. Adv, Tempest, Harpoon, Hornet, Tornado, Trebuchet, Piranha, Infyrno, Stiletto II, Cyclops, Helios |
Veteran Comments
Considered by many to be THE BEST bomber in the game, while others prefer the Terran design philosophies of the Medusa and Ursa.
I agree with the previous commentators. The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed. The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you've ever had. However, the rate-of-fire advantage offsets this, giving the Sekhmet enough teeth to engage damn near anything and come out alive. The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.
A better dogfighter than the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighers it launches, then take a Sekhmet.
Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the SB Nahema, which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very similar design, and they have similar levels of protection. The only significant differences are that this can mount better guns (Shivan primaries suck), the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.
Other than the minor flaw of only having one primary bank, this is a superb ship to use in most missions you'll encounter in a campaign, if you're given the option. It's a capable dogfighter and does not need an escort in most situations, and it can carry the bombs needed for anti-capital ship missions. As noted above, don't carry Maxims or Disrupters, otherwise you'll need to depend on the secondary weapons a little too much. The other guns will do just fine.
A truly superb bomber--perhaps too good. In player hands, you'll be able to both dogfight as well as heavy assault fighters AND destroy capital ships. A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle. Personally, I can't help but feel that this ship takes some of the fun out of flying a heavy bomber. When I'm taking out a capital ship, I want to feel poorly equipped to handle fighters. You'll feel anything but that in this bomber.