Difference between revisions of "SB Seraphim"
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Revision as of 22:36, 1 December 2009
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The SB Seraphim is a Shivan-designed bomber. First encountered at around the same time as the SB Nephilim, the Seraphim is one of the heaviest Shivan bombers ever encountered. Compared to the Nephilim, the Seraphim is similar in most respects, especially in terms of maneuverability, hull and shielding, and the lack of an afterburner. However, the Seraphim is slightly faster, is capable of carry 50% more ordnance than the Nephilim, and sports three primary fire systems in contrast to the Nephilim's one. In addition, the Seraphim has an astonishing thirteen primary fire and turret mounts in all which, combined with its strong shields, durable hull and hard-to-hit (but still very large) profile, makes it a great threat to any ship in the vicinity.
The SB Seraphim |
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Contents
Description:
FS1 Tech Room Description
The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.
FS2 Tech Room Description
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.
Developer Notes
None
Name origin
In the Hebrew Bible, a seraph (alternately or plural "seraphim") is the highest class of angels. Seraph is often translated as "fiery flying serpent."
Performance:
Statistics
Type | Bomber |
Manufacturer | Unknown |
Maneuverability | Very Poor |
Max Velocity | 60.0 - 90.0 mps |
Max Afterburner Velocity | N/A |
Armor | Light Capital |
Hitpoints | 500 |
Shields | 1 600 |
Length | 66.0 m |
Armaments
FreeSpace 1 | FreeSpace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 6 | Shivan Light Laser | Shivan Light Laser |
2nd | 2 | Shivan Light Laser | Shivan Light Laser |
3rd | 3 | Shivan Light Laser | Shivan Light Laser |
FreeSpace 1 | FreeSpace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 40 | MX-50 | MX-64 |
2nd | 40 | Synaptic | Piranha |
3rd | 80 | Phoenix V | Trebuchet |
4th | 80 | MX-50 | MX-64 |
FreeSpace 1 | FreeSpace 2 | ||
Turret Type | Amount | Turret Type | Amount |
Shivan Light Laser | 2 | Shivan Light Laser | 2 |
Veteran Comments
This Shivan equivalent of the Ursa, or Sekhmet is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.
The Seraphim is an intercept pilot's worst nightmare in FreeSpace and FreeSpace 2. Even a direct hit from two Trebuchets would only scratch its paint! Even worse are its gun mounts! They're everywhere! If you encounter any of these, try to fire four Trebuchets at long range. If you can't do that (or you don't have any), close in upon it at two clicks, augment your front shield and start firing like crazy. You'll probably get hit a few times before it goes down.
An alternate way of killing Seraphims quickly is to concentrate your fire on one quarter, brining down its shields rather quickly. Then scrap its hull to tiny pieces. This tactic is applicable to other bomber types, too, but the heavier the bomber the more viable this strategy is.
This is a terrifying bomber to be sure. I once made the mistake of flying in front of one... That didn't end well. It carries an obscene number of bombs, has a ridiculous amount of shielding, and its hull isn't exactly flimsy, either. Luckily, this thing's the size of a small mansion, so missing it is virtually impossible.
Beware of the turret. On higher difficulties it will slowly work away at your shields, and interceptors don't have a huge amount of shielding. The amount of fire required to bring one of these down is enough for it to almost completely deplete your shields. Throw everything you have at it. Harpoons when the shield is low will do quite a bit of damage, if not outright killing it. Of course, you could just move out of the firing arc, but I get confused by the shape.
Curiously enough, a pilot who knows his ships will know that the Seraphim has an interestingly close resemblance to the SF Manticore in general shape, which brings me to the only flaw I could ever find with this bomber: The shape and size make it easy to hit, although its shields and armour are so thick this trait is barely a flaw at all. Also, I've found that killing it from its left, right, or underside is easier, simply because this ship has too many turrets.