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==Personal== | ==Personal== | ||
− | I am a | + | I am a university student. |
I live somewhere in Canada. I think it was somewhere near the West Coast. | I live somewhere in Canada. I think it was somewhere near the West Coast. |
Revision as of 02:27, 16 March 2010
Personal
I am a university student.
I live somewhere in Canada. I think it was somewhere near the West Coast.
I am Chinese by ethnicity.
I am 18 now. I think.
I hate chocolate, nuts, and anything that is deep fried or sweet.
I love salty things, especially chicken (when its not fried) and eggs.
I like to watch Anime.
I have been fried trying to disarm a SD Demon's LRed more than once.
I currently have a lack of motivation. I don't know why.
FreeSpace Stuff
I came upon FreeSpace through a variety of methods. The first time I saw the game mentioned was when a member of the Star Wars: Empire at War / Forces of Corruption community mentioned something about making a FreeSpace mod. I followed a link to Wikipedia and read a little about what game it was. Since I was mostly interested in RTS games, and because I did not know of FSO, I simply read the summary. For some reason, I kept imagining that the SD Lucifer somehow looked like a Vaygr battlecruiser from Homeworld 2. Don't ask me why, I do not know. Actually, I though the entire game was more or less a space sim version of Homeworld. Strange, yes.
A few months later, I followed a link to a free RTS/RTT game called Battleships Forever. While browsing the forums there, I came across a thread from a person looking for free space-faring games. One of the suggestions was FreeSpace. Someone (I think it was TrashMan), posted a few screenshots with full graphical enhancements. Needless to say, I was impressed. Even more so at the fact it was free. I browsed around this Wiki for a while, looking at the ship classes, etc. However, finding a way to install FSO nearly proved beyond me. I was lucky to stumble upon Turey's installer. Then it took me a while to find the MediaVPs graphical enhancements. I didn't download them with the installer because I had no idea what they were. Not until extensive lurking did I ever find out how to get them.
Then the bugged SD Ravana model bit me in the ass the first time I played Slaying Ravana. But that's a different story.
Personal Projects
I've mostly been working all by myself on personal projects mod projects...I'm a loner.
Completed Projects
Tides of Darkness: Exile
- See also: Tides of Darkness
"The Sathanas fleet has been trapped in Gamma Draconis and Capella for years, cut off from the rest of the Shivans. As the Red Hand Heretics, an anti-Terran cult, make their move, the exiled Terrans that escaped death by fleeing to Gamma Draconis are pulled along into the conflict."
Mods included: Shivan Ships and Weapons, Player-flyable Shivan Craft
Number of Missions: 12
Basic Info: A Shivan civil war campaign in which the 'Neo Terran Shivan Dominion' faces off against the 'Red Hand Heresy', a Shivan faction that is anti-Terran. Revolves around Terrans who fled from Capella to Gamma Draconis and were picked up by Bosch and his Shivan allies and how this civil war parodies the NTF rebellion. Or at least would have if I didn't change the story partway through.
Status: Released
Dawn of Sol
"Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming."
Mods included: Various, Including Interface
Number of Missions: 25
Basic Info: A prequel to ShadowGorrath's 'End War'. Chronicles the events occurring in Sol at the same time as the main FS2 campaign, and the rise of the Sol government therein.
Status: Released
Active Projects
Tides of Darkness 2
"After the destruction of the Red Hand, their subspace portal activated, and from it emerged something the Shivans had dreaded to see. A Negator warship. While it was swiftly neutralized by NTSI forces working in tandem with the Third Armada, its arrival sent shockwaves rippling through the echelons of Terran and Shivan society. The tide of darkness its reaching is highest, and from the sea of the netherworld the Negators emerge."
Mods included: Additional Shivan and Negator Ships
Number of Missions: ~15
Basic Info: The sequel to Tides of Darkness: Exile. Chronicles the story of the NTSI strike fleet sent to investigate the systems beyond the Shivan Knossos.
Status: In Production
Project Outreach
Teaser: http://www.youtube.com/watch?v=sWa0JUqrG64
"When the Great Destroyers came for us again, we weren't ready the civil war had only ended months earlier. They brought with them another Lucifer, and they finished the job they started over thirty years ago. We could do nothing but watch as they rained fire on our planet, something we had had done to those of our own species only months earlier. We could do nothing but run...
...and so we hurled ourselves into the void of space, not out of fear, but out of determination. We carve a path through the stars in search a new home. We leave behind this message for if anyone ever returns to this place in search of us, to tell that though we fled, we will fight, we will adapt, and we will survive. We leave you this message to tell you that we are still alive; to tell you that if you if you seek the truth behind the Great Destroyers, that we have answers; and to tell you that we are waiting."
Recording at Beacon #17, Sol
Mods included: ???
Number of Missions: ???
Basic Info: Dual Point of View Campaign
Status: ???
Inactive Projects
Inferno: Remix
"A remix of Inferno R1, featuring different high-detail ship models and maps, as well as enhanced weapons effects. Relive the classic Inferno campaign from a newer perspective."
Mods included: StratComm's Fleet Pack, Various
Number of Missions: 15
Basic Info: Essentially the Inferno R1 campaign redone will all-new ships Terran, Vasudan, and Shivan ships. EA ships remain the same, but have been glowpointed and have maps improved. The missions themselves remain largely the same and play similarly. Dropped due to lack of motivation for bugfixing (all missions completed), production passed on to ShadowGorrath - I have no idea what he intends to do with it.
Status: Dropped, production passed to ShadowGorrath
On the Wings of Broken Dreams
"Years after the Capella incident, the displaced population has yet to find a home. Abandoned and ignored by the GTVA struggling to deal with internal conflict, the refugees have fled to the systems beyond Ross 128, and to the newly charted systems beyond Dubhe, drawn by false promises of prosperity and peace. What they find is not the promised land, but a barren desert in which they must consume themselves for survival."
Mods included: Various
Number of Missions: ?? 20+
Basic Info: Planned to be a branching campaign in which you may fly with any one of three sides for the middle portion of the campaign. Dropped due to lack of motivation and lack of direction at 4 missions done. Might try again when I get the motivation.
Status: Indefinite Hiatus
Other Campaigns I'm Involved In
The Stuff I Do
I'm a FREDder by trade, though lately I've been procrastinating. I'm adept with PCS2 and passable with Photoshop. I make my own map enhancements, POF, and table edits for my personal projects, though I wouldn't deem my skills to be up to grade for providing these services to a mod team (except maybe the table edits, I'm fine with those).