Difference between revisions of "The Sixth Wonder"
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* You may wish to destroy the Fusion Mortar on the ''Cato''. In the time it takes to recharge the main beam cannon of the ''Cato'', the Mortar can actually do around as much damage. | * You may wish to destroy the Fusion Mortar on the ''Cato''. In the time it takes to recharge the main beam cannon of the ''Cato'', the Mortar can actually do around as much damage. | ||
* '''''Do not''''' destroy the ''Cato'' until the ''Calypso'' has jumped out: as soon as the ''Cato'' is destroyed, the ''Hawkwood'' will jump in and the ''Calypso'' will be in its firing range. | * '''''Do not''''' destroy the ''Cato'' until the ''Calypso'' has jumped out: as soon as the ''Cato'' is destroyed, the ''Hawkwood'' will jump in and the ''Calypso'' will be in its firing range. | ||
+ | * The ''Hawkwood'''s beams are abnormally inaccurate, so don't worry if the ''Cato'' goes down before the ''Colossus'' arrives; in all likelihood, the more powerful ''Deimos'' will do about as much damage as ''Cato'' would. | ||
==Notes== | ==Notes== |
Revision as of 06:47, 2 April 2011
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Campaign Walkthrough | Next Mission
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ACT 1, MISSION 8
Fighter squadron: 242nd Suicide Kings
Description: The 242nd Suicide Kings repel a rebel assault on Enif Station, the GTVA's base of operations in the Epsilon Pegasi system.
Contents
Background
In the contested Epsilon Pegasi system, a vital GTVA installation, Enif Station, is under attack by the Neo-Terran Front. Alpha wing of the 242nd is sortied to oversee the evacuation of civilian personnel and defend the station.
Walkthrough
You can only use the GTF Perseus in this mission. A recommended loadout is two GTW Subach HL-7s, a bank of Harpoons and a bank of Tempest dumbfire missiles.
Your primary objective in this mission is to defend Enif Station, an Arcadia-class installation, from NTF forces. You jump in a few clicks away from the installation, and just in time to see the Cato, a hostile Leviathan-class cruiser, open fire on the Calypso, a civilian Triton-class freighter. On the other side of the installation, the Mannheim, an Elysium transport, is docked to Enif Station.
Start approaching the installation and target the Hercules fighters, which pose a danger to the escaping civilian freighters. If you fail to take them out quickly, you will lose the Calypso and fail to accomplish the secondary objective.
You should destroy the Cato's main beam cannon to prevent it from dangerously damaging the station. The Tempest missile is of good use here. Fire at will while the beam cannon is in your reticle, and once the beam cannon is down, the Cato is barely worth your time. You may not have time to destroy it in any case because enemy bombers will soon jump in and attack the station. You should then divert all your power to engines and approach the bombers.
With the agility of the GTF Perseus, you can easily reach the hostile Zeus bombers before they launch their warheads at the station. Even if they do so, you can destroy the bombs by shooting them; destroy them by sight or use your Bomb key to target them (B by default). Several waves of hostile bombers and fighters will keep jump in, but they do not mean much danger for you. Concentrate on the bombers. While you are fighting the bombers, the Hawkwood, a Deimos-class corvette jumps in. Do not engage it. After the Hawkwood bombards the station for a short while, a massive warship will emerge from subspace and stop directly above the corvette. As it does so, all NTF ships, save the Hawkwood and Cato, will jump out. The unknown warship identifies itself as the GTVA Colossus and immediately destroys the Hawkwood with a beam salvo. If the Cato is still alive at this point, destroy it, as the Colossus will be too far away to hit it with its beams.
Once the Cato and Hawkwood (and the Conquest; see the Notes below) are destroyed, you will be authorized to return to base.
Tips
- The Cato occasionally does not hit the Calypso with its first beam salvo. As that single shot alone is enough to reduce the hull integrity of the Calypso by more than half its total hull strength, the miss would mean that the Calypso stands a much higher chance of escaping the area than if the beam were to hit it.
- You may wish to destroy the Fusion Mortar on the Cato. In the time it takes to recharge the main beam cannon of the Cato, the Mortar can actually do around as much damage.
- Do not destroy the Cato until the Calypso has jumped out: as soon as the Cato is destroyed, the Hawkwood will jump in and the Calypso will be in its firing range.
- The Hawkwood's beams are abnormally inaccurate, so don't worry if the Cato goes down before the Colossus arrives; in all likelihood, the more powerful Deimos will do about as much damage as Cato would.
Notes
- The Cato has been neutered by the mission designer. It has no working AAA beams.
- Do not order any of your wingmen to ignore the Hawkwood, or else the Colossus will not open fire on it. If your wingmen keep attacking the Hawkwood, distract them with other orders, such as attacking the Cato or the bombers.
- It is possible for the Colossus to jump in before the Cato is destroyed. If this happens, all of your wingmen will automatically stop fighting.
- If the Hawkwood is destroyed before the arrival of the Colossus, the NTC Conquest, a Leviathan-class cruiser, will jump in and ultimately replace the Hawkwood as the first vessel to be destroyed by the Allied warship.
New equipment
Total number of forces
Forces involved | |
Belligerents | |
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Strikecraft | |
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Casualties | |
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(*) These ships arrive only if the hull integrity of the GTI Enif Station drops below 20% before the arrival of the GTVA Colossus
(**) This vessel enters the field of engagement only if the GTCv Hawkwood is destroyed before the arrival of the GTVA Colossus
Technical information
File name: | SM1-08.fs2 |
File size: | 65.8 KB |
Author: | Brad Johnson |
Total number of objects: | 38 (+5 waypoints) |
Total number of wings: | 9 |
Number of mission events: | 52 |
Number of messages: | 30 |
Event music: | 3: Leviticus |
Briefing music: | Brief1 |