Search results

From FreeSpace Wiki
Jump to: navigation, search
  • ...2, 2010. The first original project for HLP, it features an anime-inspired design that takes place in an entirely originally-designed setting outside of the ...ferent race. They are also far more diverse than what the main Freespace 2 campaign has to offer. '' - '''Lorric'''''
    3 KB (534 words) - 15:41, 31 August 2017
  • ...st Meridian|next=For the Wrong Reasons|campaign=Blue Planet: War in Heaven Campaign Walkthrough}} ...'s encounter with Ken is a reference to parts of the unrelated FreeSpace 2 campaign [[Transcend]], where the player meets the main antagonist, the Transcendent
    6 KB (869 words) - 13:59, 28 September 2012
  • ...en further, for instance atmosphere and characters or controls and mission design comes to my mind instantly, but that is not the point of this comment. ...t campaign but the basics are set and solid – let’s hope that the next campaign will feature better missions, because, frankly, that is all we need. -- ''L
    3 KB (596 words) - 05:21, 3 March 2011
  • ...some intriguing information in regards to Volition's original intentions, campaign designers can feel free to ignore or use it as a guideline as they wish. ''Bosch dropped hints about his [[Neo-Terra|grand design]], about an alliance with the Shivans being the key to mankind's survival.
    9 KB (1,620 words) - 18:12, 4 July 2011
  • ...This is Freespace--we see cruisers, corvettes, destroyers blow up in every campaign, in at least every other mission. The fireball, the shockwave, the sound-- ...ar in Heaven, it would be this: it was one of the only times in Freespace campaign history that I felt like I was emotionally-connected with the home ship.
    16 KB (2,830 words) - 20:19, 13 December 2023
  • Alright, so you're starting to FRED your campaign. You've written out your ideas for a plot, you've got some dynamic charact ...a few missions and you're starting to pick up the pace so you can get your campaign out to the community as quickly as you can without sacrificing quality.
    11 KB (1,863 words) - 20:21, 13 December 2023
  • .....you wonder, what do people like about Freespace campaigns? Good mission design? Got that. Epic story? Check. Shiny mods? Plenty of. What else... You want a cast in your campaign. You want to have more than just nameless wingmen and squadron leaders. Y
    14 KB (2,322 words) - 20:20, 13 December 2023
  • Alright, so your campaign is nearly done. You've got everything you need for a great mod--shiny new ...with a job well done. After dreams about people falling in love with your campaign, you wake up in the morning, eagerly refresh Missions and Campaigns (becaus
    8 KB (1,334 words) - 10:30, 12 May 2011
  • There are lots of different media campaign designers use to generate interest in their mods. Some are more common tha ...people will start thinking about what role the Ancients will play in your campaign. Show two Shivan ships fighting each other, and people will wonder why.
    13 KB (2,292 words) - 16:04, 15 May 2011
  • Alright, so if you've read any of my other posts on campaign design, you'll notice some of the main things I like to point out is how campaigns ...aracters around them in the story, you might as well just stop making your campaign.
    19 KB (3,347 words) - 20:21, 13 December 2023
  • This is more for the player than the campaign designer, but it's still important. These people work very hard to deliver a solid campaign for you, the player. Unfortunately, over the years some 'fans' and hopeful
    7 KB (1,186 words) - 05:54, 13 November 2011
  • ...weapons capability, without sacrificing speed or maneuverability. The new design achieves this goal admirably, as it handles more smoothly than any other fi ...ore versatile. Both would have been made available at the beginning of the campaign, allowing the player to choose which fighter he preferred, depending on his
    4 KB (490 words) - 06:00, 31 May 2020
  • ...awn]]'' universe. They serve as antagonists in the first ''Wings of Dawn'' campaign. ...|300px|The [[FSGF Adasya|Adasya]], an example of Fura'ngle integrated ship design.]]
    4 KB (690 words) - 16:39, 20 April 2012
  • ...niverse. They serve as antagonists for most of the first [[Wings of Dawn]] campaign. ...asted no time conquering Cordi systems. The Queen ordered for the Cordi to design weapons, ships and defensive systems, within a month the Cordi managed to p
    2 KB (387 words) - 01:47, 15 August 2011
  • :''This article is about the ship from user-made campaign ''[[Wings of Dawn]]''. For the FreeSpace universe definiton of the term, se ...ed by Mars Shipyards in NC0012 as a low-cost recon and patrol fighter. The design was rejected by the UEU space fleet due to low popularity amongst test pilo
    2 KB (322 words) - 06:14, 18 August 2011
  • A mini-campaign released by Ker.soth in 2009. Neither fun nor interesting. The mission design is not too good, with many faults. Capships just nibbling each other to dea
    419 bytes (67 words) - 09:25, 1 October 2011
  • ...ion Navy. The Paper was the harbinger of a period of volatility in warship design. The defense industry had been long constrained by economic depression and ...by skittish admirals. The incorporation of a small fighter hangar into the design was debated at great length by the Admiralty, with the decision being made
    5 KB (784 words) - 01:23, 22 June 2020
  • A product of joint Terran-Vasudan design, the Ulysses is a Great War-era light space superiority fighter renowned fo ...rimary firepower of an assault craft, and three secondary banks of unusual design and limited capacity. It is gradually being phased out, but still serves as
    129 KB (19,769 words) - 03:36, 31 July 2020
  • ...Vasudan engineers and tacticians worked closely with Terran friends on the design of a new generation of warships and weapons to counter the Shivan threat, t ...l, a military analyst and former warship commander, veteran of the nebular campaign, completely unaffiliated with the Hammer of Light, claimed to have achieved
    87 KB (13,498 words) - 02:23, 3 April 2024
  • Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first rel *Several unlockable bonus craft, each with a unique design feature or ability
    3 KB (482 words) - 08:23, 2 February 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)