GTF Hercules
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The GTF Hercules |
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The GTF Hercules (nicknamed "The Big Momma") was first introduced during the Great War and flew several successful missions against the Shivans, becoming the mainstay of Terran forces during the Great War.
The Neo-Terran Front was known to have used large numbers of these ships during their rebellion.
The replacement of this class was the GTF Hercules Mark II with increased agility and secondary loadout at the expense of having only four primary guns.
The FreeSpace Reference Bible states that a wing of four Hercules fighters at some point took out a Vasudan Aten cruiser. Since in-game information explicates that the Hercules was designed during the Great War, this cruiser was probably under the control of the Hammer of Light.
Contents
Description:
FS1 Tech Room Description
The GTF Hercules is the slowest and most unmanageable fighter in the fleet. This is offset, however, by its overpowering weaponry and shielding. It carries 6 primary weapons, as well as two full secondary banks. This heavy assault fighter is best suited for small target attacks and bomber escort.
FS2 Tech Room Description
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.
Developer Notes
Low max velocity offset by its tremendous offensive capabilities. High weapon capacity.
Name origin
Hercules is the Latin name for Herakles, son of Zeus. Hercules is a symbol of masculinity and action. He was an esteemed and powerful warrior, and it is said that "he made the world safe for mankind."
Performance:
Statistics
Name | GTF Hercules | |
Type | Heavy Assault | |
Manufacturer | Han-Roland Corp. | |
Maneuverability | Average / Poor | |
Yaw, Pitch, Roll | 4.0, 4.5, 4.0 s | |
Max Velocity | 50 - 64 ms-1 | |
Max Afterburner Velocity | 120 ms-1 | |
Armor | Medium / Heavy | |
Hitpoints | 250 pts | |
Shields | 600 pts | |
Length | 20 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 4 guns | |
2nd bank | 2 guns | |
Secondary weapons | ||
1st bank capacity | 60 | |
2nd bank capacity | 60 | |
Countermeasures | ||
Countermeasure capacity | 25 countermeasures |
Armaments
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Modding Resources
The GTF Hercules in FS2_Open with the 3.6.14 mediavps |
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Retail:
- $POF File: Fighter06.pof
- Textures: Fighter06-01(a/b/c), thruster
MediaVP 3.6.10:
- $POF File: Fighter06.pof
- Textures: Fighter06-02( /b/c), Fighter06-03( /b/c), Damage, Tercoc01
History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???
Gallery
Veteran Comments
I would say this is an okay fighter during the first Great War, but during FS2, it has become outdated. It has six gun points, so it has reasonable firepower, but that firepower is offset by its slow speed and 'blockiness'. During FS1, it was a decent fighter, but it has been replaced by the GTF Hercules Mark II and the GTF Myrmidon in FS2. I like this a little better than the newer GTF Hercules Mark II, because of its firepower, but there is almost always a better ship to use in FS2.
I like this fighter. It may be old in FS2, but it's better than some of the newer craft, such as the Myrmidon. It doesn't have the maneuverability, speed, armor, or capacity of its newer version, but it has more and better placed gun points, and a still large missile capacity. In addition, it shares the same general compatibility with virtually all available weapons.
I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the Ares is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the Herc 2 pales in comparison with the original.
The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.
The main issue I have with the Herc I is the placement of the set of 4 gun mounts. Those are difficult to hit other fighters with, leaving the other set of 2 gun mounts that are useful in a dogfight. The other issue is that, in my experience, it has a tendency to take more damage than a Herc II due to its shape, especially from the rear.
Generally speaking, in FreeSpace 2 I prefer the Herc II for its larger secondary capacity, smaller target profile and slightly higher durability or the Myrmidon for its superior maneuverability, greater adaptability, and equal firepower. In FreeSpace 1, however, nothing can take out a Seraphim like a Hercules with quad Avengers and a pair of Banshees. This fighter has some obvious weaknesses. Its large target profile, low speed, and low maneuverability combined with its widely distributed gun points, make it a bad choice to dogfight fast, maneuverable vessels like the Dragons. If confronted by a similarly small, highly maneuverable opponent when in this fighter, don't hesitate to empty your missiles on them.
I personally hate this ship. It handles like a potato, and lacks top speed, as well as a sufficient afterburner reserve. I would choose anything over this ship. Although it has high weapons compatability, why equip it with the best weapons if you're always too slow to line up to make a shot? The best way to use this ship is to stay in one place, on top of a friendly ship, and pretend you're a sentry gun.
Not really recommendable at any of the times you can use it in the FS2 campaign except the first SOC Loop. The Herc has around 50% more missile capacity than the Myrmidon, which makes it particularly more effective when dealing with the nippy Serapis fighters. With a pair of Subachs, you still have the firepower with the better-placed six guns to take out Taurets and Sekhmets, and more survivability (as the increased speed of the Myrmidon and Loki isn't necessarily a good thing given you're engaged in convoy escort).