Difference between revisions of "GVB Osiris"

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{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[image:osiris320x240.jpg]]|caption=The GVB Osiris}}
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The '''GVB ''Osiris''''' is a [[Vasudans|Vasudan-designed]] bomber, brought into service prior to or during the [[Terran-Vasudan War]]. While it served as the [[Parliamentary Vasudan Navy|Parliamentary Vasudan Navy (PVN)]]'s main bomber during the Great War, the aftermath of that conflict, as well as developments in the Vasudan fleet from 2335 to 2367, meant that, although still commissioned, the ''Osiris'' is classified as a reserve bomber by the time of the [[Second Shivan Incursion]].
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Among the three bombers in the Vasudan fleet (the other two being the [[GVB Bakha|GVB ''Bakha'']] and [[GVB Sekhmet|GVB ''Sekhmet'']]) during the time of the Second Shivan Incursion, the ''Osiris'' is the slowest, the least agile, carries the lightest payload, and has the worst shield system of the three. However, the ''Osiris'' is also the most durable, and is the only bomber among the three to sport two automated turrets—or any turrets, for that matter.
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{{shipimage|image=[[image:Gvbosiris-old.jpg]]|caption=The GVB Osiris}}
  
 
==Description:==
 
==Description:==
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Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.
 
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.
  
===Veteran Comments===
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===Name origin===
''The Osiris, is, simply put, a piece of junk. It's a piece of junk with bombs, however, so put it out of its misery quickly.''<br><br>
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In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.
''Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn't too dangerous to fighters, but it makes them stronger in action than on paper simply because they're laying down fire in every direction as they shuffle along.''<br><br>
 
''These things get seiouly annoying when there is 1 or more wings of them around, though no comparison to the Amun It's turrets get deadly if your unshielded.''
 
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{|
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{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|5.0, 5.0, 5.0|50.0 - 64.0|100.0|Heavy|600|600|40}}
|-
 
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
 
| style="width:200px" | Bomber/Reserve Bomber
 
|-
 
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 
| Akheton Corporation
 
|-
 
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 
| Poor/Very Poor
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| 50.0 - 64.0 mps
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| 100.0 mps
 
|-
 
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| Heavy
 
|-
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 600
 
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| 600
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| 40 m
 
|}
 
  
 
===Armaments===
 
===Armaments===
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{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=3 style="background:#351515;"| '''Freespace 1'''
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| colspan=3 style="background:#351515;"| '''FreeSpace 1'''
| style="background:#300505;"| '''Freespace 2'''
+
| style="background:#300505;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
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{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=3 style="background:#351515;"| '''Freespace 1'''
+
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''
| style="background:#300505;"| '''Freespace 2'''
+
| style="background:#300505;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
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|-
 
|-
 
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]
 
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]
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| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]
 
|}
 
|}
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=2 style="background:#351515;"| '''Freespace 1'''
+
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''
| colspan=2 style="background:#300505;"| '''Freespace 2'''
+
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:120px" |Turret Type
 
| style="width:120px" |Turret Type
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| 2
 
| 2
 
|}
 
|}
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==Modding Resources==
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{{shipimage|image=[[Image:Htl osiris.png|400px]]|caption=The HTL GVB Osiris in FS2_Open 3.6.18}}
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'''Retail''':
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:$POF File: ?
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:Textures: ?
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'''MediaVPs 3.6.14 (tentatively)''':
 +
:$POF File: ?
 +
:Textures: ?
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<br>
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History<br>
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Proposed by: ??? on ???<br>
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First WIP Post: [http://www.hard-light.net/forums/index.php?topic=83702.0 Osiris WIP] on February 12th, 2013<br>
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First In-Game Model: [http://www.hard-light.net/forums/index.php?topic=83702.0] on March 12th, 2013 by Oddgrim<br>
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Completed In-Game Model: ??? on ???<br>
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Final Corrections: ??? on ???<br>
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==Veteran Comments==
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{{comment|
 +
''The Osiris, is, simply put, a piece of junk. It has widely-placed gunpoints useless for attacking fightercraft (it is possible to completely miss a Perseus or a Seth that's in the center of your reticule at short range!), and deficient payload space: it is capable of only a single pass with FS2-era weaponry, though you might manage to squeeze out a second pass with Tsunamis in FS1 if you're lucky. It's a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you're escorting.''
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 +
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''Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn't too dangerous to fighters, but it makes them stronger in action than on paper simply because they're laying down fire in every direction as they shuffle along.''
 +
 +
 +
''Its turrets get deadly if you're unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it's very easy to get caught in the crossfire.''
 +
 +
 +
''The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn't stand a comparison with most other FS2-era bombers.''
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 +
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''This insult to Vasudan engineering combines the Artemis's terrible gun placement with the Medusa's poor handling and the Zeus's deficient payload. An assault fighter with Maxims and Trebuchets is far more dangerous to capital ships than this piece of junk.
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''With abysmal gun placement, ineffectual turrets in its second appearance, and secondary capacity exactly '''half''' that of the Tauret (or equal to the larger bay of the Herc II/Ares), the Osiris is in my opinion the worst flyable ship in the entirety of both FreeSpace games. Every single other player-usable bomber, and even many player-usable fighters, can do a better job of engaging enemy capital ships than this waste of scrap metal.''}}
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 14:47, 1 March 2021

Terran ships
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Bombers
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Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The GVB Osiris is a Vasudan-designed bomber, brought into service prior to or during the Terran-Vasudan War. While it served as the Parliamentary Vasudan Navy (PVN)'s main bomber during the Great War, the aftermath of that conflict, as well as developments in the Vasudan fleet from 2335 to 2367, meant that, although still commissioned, the Osiris is classified as a reserve bomber by the time of the Second Shivan Incursion.

Among the three bombers in the Vasudan fleet (the other two being the GVB Bakha and GVB Sekhmet) during the time of the Second Shivan Incursion, the Osiris is the slowest, the least agile, carries the lightest payload, and has the worst shield system of the three. However, the Osiris is also the most durable, and is the only bomber among the three to sport two automated turrets—or any turrets, for that matter.

Gvbosiris-old.jpg
The GVB Osiris


Description:

FS1 Tech Room Description

The Osiris has now become the standard bomber for use in PVN operations. It has replaced the Amun, correcting many of the faults of its predecessor. It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.

The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.

FS2 Tech Room Description

The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.

Developer Notes

Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.

Name origin

In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was Isis. It is said that Horus was his son.

Performance:

Statistics

Type Bomber/Reserve Bomber
Manufacturer Akheton Corporation
Maneuverability Poor/Very Poor
Yaw, Pitch, Roll 5.0, 5.0, 5.0 s
Max Velocity 50.0 - 64.0 ms-1
Max Afterburner Velocity 100.0 ms-1
Armor Heavy
Hitpoints 600
Shields 600
Length 40 m


Armaments

FreeSpace 1 FreeSpace 2
Bank Guns Standard Loadout Standard Loadout
1st 2 Avenger Mekhu HL-7
Compatible Primaries Compatible Primaries
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Banshee, Leech Cannon, S-Breaker Mekhu HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Circe, Lamprey
FreeSpace 1 FreeSpace 2
Bank Capacity Standard Loadout Standard Loadout
1st 40 Synaptic Piranha
2nd 40 Stiletto Stiletto II
2nd 20 Phoenix V Trebuchet
Compatible Secondaries Compatible Secondaries
MX-50, D-Missile, Fury, Interceptor, Phoenix V, Stiletto, Tsunami, EM Pulse, Cluster Bomb MX-64, EMP Adv., Tempest, Harpoon, Trebuchet, Stiletto II, Infyrno, Cyclops
FreeSpace 1 FreeSpace 2
Turret Type Amount Turret Type Amount
Prometheus 2 Prometheus R 2

Modding Resources

Htl osiris.png
The HTL GVB Osiris in FS2_Open 3.6.18


Retail:

$POF File: ?
Textures: ?

MediaVPs 3.6.14 (tentatively):

$POF File: ?
Textures: ?


History
Proposed by: ??? on ???
First WIP Post: Osiris WIP on February 12th, 2013
First In-Game Model: [1] on March 12th, 2013 by Oddgrim
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Osiris, is, simply put, a piece of junk. It has widely-placed gunpoints useless for attacking fightercraft (it is possible to completely miss a Perseus or a Seth that's in the center of your reticule at short range!), and deficient payload space: it is capable of only a single pass with FS2-era weaponry, though you might manage to squeeze out a second pass with Tsunamis in FS1 if you're lucky. It's a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you're escorting.


Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn't too dangerous to fighters, but it makes them stronger in action than on paper simply because they're laying down fire in every direction as they shuffle along.


Its turrets get deadly if you're unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it's very easy to get caught in the crossfire.


The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn't stand a comparison with most other FS2-era bombers.


This insult to Vasudan engineering combines the Artemis's terrible gun placement with the Medusa's poor handling and the Zeus's deficient payload. An assault fighter with Maxims and Trebuchets is far more dangerous to capital ships than this piece of junk.


With abysmal gun placement, ineffectual turrets in its second appearance, and secondary capacity exactly half that of the Tauret (or equal to the larger bay of the Herc II/Ares), the Osiris is in my opinion the worst flyable ship in the entirety of both FreeSpace games. Every single other player-usable bomber, and even many player-usable fighters, can do a better job of engaging enemy capital ships than this waste of scrap metal.