Difference between revisions of "User talk:Bryan See"
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+ | Welcome to my talk page. Please leave a message here if you have a question or need my help. | ||
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===Your edits regarding FS:U=== | ===Your edits regarding FS:U=== | ||
It's great that you've got plans for this mod, but until you're actually ready to post more information to the various ship pages, I would ask that you stop putting placeholders with no information everywhere. If you want to have a list of assets you're going to use, use the page for your mod. [[User:The E|The E]] 13:49, 22 September 2013 (UTC) | It's great that you've got plans for this mod, but until you're actually ready to post more information to the various ship pages, I would ask that you stop putting placeholders with no information everywhere. If you want to have a list of assets you're going to use, use the page for your mod. [[User:The E|The E]] 13:49, 22 September 2013 (UTC) | ||
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+ | Actually, I think it's better that you not post anything on the official ship pages until the mod is released. The problem is that a lot of people start mods that never get finished. I'm not saying yours will fall into this category, but maintaining this convention means that we don't fill up mod pages with tech descriptions from mods that never eventuate. I'm reverting your changes for now, but I have a suggestion for your mod page - I'll add it and you can see if you like it. [[User:Black Wolf|Black Wolf]] 13:56, 22 September 2013 (UTC) | ||
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+ | : Indeed, my mod is called ''[[FreeSpace: Reunited]]''. I expressed my excitement over this mod because it merges the FreeSpace Universe and the re-imagined Battlestar Galactica universe, having the latter set about more than 150,000 years ago. Originally [[User:NFSRacer|NFSRacer]] and Soren is developing it, but they did not get it started with full steam. Therefore, no updates on FS:R since then. I took my matters and take over this mod's development by developing a version that set 18 years after Capella, with references to the [[Blue Planet]] campaigns. I've started developing it a month ago, and I would like to have my mod page, and you'll add it, Black Wolf. I hereby acknowledge that, because I haven't released this mod at any time, I will not put placeholders with no information everywhere. I have a lot of assets I'm going to use in ''FreeSpace: Reunited'', namely ships from ''[[Diaspora]]'' (Colonial and Cylon ships, voice-acted personas, and other total-conversion assets), ''[[Blue Planet]]'' (GTVA vessels to reflect the next generation of technology), and ''[[Inferno]]'' (some Vasudan and Shivan vessels). -- '''''[[User:Bryan See|Bryan]] [[User talk:Bryan See|See]]'''' 15:56, 22 September 2013 (UTC) | ||
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+ | ===Your edits on http://www.hard-light.net/wiki/index.php?title=Installing_FreeSpace_2_Open=== | ||
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+ | It's great that you updated "Step Four: MediaVPs: Updated from MediaVPs 3.6.12 to MediaVPs 2014)", it kinda sucks that you broke the whole procedure with that, as the guide is using open free space 3.7.0, the release version, while the new mediaVP 2014 files need at least 3.7.1, so you basically broke the documentation, which I guess is even worst that it being just outdated by functional. |
Latest revision as of 16:58, 6 June 2015
Welcome to my talk page. Please leave a message here if you have a question or need my help.
Your edits regarding FS:U
It's great that you've got plans for this mod, but until you're actually ready to post more information to the various ship pages, I would ask that you stop putting placeholders with no information everywhere. If you want to have a list of assets you're going to use, use the page for your mod. The E 13:49, 22 September 2013 (UTC)
Actually, I think it's better that you not post anything on the official ship pages until the mod is released. The problem is that a lot of people start mods that never get finished. I'm not saying yours will fall into this category, but maintaining this convention means that we don't fill up mod pages with tech descriptions from mods that never eventuate. I'm reverting your changes for now, but I have a suggestion for your mod page - I'll add it and you can see if you like it. Black Wolf 13:56, 22 September 2013 (UTC)
- Indeed, my mod is called FreeSpace: Reunited. I expressed my excitement over this mod because it merges the FreeSpace Universe and the re-imagined Battlestar Galactica universe, having the latter set about more than 150,000 years ago. Originally NFSRacer and Soren is developing it, but they did not get it started with full steam. Therefore, no updates on FS:R since then. I took my matters and take over this mod's development by developing a version that set 18 years after Capella, with references to the Blue Planet campaigns. I've started developing it a month ago, and I would like to have my mod page, and you'll add it, Black Wolf. I hereby acknowledge that, because I haven't released this mod at any time, I will not put placeholders with no information everywhere. I have a lot of assets I'm going to use in FreeSpace: Reunited, namely ships from Diaspora (Colonial and Cylon ships, voice-acted personas, and other total-conversion assets), Blue Planet (GTVA vessels to reflect the next generation of technology), and Inferno (some Vasudan and Shivan vessels). -- Bryan See' 15:56, 22 September 2013 (UTC)
Your edits on http://www.hard-light.net/wiki/index.php?title=Installing_FreeSpace_2_Open
It's great that you updated "Step Four: MediaVPs: Updated from MediaVPs 3.6.12 to MediaVPs 2014)", it kinda sucks that you broke the whole procedure with that, as the guide is using open free space 3.7.0, the release version, while the new mediaVP 2014 files need at least 3.7.1, so you basically broke the documentation, which I guess is even worst that it being just outdated by functional.