Difference between revisions of "GTB Medusa"

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[[image:medusa.jpg|right]]{{FS1_Ships}}
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{{FS12_Ships}}
*''Type'' - Heavy Bomber
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{{shipimage|image=[[image:Gtbmedusa-old.jpg]]|caption=The GTB Medusa}}
*''Manufacturer'' - Han-Roland Corp.
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The '''GTB ''Medusa''''' is a class of heavy bomber which was developed during the [[Great War]]. It was the only [[Terran]] bomber at the time of its introduction capable of mounting the [[GTM Tsunami|Tsunami anti-cruiser warhead]]. A respectable secondary capacity allowed the ''Medusa'' to play a pivotal role in several key battles of the Great War.
*''Manuverablity'' - Poor
 
**''Rotation Damping'' - 0.55
 
**''Max Velocity'' - 0.0, 0.0, 50.0
 
**''Max Oclk Speed'' - 65.0
 
**''Rotation Time'' - 5.0, 4.5, 5.0
 
**''Rear Velocity'' - 0.0
 
**''Forward Acceleration'' - 4.0
 
**''Forward Deceleration'' - 2.0
 
**''Slide Acceleration'' - 0.0
 
**''Slide Deceleration'' - 0.0
 
*''Afterbuner'' - YES
 
**''Max Afterburner Velocity'' - 0.0, 0.0, 100.0
 
**''Afterburner Fuel'' - 300.0
 
**''Afterburner Burn Rate'' - 50.0
 
**''Afterburner Recharge Rate'' - 25.0
 
*''Armor'' - Heavy
 
**''Hitpoints'' - 350
 
**''Shields'' - 700
 
*''Length'' - 36 m
 
*''Gun Mounts'' - 2
 
**''Allowed FS1 Primaries'' - "ML-16 Laser" "Avenger" "Prometheus" "Leech Cannon" "S-Breaker"
 
**''Allowed FS2 Primaries'' - "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim"
 
**''Default FS1 Primaries'' - "Avenger"
 
**''Default FS2 Primaries'' - "Prometheus R"
 
**''Max Weapon Energy'' - 100.0
 
*''Missile Banks'' - 3
 
**''Allowed FS1 Secondaries'' - "MX-50" "Hornet" "Phoenix V" "Stiletto" "Synaptic" "Tsunami" "EM Pulse" "Cluster Bomb"
 
**''Allowed FS2 Secondaries'' - "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "EMP Adv." "Infyrno"
 
**''Default FS1 Secondaries'' - "Hornet" "MX-50" "Tsunami"
 
**''Default FS2 Secondaries'' - "Hornet" "Cyclops" "Cyclops"
 
**''Secondary Capacity'' - 40, 80, 80
 
*''Power Output'' - 4.0
 
*''Countermeasures'' - 35
 
  
 +
==Description:==
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.
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The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilot's career.
  
 
===FS2 Tech Room Description===
 
===FS2 Tech Room Description===
Line 45: Line 13:
 
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.
 
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.
  
===Veteran Comments===
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===Concept Art===
 +
<gallery>
 +
Image:Medusa.png
 +
</gallery>
 +
 
 +
===Name origin===
 +
The gorgon Medusa (name meaning ''guardian'' or ''protectress'') was a mythic monstrous female individual, who could turn anyone who looked at her to stone. She was killed by the human hero [[GTF Perseus|Perseus]], who used her head as a sort of weapon before he gave it to [[GTB Athena|Athena]].
 +
 
 +
==Performance:==
 +
===Statistics===
 +
{{Ship Stats|Heavy Bomber|Han-Roland Corp.|Poor|5.0, 4.5, 5.0|50.0 - 65.0|100.0|Heavy|350|700|36}}
 +
 
 +
===Armaments===
 +
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''
 +
| style="background:#300505;"| '''FreeSpace 2'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:160px" |Standard Loadout
 +
| style="width:240px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 2
 +
| [[GTW Avenger|Avenger]]
 +
| [[GTW Prometheus R|Prometheus R]]
 +
|- align="center"
 +
| colspan=3| Compatible Primaries
 +
| Compatible Primaries
 +
|-
 +
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]
 +
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]
 +
|}
 +
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''
 +
| style="background:#300505;"| '''FreeSpace 2'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 +
| style="width:240px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 40
 +
| [[GTM Hornet|Hornet]]
 +
| [[GTM Hornet|Hornet]]
 +
|- align="center"
 +
| 2nd
 +
| 80
 +
| [[GTM MX-50|MX-50]]
 +
| [[GTM Cyclops|Cyclops]]
 +
|- align="center"
 +
| 3rd
 +
| 80
 +
| [[GTM Tsunami|Tsunami]]
 +
| [[GTM Cyclops|Cyclops]]
 +
|- align="center"
 +
| colspan=3| Compatible Secondaries
 +
| Compatible Secondaries
 +
|-
 +
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Hornet|Hornet]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]
 +
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[Rebel Bomb|Rebel Bomb]]
 +
|}
 +
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''
 +
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''
 +
|- align="center"
 +
| style="width:120px" |Turret Type
 +
| style="width:60px" |Amount
 +
| style="width:120px" |Turret Type
 +
| style="width:60px" |Amount
 +
|- align="center"
 +
| [[GTW Avenger|Avenger]]
 +
| 1
 +
| [[GTW Prometheus R|Prometheus R]]
 +
| 1
 +
|}
 +
 
 +
==Modding Resources==
 +
[[Image:GTBMedusa.png|thumb|right|480px|Hades' new GTB Medusa.]]
 +
'''Retail''':
 +
:$POF File: bomber04.pof
 +
:Textures: bomber04-01(a/b/c), thruster01
 +
 
 +
'''MediaVP 3.6.14''':
 +
:$POF File: Medusa.pof
 +
:Textures: medusa, glass, Tercoc01, thruster01, medudebris, damage
 +
<br>
 +
History<br>
 +
Model by: Hades<br>
 +
Textures by: Saboo<br>
 +
First WIP Thread: [http://www.hard-light.net/forums/index.php?topic=72840.0] on 25 November 2010<br>
 +
Release thread: [http://www.hard-light.net/forums/index.php?topic=76945.0] on 04 July 2011<br>
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 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
==Veteran Comments==
 +
{{Comment|
 +
''In FreeSpace 1, the instances you get to fly this bomber, this is actually a decent platform, even if you're reluctant to trade in the Athena for this. If you need to do real anti-cruiser/freighter work, the Medusa works, even though it takes time for the Tsunami to deal some damage (carrying 10 of these can do wonders for bombing runs). The instant you get the Ursa and Harbinger, leave the Medusa at home as the Harbinger is necessary for real anti-destroyer work.''
 +
 
 +
 
 +
''This bomber can be pretty useful, even in FreeSpace 2. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not become obsolete during the long years of the [[Reconstruction]] period. The main setback of this bomber is its lack of useful anti-fighter missile compatibility, not even the Tempest or the Harpoon can be mounted on the Medusa. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand.''
 +
 
 +
 
 +
''Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful [[GTB Artemis]].''
 +
 
 +
 
 +
''The Medusa is a solid medium bomber. As a bomber, it dogfights poorly and functions best with escort. Despite this, the Medusa in player hands is surprisingly survivable; it lacks the power to fight off enemy fighters, but retains enough maneuverability, speed, and most importantly shield strength to survive far longer than might be expected. Beyond that, it fits exactly with what might be expected from its type.''
 +
 
 +
 
 +
''On higher difficulty levels, any kind of bomber is lethal when armed with a full load of Piranhas because of better friendly and enemy AI. I can load my wingmen as Medusas with full Piranha banks, and they're actually much more effective at dogfighting than they are in a fighter.''
 +
 
 +
 
 +
''When playing on Insane difficulty, these seem to be the only bombers (besides the Bakha) that try to evade your primary fire. Luckily, they're not especially maneuverable.''
 +
 
 +
 
 +
''Heavily appreciated in FS1 for being the first actual bomber you can use, and objectively superior to its [[Osiris]] counterpart on the PVN side, the Medusa is functionally obsolete as a bomber the moment the [[Ursa]] arrives. The Ursa has superior long-term durability, more firepower, and a bigger ordnance bay. On the occasions where the Medusa can be used in FS2's campaign, the [[Artemis]] or [[Boanerges]] are available (and sometimes the Ursa), and all three have superior overall performance to the GTA's first proper bomber. The plusses I can give the Medusa, however, include having better gun placement than the Artemis and having an occasionally useful turret.''}}
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[[Category:Ship]]

Latest revision as of 05:50, 5 February 2021

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Gtbmedusa-old.jpg
The GTB Medusa


The GTB Medusa is a class of heavy bomber which was developed during the Great War. It was the only Terran bomber at the time of its introduction capable of mounting the Tsunami anti-cruiser warhead. A respectable secondary capacity allowed the Medusa to play a pivotal role in several key battles of the Great War.

Description:

FS1 Tech Room Description

The Medusa is the standard attack bomber in the GTA. Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets. As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilot's career.

FS2 Tech Room Description

The GTB Medusa is the workhorse of the GTVA's bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career.

Developer Notes

Suitable for any size target. Carries most missile types, but few cannons. Armed with defensive turret, but still requires escort.

Concept Art

Name origin

The gorgon Medusa (name meaning guardian or protectress) was a mythic monstrous female individual, who could turn anyone who looked at her to stone. She was killed by the human hero Perseus, who used her head as a sort of weapon before he gave it to Athena.

Performance:

Statistics

Type Heavy Bomber
Manufacturer Han-Roland Corp.
Maneuverability Poor
Yaw, Pitch, Roll 5.0, 4.5, 5.0 s
Max Velocity 50.0 - 65.0 ms-1
Max Afterburner Velocity 100.0 ms-1
Armor Heavy
Hitpoints 350
Shields 700
Length 36 m


Armaments

FreeSpace 1 FreeSpace 2
Bank Guns Standard Loadout Standard Loadout
1st 2 Avenger Prometheus R
Compatible Primaries Compatible Primaries
ML-16 Laser, Avenger, Prometheus, Leech Cannon, S-Breaker Subach HL-7, Prometheus R, Prometheus S, Circe, Lamprey, Maxim
FreeSpace 1 FreeSpace 2
Bank Capacity Standard Loadout Standard Loadout
1st 40 Hornet Hornet
2nd 80 MX-50 Cyclops
3rd 80 Tsunami Cyclops
Compatible Secondaries Compatible Secondaries
MX-50, Hornet, Phoenix V, Synaptic, Stiletto, Tsunami, EM Pulse, Cluster Bomb MX-64, EMP Adv., Hornet, Tornado, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops, Rebel Bomb
FreeSpace 1 FreeSpace 2
Turret Type Amount Turret Type Amount
Avenger 1 Prometheus R 1

Modding Resources

Hades' new GTB Medusa.

Retail:

$POF File: bomber04.pof
Textures: bomber04-01(a/b/c), thruster01

MediaVP 3.6.14:

$POF File: Medusa.pof
Textures: medusa, glass, Tercoc01, thruster01, medudebris, damage


History
Model by: Hades
Textures by: Saboo
First WIP Thread: [1] on 25 November 2010
Release thread: [2] on 04 July 2011





Veteran Comments

Please read the Veteran Comments policy before editing this section.


In FreeSpace 1, the instances you get to fly this bomber, this is actually a decent platform, even if you're reluctant to trade in the Athena for this. If you need to do real anti-cruiser/freighter work, the Medusa works, even though it takes time for the Tsunami to deal some damage (carrying 10 of these can do wonders for bombing runs). The instant you get the Ursa and Harbinger, leave the Medusa at home as the Harbinger is necessary for real anti-destroyer work.


This bomber can be pretty useful, even in FreeSpace 2. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not become obsolete during the long years of the Reconstruction period. The main setback of this bomber is its lack of useful anti-fighter missile compatibility, not even the Tempest or the Harpoon can be mounted on the Medusa. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand.


Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful GTB Artemis.


The Medusa is a solid medium bomber. As a bomber, it dogfights poorly and functions best with escort. Despite this, the Medusa in player hands is surprisingly survivable; it lacks the power to fight off enemy fighters, but retains enough maneuverability, speed, and most importantly shield strength to survive far longer than might be expected. Beyond that, it fits exactly with what might be expected from its type.


On higher difficulty levels, any kind of bomber is lethal when armed with a full load of Piranhas because of better friendly and enemy AI. I can load my wingmen as Medusas with full Piranha banks, and they're actually much more effective at dogfighting than they are in a fighter.


When playing on Insane difficulty, these seem to be the only bombers (besides the Bakha) that try to evade your primary fire. Luckily, they're not especially maneuverable.


Heavily appreciated in FS1 for being the first actual bomber you can use, and objectively superior to its Osiris counterpart on the PVN side, the Medusa is functionally obsolete as a bomber the moment the Ursa arrives. The Ursa has superior long-term durability, more firepower, and a bigger ordnance bay. On the occasions where the Medusa can be used in FS2's campaign, the Artemis or Boanerges are available (and sometimes the Ursa), and all three have superior overall performance to the GTA's first proper bomber. The plusses I can give the Medusa, however, include having better gun placement than the Artemis and having an occasionally useful turret.