Difference between revisions of "The Glory of Memphis"
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{{Mission|last=|previous=More than a Prophecy|campaign=Series Resurrecta Campaigns Walkthrough}} | {{Mission|last=|previous=More than a Prophecy|campaign=Series Resurrecta Campaigns Walkthrough}} | ||
− | '''[[Shadows of the Great War]] - [[The Spirit of Ptah]] Mission 6''' | + | '''[[Shadows of the Great War]] - [[The Spirit of Ptah]] Mission 6: The Glory of Memphis''' |
'''Player squadron:''' [[Series Resurrecta Squadrons#26th Yellow Lancers|26th Yellow Lancers]] | '''Player squadron:''' [[Series Resurrecta Squadrons#26th Yellow Lancers|26th Yellow Lancers]] | ||
+ | |||
+ | '''System:''' [[Altair]] | ||
'''Description:''' Before the Alliance deals with the Hikuptah, it has to bring order and logistics back to Altair... | '''Description:''' Before the Alliance deals with the Hikuptah, it has to bring order and logistics back to Altair... | ||
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---- | ---- | ||
==Background== | ==Background== | ||
− | '' | + | *'''Fiction:''' [[Series Resurrecta Fictions#July 29th, 2329 Sixth excerpt from "Beyond the Enemy: understanding Vasudan culture"|July 29th, 2329 - Sixth excerpt from "Beyond the Enemy: understanding Vasudan culture"]] <br> |
+ | *'''Preload quote:''' "O mighty Phtha!" <br> | ||
+ | |||
+ | The series of events that led the [[Series Resurrecta Ship Database#HLD Hikuptah|HLD ''Hikuptah'']] to influence the strategical and political balance across star systems now culminates in [[Altair]], where the [[Hammer of Light]] is involved in operations of uncertain nature. What the Alliance does know, however, is the fact that its loyal colonies have suffered several weeks of significant reductions to supply lines, and need more support or they would become too vulnerable to HoL influence. The enemy flagship is nowhere to be found, and a larger [[Ancient]] structure on the surface of Altair V, known as [[Ancient artifacts|the ''Temple'']], hosts a major Hammer of Light headquarters where research on Ancient artifacts may be performed. Considering that anything involving the HoL is by definition bad for the fate of the Terrans and even the Vasudans, reestablishing safe supply lines towards the various settlements across the system would also allow, soon afterwards, to have better tactical tools to stop the HoL, regardless of what it is doing. | ||
==Walkthrough== | ==Walkthrough== | ||
− | '' | + | We'll be leading ''Alpha'' wing as ''Alpha 1'' in this mission, and as per SerRes' tradition, it clearly means that things are getting serious. Our loadouts can be customized to some extent, but it's strictly recommended to have at least the [[Disruptor]] as primary weapon in one of your banks; the [[Stiletto]] could be helpful too, but is not necessary. Our first job in what appears to be a calm defense duty is to oversee the transfer of cargo containers from a makeshift depot to several Allied outposts across the system. The operation is managed by the [[Series Resurrecta Ship Database#PVC Uaiput|PVC ''Uaiput'']], a well armored and armed [[GVC Mekhet|Mekhet]] cruiser which will also serve as local ATC manager to proper handle the waving of transports. It will take several minutes to get the transports to retrieve the cargo, during which we'll come under attack by a couple of [[Hammer of Light]] fighter wings which however don't pose much of a threat; the dogfight strategy should be rather conservative in this phase of the mission, and it'd be advisable to restart the mission itself should you sustain more than 35% damage from these fighter wings. Once the area is clear, the ''Uaiput'' will inform us that some of the [[Isis]] transports were HoL units in disguise, and provides us with the navigation data required to intercept them and investigate on their whereabouts. It turns out that doing so will lead us towards the [[Series Resurrecta Ship Database#HLD Hikuptah|HLD ''Hikuptah'']] as it prepares two [[Satis]] freighters, the [[Series Resurrecta Ship Database#HLFr Insult|''Insult'']] and [[Series Resurrecta Ship Database#HLFr Insult|''Injury'']], to land on it. ''Beta'' and ''Gamma'' wings will come in to assist us, and we needed them for real. We can't stop the freighters, but we can definitely start clearing some of the [[PVF Ka|Ka]] fighters nearby ahead of the deployment of the [[Series Resurrecta Ship Database#PVD Hedetet|PVD ''Hedetet'']], which will emerge from subspace on a safe attack angle towards the ''Hikuptah'', which however will not turn and move to attack our own [[Typhon]]. It'd be advisable to order our wingmen, or most of them, to defend the Allied destroyer, because it will soon come under heavy HoL attack: not only will the ''Hikuptah'' deploy strike wings, but the [[Series Resurrecta Ship Database#HLD Hedju Hor|HLD ''Hedju Hor'']], a warship we should have learned to love and - more importantly hate by now, comes in and brings its neutron cannons to bear on the ''Hedetet'', while deploying its own strike wings. We must clear these neutron cannons, whose emplacements should now be familiar with you; once they're cleared, enemy bomber wings will be the only serious threats left in the area. The ''Hikuptah'' will warp to a remote region of the system, but we can't pursue it unless we take care of the ''Hedju Hor'' first, and even with the [[PVD Atum|Atum]] turned into shreds, a new threat will emerge from subspace: two [[PVCv Sobek|Sobek prototypes]] armed with the [[Series Resurrecta Weapons#Khersht|Khersht prototype flak]], as well as a wing of Ka fighters, will jump in from the [[Ancient artifacts| the ''Temple'']], the large [[Ancient]] infrastructure that now serves as an HQ for the fanatics. The ''Uaiput'' will come in to assist, and the ''Hedetet'' will launch its last bomber wing, ''Zeta'' to engage these threats; the Ka fighters will specifically go after these [[Amun]] bombers, so we'd better be prepared because two waves will come in to interfere with us. Please note that we can issue limited orders to ''Zeta'' and redirect some of its bombers to either corvette, depending on hull integrities and tactical situations, so issue these orders wisely and mind that while resistant, Amun bombers can easily be destroyed by a Ka wing. Our target is trying to destroy both corvettes, and in order to do this, we have to cover ''Zeta'' by waves of Ka fighters, which are far deadlier than the defensive turrets on the Renenutets. If our strategy worked, at least one of the corvettes will be destroyer, with the second one either going down too or escaping. The area will be clear, and we should rearm ahead of the forced jump to the estimated position for the ''Hikuptah'', which will most likely break our subspace drives. |
+ | |||
+ | The final stage of the mission will determine the fate of the Alliance. That's it, the ''Hikuptah'', moving towards a [[Series Resurrecta Ship Database#Pandemonium Research Structure|very large structure]] built around a [[Lucifer]] superdestroyer, the [[Series Resurrecta Ship Database#SSD Pandemonium|SSD ''Pandemonium'']], in an apparently inactive state. These assets are too much of a challenge for a few errant fighters, but there's something we can do about this work in progress apocalypse: order our wingmen to cover us, and move in to attack the communication subsystems on the HoL flagship. Attacking it from above would expose your fighter to heavy fire, so it's recommended to attack it from the front, and strife multiple times until it's destroyed. We'll hear messages about [[Shivan]] wings of [[SF Gorgon|two]] unknown [[SF Hydra|classes]] taking off from the ''Pandemonium'', clearing a HoL science vessel and moving in to engage, but we must not get distracted from our primary duties. We'll then be asked to destroy the navigation subsystem on the ''Hikuptah'', which is close to the subsystem we have just eliminated. Staying right between the beam weapon arms will cover us enough to perform strafing runs on this subsystem, and eventually clear it too. If done in time, the ''Hikuptah'' will divert all of its remaining energy to its engines - which we must not disable - and get as close as possible to the ''Pandemonium'' to unleash the power of some mysterious Ancient artifact we are unaware of; a good plan, but since the navigation subsystem was destroyed, the flagship will collide with the Lucifer, and both ships will be turned to shreds, saving the Alliance. The mission will end soon afterwards. However, if we don't accomplish the mission objectives quickly, the ''Hikuptah'' will trigger these devices, communicate with the ''Pandemonium'' and unleash the opening of a jump node leading to an uncharted system, from which the [[Series Resurrecta Ship Database#SD Beast (TSoP)|SD ''Beast'']] will jump in to lead the way to a Shivan invasion we'll be no longer able to stop. A good chunk of the outcome of this mission is determined by a variable that keeps track of the player's accomplishments throughout the campaign - if you haven't performed well, the ''Hikuptah'' will be faster and taking its subsystems down may be nearly impossible. | ||
+ | |||
+ | ==Notable ships present== | ||
+ | *Alliance | ||
+ | **[[Series Resurrecta Ship Database#Altair Colonies resuppliers|PVT ''Lambda 1-3'']] | ||
+ | **[[Series Resurrecta Ship Database#Altair Colonies resuppliers|PVT ''Psi 1-3'']] (disguised HoL units) | ||
+ | **[[Series Resurrecta Ship Database#Altair Colonies resuppliers|PVT ''Rho 1-3'']] | ||
+ | **[[Series Resurrecta Ship Database#Altair Colonies resuppliers|PVT ''Upsilon 1-4'']] | ||
+ | **[[Series Resurrecta Ship Database#PVC Uaiput|PVC ''Uaiput'']] (may survive) | ||
+ | **[[Series Resurrecta Ship Database#PVC Hedetet|PVD ''Hedetet'']] | ||
+ | *Hammer of Light | ||
+ | **[[Series Resurrecta Ship Database#HLFr Injury|HLFr ''Injury'']] (destroyed in hangarbay - good ending) | ||
+ | **[[Series Resurrecta Ship Database#HLFr Insult|HLFr ''Insult'']] (destroyed in hangarbay - good ending) | ||
+ | **[[Series Resurrecta Ship Database#Psi transports (HoL)|HLT ''Psi 1-3'']] | ||
+ | **[[Series Resurrecta Ship Database#HLSC Merdjefar|HLSC ''Merdjefar'']] (destroyed) | ||
+ | **[[Series Resurrecta Ship Database#HLCv Meskhenet|HLCv ''Meskhenet'']] (may survive) | ||
+ | **[[Series Resurrecta Ship Database#HLCv Shedet|HLCv ''Shedet'']] (may survive) | ||
+ | **[[Series Resurrecta Ship Database#HLD Hedju Hor|HLD ''Hedju Hor'']] (destroyed) | ||
+ | **[[Series Resurrecta Ship Database#HLD Hikuptah|HLD ''Hikuptah'']] (destroyed - good ending) | ||
+ | **[[Series Resurrecta Ship Database#Pandemonium Research Structure|''Pandemonium Research Structure'']] (destroyed) | ||
+ | *Shivans | ||
+ | **[[Series Resurrecta Ship Database#SD Beast (TSoP)|SD ''Beast'']] (bad ending) | ||
+ | **[[Series Resurrecta Ship Database#SSD Pandemonium|SSD ''Pandemonium'']] (destroyed - good ending) | ||
+ | |||
+ | ==Outcome== | ||
+ | The mission has two possible endings, one of which is truly apocalyptical for the Alliance, as it unleashes a new [[Shivan]] invasion triggered by the [[Hammer of Light]]. Their ideology nearly collapsed on itself following the destruction of the [[Lucifer]], but the discovery of the [[Series Resurrecta Ship Database#SSD Pandemonium|SSD ''Pandemonium'']], which also led to the construction of the [[Series Resurrecta Ship Database#HLD Hikuptah|HLD ''Hikuptah'']], helped them regain new momentum. Now, with the Shivan forces storming Terran and Vasudan space, the political instability is not the primary threat, as both species have to face a new onslaught threatening their very survivals they may not have the power to counter. | ||
+ | |||
+ | With respect to the positive ending of the battle, and the ultimate destruction of both superdestroyers, the Alliance may in fact have a brighter future ahead, but hard questions about the Shivans, the [[Ancients]] and the Hammer of Light will remain. The Ancient mystery in particular will get even more complicated, as Ancient artifacts were deemed vital tools to understand Shivan technology and counter it, yet they've also proven to be used ''in favor'' of the Shivan assaults. This leads to suspect that, as they faced extinction, even the Ancients watched their own ideology fragment, and while some of them worked hard to find a solution to the Destroyers' relentless advance, others developed devices that would have even accelerated it. | ||
==Notes== | ==Notes== | ||
− | '' | + | The mission title refers to the ancient Egyptian name for the city of [https://en.wikipedia.org/wiki/Memphis,_Egypt Memphis], which was in fact [http://www.griffith.ox.ac.uk/gri/9kemet.html ''Hikuptah'']. The word "[[Series Resurrecta Ship Database#HLD Hikuptah|Hikuptah]]", which is considered [https://en.wikipedia.org/wiki/Egypt#Names the root] of the modern words for "Egypt" in most languages on Earth, means "the Ka of the God [https://en.wikipedia.org/wiki/Ptah Ptah]", where "Ka" indicates the soul. The [[PVF Ka|Ka fighter]] is the elite [[Hammer of Light]] unit serving on the ''Hikuptah'' itself, as well as on the most critical HoL assets. |
+ | |||
+ | The variable that keeps track of the player's performance during the campaign and determines the final speed of the ''Hikuptah'' as it attempts to trigger the [[Ancient]] artifacts that would reactivate the [[Series Resurrecta Ship Database#SSD Pandemonium|''Pandemonium'']] and open an uncharted jump node from which the [[Series Resurrecta Ship Database#SD Beast (TSoP)|SD ''Beast'']] would emerge, is named after the [https://en.wikipedia.org/wiki/Aida ''Aida''] character [https://en.wikipedia.org/wiki/Aida#Act_4 Amneris] that ultimately tries to save [https://en.wikipedia.org/wiki/Aida#Roles ''Radames''] from his high treason death penalty. | ||
+ | |||
+ | The two [[Satis]] freighters delivering powerful Ancient artifacts to the ''Hikuptah'', the [[Series Resurrecta Ship Database#HLFr Insult|HLFr ''Insult'']] and [[Series Resurrecta Ship Database#HLFr Insult|HLFr ''Injury'']], are named after [https://colonywars.fandom.com/wiki/Insult_and_Injury two Empiret ships] from [https://colonywars.fandom.com/wiki/Colony_Wars:_Red_Sun Colony Wars 3: Red Sun]. | ||
+ | |||
+ | The initial plans for the TSoP campaign involved a seventh mission as the final one, with a transition between the sixth and the seventh similar to that seen in the final stages of [[Gehenna's Gate]], but it was ultimately decided to feature a single, final mission in a progressive ''crescendo'' from an apparently calm cargo depot escort to the final battle with the ''Hikuptah''. | ||
[[Category: Series Resurrecta]] | [[Category: Series Resurrecta]] |
Latest revision as of 07:12, 27 September 2022
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. Also, it may contain spoilers regarding Series Resurrecta campaigns. |
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Previous Mission
|
Campaign Walkthrough | |
Shadows of the Great War - The Spirit of Ptah Mission 6: The Glory of Memphis
Player squadron: 26th Yellow Lancers
System: Altair
Description: Before the Alliance deals with the Hikuptah, it has to bring order and logistics back to Altair...
Created: September 17th, 2010
Released: October 16th, 2020
Background
- Fiction: July 29th, 2329 - Sixth excerpt from "Beyond the Enemy: understanding Vasudan culture"
- Preload quote: "O mighty Phtha!"
The series of events that led the HLD Hikuptah to influence the strategical and political balance across star systems now culminates in Altair, where the Hammer of Light is involved in operations of uncertain nature. What the Alliance does know, however, is the fact that its loyal colonies have suffered several weeks of significant reductions to supply lines, and need more support or they would become too vulnerable to HoL influence. The enemy flagship is nowhere to be found, and a larger Ancient structure on the surface of Altair V, known as the Temple, hosts a major Hammer of Light headquarters where research on Ancient artifacts may be performed. Considering that anything involving the HoL is by definition bad for the fate of the Terrans and even the Vasudans, reestablishing safe supply lines towards the various settlements across the system would also allow, soon afterwards, to have better tactical tools to stop the HoL, regardless of what it is doing.
Walkthrough
We'll be leading Alpha wing as Alpha 1 in this mission, and as per SerRes' tradition, it clearly means that things are getting serious. Our loadouts can be customized to some extent, but it's strictly recommended to have at least the Disruptor as primary weapon in one of your banks; the Stiletto could be helpful too, but is not necessary. Our first job in what appears to be a calm defense duty is to oversee the transfer of cargo containers from a makeshift depot to several Allied outposts across the system. The operation is managed by the PVC Uaiput, a well armored and armed Mekhet cruiser which will also serve as local ATC manager to proper handle the waving of transports. It will take several minutes to get the transports to retrieve the cargo, during which we'll come under attack by a couple of Hammer of Light fighter wings which however don't pose much of a threat; the dogfight strategy should be rather conservative in this phase of the mission, and it'd be advisable to restart the mission itself should you sustain more than 35% damage from these fighter wings. Once the area is clear, the Uaiput will inform us that some of the Isis transports were HoL units in disguise, and provides us with the navigation data required to intercept them and investigate on their whereabouts. It turns out that doing so will lead us towards the HLD Hikuptah as it prepares two Satis freighters, the Insult and Injury, to land on it. Beta and Gamma wings will come in to assist us, and we needed them for real. We can't stop the freighters, but we can definitely start clearing some of the Ka fighters nearby ahead of the deployment of the PVD Hedetet, which will emerge from subspace on a safe attack angle towards the Hikuptah, which however will not turn and move to attack our own Typhon. It'd be advisable to order our wingmen, or most of them, to defend the Allied destroyer, because it will soon come under heavy HoL attack: not only will the Hikuptah deploy strike wings, but the HLD Hedju Hor, a warship we should have learned to love and - more importantly hate by now, comes in and brings its neutron cannons to bear on the Hedetet, while deploying its own strike wings. We must clear these neutron cannons, whose emplacements should now be familiar with you; once they're cleared, enemy bomber wings will be the only serious threats left in the area. The Hikuptah will warp to a remote region of the system, but we can't pursue it unless we take care of the Hedju Hor first, and even with the Atum turned into shreds, a new threat will emerge from subspace: two Sobek prototypes armed with the Khersht prototype flak, as well as a wing of Ka fighters, will jump in from the the Temple, the large Ancient infrastructure that now serves as an HQ for the fanatics. The Uaiput will come in to assist, and the Hedetet will launch its last bomber wing, Zeta to engage these threats; the Ka fighters will specifically go after these Amun bombers, so we'd better be prepared because two waves will come in to interfere with us. Please note that we can issue limited orders to Zeta and redirect some of its bombers to either corvette, depending on hull integrities and tactical situations, so issue these orders wisely and mind that while resistant, Amun bombers can easily be destroyed by a Ka wing. Our target is trying to destroy both corvettes, and in order to do this, we have to cover Zeta by waves of Ka fighters, which are far deadlier than the defensive turrets on the Renenutets. If our strategy worked, at least one of the corvettes will be destroyer, with the second one either going down too or escaping. The area will be clear, and we should rearm ahead of the forced jump to the estimated position for the Hikuptah, which will most likely break our subspace drives.
The final stage of the mission will determine the fate of the Alliance. That's it, the Hikuptah, moving towards a very large structure built around a Lucifer superdestroyer, the SSD Pandemonium, in an apparently inactive state. These assets are too much of a challenge for a few errant fighters, but there's something we can do about this work in progress apocalypse: order our wingmen to cover us, and move in to attack the communication subsystems on the HoL flagship. Attacking it from above would expose your fighter to heavy fire, so it's recommended to attack it from the front, and strife multiple times until it's destroyed. We'll hear messages about Shivan wings of two unknown classes taking off from the Pandemonium, clearing a HoL science vessel and moving in to engage, but we must not get distracted from our primary duties. We'll then be asked to destroy the navigation subsystem on the Hikuptah, which is close to the subsystem we have just eliminated. Staying right between the beam weapon arms will cover us enough to perform strafing runs on this subsystem, and eventually clear it too. If done in time, the Hikuptah will divert all of its remaining energy to its engines - which we must not disable - and get as close as possible to the Pandemonium to unleash the power of some mysterious Ancient artifact we are unaware of; a good plan, but since the navigation subsystem was destroyed, the flagship will collide with the Lucifer, and both ships will be turned to shreds, saving the Alliance. The mission will end soon afterwards. However, if we don't accomplish the mission objectives quickly, the Hikuptah will trigger these devices, communicate with the Pandemonium and unleash the opening of a jump node leading to an uncharted system, from which the SD Beast will jump in to lead the way to a Shivan invasion we'll be no longer able to stop. A good chunk of the outcome of this mission is determined by a variable that keeps track of the player's accomplishments throughout the campaign - if you haven't performed well, the Hikuptah will be faster and taking its subsystems down may be nearly impossible.
Notable ships present
- Alliance
- PVT Lambda 1-3
- PVT Psi 1-3 (disguised HoL units)
- PVT Rho 1-3
- PVT Upsilon 1-4
- PVC Uaiput (may survive)
- PVD Hedetet
- Hammer of Light
- HLFr Injury (destroyed in hangarbay - good ending)
- HLFr Insult (destroyed in hangarbay - good ending)
- HLT Psi 1-3
- HLSC Merdjefar (destroyed)
- HLCv Meskhenet (may survive)
- HLCv Shedet (may survive)
- HLD Hedju Hor (destroyed)
- HLD Hikuptah (destroyed - good ending)
- Pandemonium Research Structure (destroyed)
- Shivans
- SD Beast (bad ending)
- SSD Pandemonium (destroyed - good ending)
Outcome
The mission has two possible endings, one of which is truly apocalyptical for the Alliance, as it unleashes a new Shivan invasion triggered by the Hammer of Light. Their ideology nearly collapsed on itself following the destruction of the Lucifer, but the discovery of the SSD Pandemonium, which also led to the construction of the HLD Hikuptah, helped them regain new momentum. Now, with the Shivan forces storming Terran and Vasudan space, the political instability is not the primary threat, as both species have to face a new onslaught threatening their very survivals they may not have the power to counter.
With respect to the positive ending of the battle, and the ultimate destruction of both superdestroyers, the Alliance may in fact have a brighter future ahead, but hard questions about the Shivans, the Ancients and the Hammer of Light will remain. The Ancient mystery in particular will get even more complicated, as Ancient artifacts were deemed vital tools to understand Shivan technology and counter it, yet they've also proven to be used in favor of the Shivan assaults. This leads to suspect that, as they faced extinction, even the Ancients watched their own ideology fragment, and while some of them worked hard to find a solution to the Destroyers' relentless advance, others developed devices that would have even accelerated it.
Notes
The mission title refers to the ancient Egyptian name for the city of Memphis, which was in fact Hikuptah. The word "Hikuptah", which is considered the root of the modern words for "Egypt" in most languages on Earth, means "the Ka of the God Ptah", where "Ka" indicates the soul. The Ka fighter is the elite Hammer of Light unit serving on the Hikuptah itself, as well as on the most critical HoL assets.
The variable that keeps track of the player's performance during the campaign and determines the final speed of the Hikuptah as it attempts to trigger the Ancient artifacts that would reactivate the Pandemonium and open an uncharted jump node from which the SD Beast would emerge, is named after the Aida character Amneris that ultimately tries to save Radames from his high treason death penalty.
The two Satis freighters delivering powerful Ancient artifacts to the Hikuptah, the HLFr Insult and HLFr Injury, are named after two Empiret ships from Colony Wars 3: Red Sun.
The initial plans for the TSoP campaign involved a seventh mission as the final one, with a transition between the sixth and the seventh similar to that seen in the final stages of Gehenna's Gate, but it was ultimately decided to feature a single, final mission in a progressive crescendo from an apparently calm cargo depot escort to the final battle with the Hikuptah.