Difference between revisions of "GTB Ursa"
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{{FS12_Ships}} | {{FS12_Ships}} | ||
− | + | {{shipimage|image=http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg|caption=The GTB Ursa}} | |
− | http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg | ||
==Description:== | ==Description:== | ||
Line 16: | Line 15: | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
− | + | ''The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. An ML-16 just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much.''<br><br> | |
− | + | ''The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.'' | |
− | The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. An ML-16 just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much. | ||
− | |||
− | The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack. | ||
==Performance:== | ==Performance:== | ||
− | |||
===Statistics=== | ===Statistics=== | ||
{| | {| | ||
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|- | |- | ||
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]''' | | '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]''' | ||
− | | 45.0 | + | | 45.0 - 60.0 mps |
|- | |- | ||
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]''' | | '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]''' | ||
Line 55: | Line 50: | ||
|} | |} | ||
− | === | + | |
− | *'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' - | + | ===Armaments=== |
− | + | ||
+ | *'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' | ||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=3 style="background:#351515;"| '''Freespace 1''' | ||
+ | | style="background:#300505;"| '''Freespace 2''' | ||
+ | |- align="center" | ||
+ | | style="width:40px" |Bank | ||
+ | | style="width:60px" |Guns | ||
+ | | style="width:160px" |Standard Loadout | ||
+ | | style="width:240px" |Standard Loadout | ||
+ | |- align="center" | ||
+ | | 1st | ||
+ | | 3 | ||
+ | | [[GTW Avenger|Avenger]] | ||
+ | | [[GTW Prometheus R|Prometheus R]] | ||
+ | |- align="center" | ||
+ | | 2nd | ||
+ | | 2 | ||
+ | | [[GTW Avenger|Avenger]] | ||
+ | | [[GTW Prometheus R|Prometheus R]] | ||
+ | |- align="center" | ||
+ | | colspan=3| Compatible Primaries | ||
+ | | Compatible Primaries | ||
|- | |- | ||
− | | | + | | colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]] |
− | | style=" | + | | [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]] |
+ | |} | ||
+ | *'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' | ||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=3 style="background:#351515;"| '''Freespace 1''' | ||
+ | | style="background:#300505;"| '''Freespace 2''' | ||
+ | |- align="center" | ||
+ | | style="width:40px" |Bank | ||
+ | | style="width:60px" |Capacity | ||
+ | | style="width:160px" |Standard Loadout | ||
+ | | style="width:240px" |Standard Loadout | ||
+ | |- align="center" | ||
+ | | 1st | ||
+ | | 80 | ||
+ | | [[GTM MX-50|MX-50]] | ||
+ | | [[GTM Hornet|Hornet]] | ||
+ | |- align="center" | ||
+ | | 2nd | ||
+ | | 80 | ||
+ | | [[GTM Synaptic|Synaptic]] | ||
+ | | [[GTM Piranha|Piranha]] | ||
+ | |- align="center" | ||
+ | | 3rd | ||
+ | | 80 | ||
+ | | [[GTM Tsunami|Tsunami]] | ||
+ | | [[GTM Cyclops|Cyclops]] | ||
+ | |- align="center" | ||
+ | | colspan=3| Compatible Secondaries | ||
+ | | Compatible Secondaries | ||
|- | |- | ||
− | | [[ | + | | colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]] |
− | | [[ | + | | [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]] |
− | | | + | |} |
− | + | *'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]''' | |
− | + | {| border=1 cellpadding=4 style="border-collapse: collapse" | |
− | + | |- align="center" | |
− | | [[ | + | | colspan=2 style="background:#351515;"| '''Freespace 1''' |
− | | [[ | + | | style="background:#300505;"| '''Freespace 2''' |
− | | | + | |- align="center" |
− | *'''[[Technical_Terms_and_Definitions# | + | | style="width:60px" |Turrets |
− | {| border= | + | | style="width:120px" |Standard Loadout |
− | |- | + | | style="width:150px" |Standard Loadout |
− | | style=" | + | |- align="center" |
− | | style=" | + | | 1 |
− | |- | + | | [[GTM Banshee|Banshee]] |
− | | | + | | [[GTM UD-8 Kayser|UD-8 Kayser]] |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |- | ||
− | | | ||
− | | [[GTM | ||
|} | |} | ||
− | |||
− | |||
− |
Revision as of 21:53, 25 November 2005
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http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg |
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The GTB Ursa |
Contents
Description:
FS1 Tech Room Description
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.
FS2 Tech Room Description
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.
Developer Notes
Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.
Veteran Comments
The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. An ML-16 just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much.
The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.
Performance:
Statistics
Type | Assault Bomber |
Manufacturer | Han-Ronald Corp. |
Manuverability | Very Poor |
Max Velocity | 45.0 - 60.0 mps |
Max Afterburner Velocity | 90.0 mps |
Armor | Ultra Heavy |
Hitpoints | 550 |
Shields | 850 |
Length | 41 m |
Armaments
Freespace 1 | Freespace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 3 | Avenger | Prometheus R |
2nd | 2 | Avenger | Prometheus R |
Compatible Primaries | Compatible Primaries | ||
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker | Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim |
Freespace 1 | Freespace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 80 | MX-50 | Hornet |
2nd | 80 | Synaptic | Piranha |
3rd | 80 | Tsunami | Cyclops |
Compatible Secondaries | Compatible Secondaries | ||
MX-50, D-Missile, Fury, Hornet, Interceptor, Phoenix V, Synaptic, Stiletto, Tsunami, Harbinger, EM Pulse, Cluster Bomb | MX-64, Emp. Adv, Tempest, Hornet, Tornado, Harpoon, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops, Helios |
Freespace 1 | Freespace 2 | |
Turrets | Standard Loadout | Standard Loadout |
1 | Banshee | UD-8 Kayser |