Difference between revisions of "GTB Ursa"
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''The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn't cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn't all that bad of a gun, but it still isn't going to help you much.''<br><br> | ''The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn't cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn't all that bad of a gun, but it still isn't going to help you much.''<br><br> | ||
''The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.''<br><br> | ''The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.''<br><br> | ||
− | ''It can get into situations where the defenses are as thick as molasses, and get out safely. It has a large amount of armor, and carries a good load of secondaries. Another useful feature is the good turret which fires a Kayser, although turrets in general aren't that useful. It has an offset triple primary, so that if you run out of bombs, you can turn on the Maxim and let 'er rip. Its a | + | ''It can get into situations where the defenses are as thick as molasses, and get out safely. It has a large amount of armor, and carries a good load of secondaries. Another useful feature is the good turret which fires a Kayser, although turrets in general aren't that useful. It has an offset triple primary, so that if you run out of bombs, you can turn on the Maxim and let 'er rip. Its a totally solid brick, but it maneuvers like one with a balloon on it and has among the slowest speeds for anything you will use in the game, period. If a missile gets a lock on you, it will be near impossible to avoid it. Use this bomber against powerful and heavily armed and armored capital ships, but if there is fighter opposition, weigh its advantages and weaknesses against the fighters.''<br><br> |
==Performance:== | ==Performance:== |
Revision as of 22:04, 28 July 2006
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File:Ursa320x240.jpg |
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The GTB Ursa |
Contents
Description:
FS1 Tech Room Description
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.
FS2 Tech Room Description
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.
Developer Notes
Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.
Veteran Comments
The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. A Banshee just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much.
The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.
It can get into situations where the defenses are as thick as molasses, and get out safely. It has a large amount of armor, and carries a good load of secondaries. Another useful feature is the good turret which fires a Kayser, although turrets in general aren't that useful. It has an offset triple primary, so that if you run out of bombs, you can turn on the Maxim and let 'er rip. Its a totally solid brick, but it maneuvers like one with a balloon on it and has among the slowest speeds for anything you will use in the game, period. If a missile gets a lock on you, it will be near impossible to avoid it. Use this bomber against powerful and heavily armed and armored capital ships, but if there is fighter opposition, weigh its advantages and weaknesses against the fighters.
Performance:
Statistics
Type | Assault Bomber |
Manufacturer | Han-Ronald Corp. |
Manuverability | Very Poor |
Max Velocity | 45.0 - 60.0 mps |
Max Afterburner Velocity | 90.0 mps |
Armor | Ultra Heavy |
Hitpoints | 550 |
Shields | 850 |
Length | 41 m |
Armaments
Freespace 1 | Freespace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 3 | Avenger | Prometheus R |
2nd | 2 | Avenger | Prometheus R |
Compatible Primaries | Compatible Primaries | ||
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker | Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim |
Freespace 1 | Freespace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 80 | MX-50 | Hornet |
2nd | 80 | Synaptic | Piranha |
3rd | 80 | Tsunami | Cyclops |
Compatible Secondaries | Compatible Secondaries | ||
MX-50, D-Missile, Fury, Hornet, Interceptor, Phoenix V, Synaptic, Stiletto, Tsunami, Harbinger, EM Pulse, Cluster Bomb | MX-64, Emp. Adv, Tempest, Hornet, Tornado, Harpoon, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops, Helios |
Freespace 1 | Freespace 2 | ||
Turret Type | Amount | Turret Type | Amount |
Banshee | 1 | UD-8 Kayser | 1 |