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  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
    4 KB (750 words) - 20:31, 13 December 2023
  • #REDIRECT [[Pirates and Campaign Design]]
    41 bytes (5 words) - 19:02, 19 September 2007

Page text matches

  • *[[Setting up a campaign file]] *[[Pirates and Campaign Design]]
    6 KB (921 words) - 13:59, 21 September 2023
  • ...part is buggy, then test and fix that part. If you're afraid to discover a design flaw, someone else may discover and report it in your release thread. ...'''plot inconsistencies,''' and may compromise a player's impression on a campaign the negative way. A tester has all the right to point them out, but before
    18 KB (3,172 words) - 11:58, 21 November 2022
  • Often, during the course of your campaign, it may become neccesary to capture, rather than destroy, an enemy vessel. ...ions can be quite difficult to make and fully test, largely because of the design of the FreeSpace AI, which is geared towards destroying things, rather than
    5 KB (835 words) - 08:01, 16 March 2016
  • ...pack for [[Portal:FreeSpace 1|FreeSpace 1]]. Its major component is a new campaign documenting the [[Hades Rebellion]], which introduces several new ships and ...le="color: white; height: 30px; background: #512020; 60%;"|[[Silent Threat Campaign Walkthrough]]
    6 KB (968 words) - 21:03, 17 September 2023
  • ...rget. Like other Shivan capital ships, the Sathanas has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping to deal In the [[Inferno]] campaign, the Sathanas makes use of a subspace weapon based on the one seen in FreeS
    13 KB (2,046 words) - 08:00, 1 May 2020
  • The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is s ''Not really recommendable at any of the times you can use it in the FS2 campaign except the first SOC Loop. The Herc has around 50% more missile capacity th
    9 KB (1,423 words) - 05:47, 5 February 2021
  • During the timeline of the main [[FreeSpace 2]] singleplayer campaign, the ''Zeus'' is better known for its widespread use by the [[Neo-Terran Fr ...the Zeus strike bomber is a worthy successor to the Athena. Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet s
    10 KB (1,569 words) - 02:49, 18 March 2024
  • ...ble to nearly all forms of detection sensors. However, a minor flaw in its design, discovered shortly after the destruction of the [[GTD Krios|GTD ''Krios''] ...icularly annoying on higher difficulty levels, especially early in the FS2 campaign before you can use Harpoons. Lokis are exceedingly maneuverable. You'll be
    9 KB (1,448 words) - 02:05, 5 February 2021
  • ...ds of a skilled pilot. The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same tech ...d more often than not, you'll have the opportunity to do everything in the campaign except that.''
    8 KB (1,238 words) - 04:31, 5 February 2021
  • ...developed to replace the old GTF Ulysses. The Myrmidon is a Terran-Vasudan design and a versatile ship with high marks for speed, maneuverability, armor, and CAMPAIGN BRIEFING 1
    162 KB (26,422 words) - 17:06, 6 September 2013
  • *Has the weapon in the tech database at the start of the campaign **Whenever you plan to use a weapon as a player one in your campaign or missions, '''USE THIS FLAG'''.
    107 KB (15,907 words) - 17:15, 10 May 2024
  • ...ction is the most reasonable candidate, given the amount of time needed to design and construct the vessel. It is likely that the ''Iceni'' was built with th During his anti-Vasudan campaign, he was able to adequately secure Vasudan systems to study [[Ancient]] ruin
    6 KB (1,031 words) - 18:51, 16 November 2022
  • ''Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any F ...ngs about using the cutscene engine and some newer SCP features. Even as a campaign though, it's well worth playing through. - [[User:Ngtm1r|Ngtm1r]] 15:50, 1
    4 KB (676 words) - 05:13, 15 November 2017
  • .... These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened wit Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.
    7 KB (1,075 words) - 08:33, 28 July 2021
  • ...assault fighter, introduced during the [[Reconstruction]] era. The unusual design of the ''Tauret'' is based on the [[Apsu-Hek]], a creature that once existe ...f the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed
    6 KB (927 words) - 04:45, 5 February 2021
  • ...e characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was receive ...gs, it was delayed for four more months until everything was fixed and the campaign was released.
    10 KB (1,656 words) - 04:05, 16 April 2020
  • Either the SB Nahema class is a new Shivan bomber design, or the Shivans are finally taking the GTVA seriously and bringing in their ...lly the most common space craft to be found in your crosshairs in the main campaign. A common tactic to take down wings of Nahemas is to fire a pair of Harpoon
    7 KB (1,212 words) - 07:32, 1 May 2020
  • ...used during the [[Second Shivan Incursion]]. Central to the ''Rakshasa'''s design is its three forward light beam cannons that, when concentrated on a single ...low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Dat
    6 KB (904 words) - 07:14, 28 September 2012
  • ...flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign. ...erapis is its ability to mount the [[Maxim]]; the most rational use of the design is to engage from stand-off range, 2km or more, against logistics craft or
    7 KB (1,152 words) - 06:56, 21 June 2020
  • There is some speculation about the Shivan design that inspired the ''Sekhmet''. Some believe that the ''Sekhmet'' is based o The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. T
    7 KB (1,176 words) - 16:19, 24 November 2013
  • ...n|next=Slaying Ravana|previous=Mystery of the Trinity|campaign=FreeSpace 2 Campaign Walkthrough}} ...vana|''Ravana''-class destroyer]], there are reasons to believe the Ravana design was known to select GTVA units prior to the encounter. In one of the CB Ani
    6 KB (912 words) - 16:48, 12 November 2022
  • ...were also included in the plans for the (also defunct) ''[[Lost Souls]]'' campaign. ...tmares were originally conceived to act as a new enemy for the Reciprocity campaign, which was later cancelled. Their main role - despite numerous storyline c
    5 KB (799 words) - 20:11, 22 August 2022
  • | [[Silent Threat Campaign Walkthrough]] ...ass regardless, but it’s nicer that way. The ST campaign has a couple of design shortcomings.
    2 KB (315 words) - 18:15, 1 September 2009
  • | [[Silent Threat Campaign Walkthrough]] ...e Zeus offers excellent speed and maneuverability. However, more efficient design enables the Zeus to carry Tsunami space bombs in its arsenal. These feature
    4 KB (542 words) - 19:50, 26 March 2009
  • | [[Silent Threat Campaign Walkthrough]] ...sults of our inquiry are puzzling-the vessels are Loki-class fighters, GTI design and manufacture.''
    5 KB (782 words) - 07:28, 21 April 2011
  • ...le="color: white; height: 30px; 70%;"|[[:Category:Campaign Design|Campaign Design]] ...material, and other information regarding the FreeSpace Editor and mission design. What you will ''not'' find here is information on modding FreeSpace. For
    7 KB (957 words) - 20:29, 13 December 2023
  • Ah yes, the ending movie for a campaign. A grand finale that leave the players with a sense of accomplishment and s ...movie change based on certain outcomes the way the ending for the FS2 main campaign does. Both these problems can be solved with a Credits Mission.
    1 KB (247 words) - 20:26, 13 December 2023
  • ...e Port]]. It is a complete re-imagining of the original [[Silent Threat]] campaign, featuring new missions as well as rewrites of the old missions, with an ex ...r: white; height: 30px; background: #512020; 60%;"|[[Silent Threat: Reborn Campaign Walkthrough]]
    9 KB (1,372 words) - 06:33, 5 September 2020
  • '''The Destiny of Peace''' is a voiced, seven-mission campaign for ''Descent: FreeSpace''. ...Space 1 game information | Descent: FreeSpace]]''. Interplay also made the campaign available as downloadable content on their FTP server. The downloadable ver
    2 KB (299 words) - 18:30, 26 June 2011
  • ...thumb|right|650px|The high-poly Kato, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]] ...ishnan fighter]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod.
    7 KB (942 words) - 18:01, 30 May 2020
  • ...nd Great War Part II''' (usually shortened to '''SGWP2''') is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy. ...at War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Col
    9 KB (1,481 words) - 02:07, 25 October 2014
  • ...appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2). ...set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult
    30 KB (4,813 words) - 21:03, 17 September 2023
  • *'''TopAce:''' Mission Design *'''wookieejedi:''' Mission Design, Scripting, Beta Management
    16 KB (2,441 words) - 22:27, 7 May 2024
  • * [[Pirates and Campaign Design]]
    1 KB (218 words) - 18:03, 11 January 2011
  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
    4 KB (750 words) - 20:31, 13 December 2023
  • ...perator you want. The hits-left-subsystem operator suffers from a serious design flaw that causes it to behave like hits-left-subsystem-generic. As such it ==Mission and Campaign==
    122 KB (17,596 words) - 15:38, 21 September 2022
  • #REDIRECT [[Pirates and Campaign Design]]
    41 bytes (5 words) - 19:02, 19 September 2007
  • ...a lot of scenarios set in subspace, there are few worse things in mission design than subspace. ...uisers as well) as elements in a Subspace mission that isn't part of a big campaign. And keep in mind that if you do wreck a node, that makes a pretty big impa
    6 KB (1,010 words) - 11:38, 24 January 2013
  • ...s to use many of the same tools that Volition used to create the Great War campaign. Even though independent gamers are often not professionals and unpaid, the ...wise promising design. There are more than a few missions that have little design at all, and only appear to work due to the wonderful default AI programming
    9 KB (1,538 words) - 11:34, 24 January 2013
  • ...or FreeSpace 2, I started to think, "Hey, I know a thing or two about FRED Design". As a reviewer for the FreeSpace Review, I know that there is a shortage o ...ng a campaign, I always like to make a timeline of what happens during the campaign before I’m actually doing it in FRED. Planning your mission is the differ
    6 KB (1,225 words) - 11:36, 24 January 2013
  • ...e and putting something together.' This is a fatal faux pas in the mission design process and leads to mission after mission of Endorian-like battles, battle ...missions. Here are some questions to ask yourself when starting a mission design:
    9 KB (1,527 words) - 11:08, 15 May 2011
  • ...nues to be one of the authoritative voices on FreeSpace design. As mission design issues became more complex, sites such as the SwapMeet and the FDL Review w ...new campaign. Many authors submitted their designs to Interplay's Mission Design Contest in hopes of winning prizes and securing a free copy of Silent Threa
    7 KB (1,120 words) - 07:53, 21 July 2009
  • ...er-made campaign projects of all-time, excelling in story concept, mission design, cutscene use and music selection. [[Blue Planet: Chanticleer]], a spin-off campaign released in 2023, completes the arc of the GTVA-UEF civil war, as seen from
    29 KB (4,423 words) - 04:37, 14 January 2024
  • ...ing the Light turns in good performances in every category, resulting in a campaign more than the sum of its parts and a superb overall experience. [[User:Ngtm *[http://www.moddb.com/mods/shrouding-the-light Campaign profile | ModDB.com]
    2 KB (252 words) - 00:40, 29 May 2018
  • Decent mission design and few spelling errors. By FS1 standards, a nice campaign.
    453 bytes (56 words) - 02:12, 24 March 2022
  • ...te: Campaigns which haven't been released can be found on the [[Unreleased Campaign List]].''''' !Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !
    53 KB (7,856 words) - 22:45, 19 March 2024
  • ...ices. Some transitions between missions are a bit awkward, though, and the campaign as released now ends abruptly. As for difficulty, the released part is way The campaign is available from:
    2 KB (237 words) - 20:02, 17 July 2011
  • ...an Ancient fighter, the '''AF ''Tylisos''''', in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...jpg|thumb|right|480px|The AF Tylisos, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]
    3 KB (419 words) - 21:44, 30 December 2010
  • ...Vishnan bomber]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...te chassis. Using the Attis as a template, artisans greatly reinforced the design's already-impressive hull plating and extended available secondary capacity
    10 KB (1,304 words) - 08:20, 7 June 2020
  • ...[[Ancients|Ancient]] bomber. Originally created by Bobboau for his failed campaign Dark Breed it was latter picked up by the [[Inferno Release 1]] mod, it has The Attis appears to be an older design, perhaps in use when the Shivans slaughtered the Ancients eight thousand ye
    8 KB (1,070 words) - 17:04, 6 June 2020

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