Difference between revisions of "FreeSpace 2 Medals Guide"

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(The Great Hunt)
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! style="width:15%; text-align:left;" | Points
 
! style="width:15%; text-align:left;" | Points
 
|-
 
|-
| Hermes 01-08, Delta 1-3, Epsilon 1-3, [[Argo]] || 10 points each || -150
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| Hermes 01-08, Delta 1-3, Epsilon 1-3, [[FreeSpace_2_Terran_Ship_Database#GTT_Argo|Argo]] || 10 points each || -150
 
|-
 
|-
 
| Alpha 2-4, Beta 1-4 || 12 points each || -84
 
| Alpha 2-4, Beta 1-4 || 12 points each || -84
 
|-
 
|-
| [[Agrippa]] || 400 points || -400
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| [[FreeSpace_2_Terran_Ship_Database#GTC_Agrippa|Agrippa]] || 400 points || -400
 
|-
 
|-
 
| [[Aquitaine]] || 1000 points || -1000
 
| [[Aquitaine]] || 1000 points || -1000
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'''Strategy:''' Protect the [[Aquitaine]]. The other VIP ships including its pods, the [[Argo]], and the [[Agrippa]] can all die without any penalty other than passing/failing the optional second objective.
+
'''Strategy:''' Protect the [[Aquitaine]]. The other VIP ships including its pods, the [[FreeSpace_2_Terran_Ship_Database#GTT_Argo|Argo]], and the [[FreeSpace_2_Terran_Ship_Database#GTC_Agrippa|Agrippa]] can all die without any penalty other than passing/failing the optional second objective.
  
 
===Good Luck===
 
===Good Luck===

Revision as of 06:08, 30 September 2025

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Legal Info.

This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.

If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.

Intro.

Hello and welcome to the first and only, by the date of September 2025, FreeSpace 2 medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of FreeSpace 2, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between FreeSpace 2 retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!

Before you start

This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.

In FreeSpace 2 the medals are essentially the game’s achievements. You get at most one medal per mission. Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.

Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTF Hercules Mark II, GTF Perseus, GTF Pegasus, GTF Myrmidon, GTF Ares, GTF Erinyes, SF Mara (Terrans), GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa, GTB Artemis, GTB Artemis D.H., GTB Boanerges
Vasudan: GVF Anubis, GVF Seth, GVF Horus, GVF Thoth, GVF Serapis, GVF Tauret, GVF Ptah, GVB Amun, GVB Osiris, GVB Sekhmet, GVB Bakha
Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SF Aeshma, SF Astaroth, SF Mara, SB Shaitan, SB Nephilim, SB Seraphim, SB Nahema, SB Taurvi

You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and Ranks. Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.

Q: How come I didn't get a medal on this level? Most likely there is no medal for you to get on that level. If the level is listed on this guide and you didn't get it, then you probably missed a part of the instructions that were needed to acquire the medal. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.

The Medal Box

There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.

The fully unlocked Descent: FreeSpace Medal Box
Fs1 medals full.png


Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.

The 4 levels of a medal, from 1 copy to 4+ copies
Fs1 galacticservice levels.png

The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.

BADGE KILLS IMAGE
Ace 60 Fighter/Bomber kills Fs1 ace debrief.png
Double Ace 150 Fighter/Bomber kills Fs1 doubleace debrief.png
Triple Ace 350 Fighter/Bomber kills Fs1 tripleace debrief.png

Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the "Rank" variable which can be directly added to and subtracted from, and the "Score" value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Finally, rank can be added and subtracted directly using the grant-promotion variable in FRED. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the Points and Score system section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.

RANK POINTS IMAGE
Ensign 0-3999 Fs1 ensign debrief.png
Lt. Junior Grade 4000-9999 Fs1 ltjrgrade debrief.png
Lieutenant 10000-21999 Fs1 lieutenant debrief.png
Lt. Commander 22000-49999 Fs1 ltcommander debrief.png
Commander 50000-149999 Fs1 commander debrief.png
Captain 150000-399999 Fs1 captain debrief.png
Commodore 400000-1999999 Fs1 commodore debrief.png
Rear Admiral 2000000-4999999 Fs1 rearadmiral debrief.png
Vice Admiral 5000000-8999999 Fs1 viceadmiral debrief.png
Admiral 9000000+ Fs1 admiral debrief.png

Other Useful Information

You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.

Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.

The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.

The Four Glitches

There are four useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note.

  • The Infinite Weapons Glitch: If, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
  • The Reason for Treason Glitch: You can go traitor and pass most levels that do not have a debriefing, and when you do you can destroy friendly ships without failing the mission. In order to earn points instead of losing them for friendly kills, you must destroy them only after they turn hostile to you. Use a weak weapon to fire on a ship until you turn, then you can finish off all former allies without a score penalty. The exception is Tenderizer because the mission is coded so that the Galatea jumps out after you pass the primary objective, which isn’t possible as a traitor. Turning traitor will make it impossible to get points from objectives or medals. The following are missions where this glitch can occur:

Clash of the Titans II
Apocalypse

  • The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
Terran: GTSC Faustus, GTD Orion, GTI Arcadia, NTF Boadicea, GTD Hecate, GTVA Colossus, NTF Iceni, GTD Hades
Vasudan: GVD Typhon, GVD Hatshepsut
Shivan: SD Demon, SD Lucifer, SD Lucifer, SJ Sathanas

Points and Score System

I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.

The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:

Very Easy :
Easy  :
Medium  :
Hard  :
Insane  :

0.2
0.4
0.7
1.0
1.2

This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.

Single Player Medals, Rank, and Kills

This section lists each level in chronological order, and lays out the medals, points, and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the FreeSpace 2 campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace 2 missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail. The following is a short list of all the medals you should have after completing the main FreeSpace campaign.

  • Allied Defense Citation - 1
  • Distinguished Flying Cross - 2
  • Epsilon Pegasi Liberation - 1
  • GTVA Legion Of Honor - 1
  • Imperial Order Of Vasuda - 1
  • Intelligence Cross - 1
  • Medal Of Valor - 1
  • Meritorious Unit Commendation - 1
  • NTF Campaign Victory Star - 1
  • Order of Galatea - 1
  • Pilot Wings - 1
  • SOC Service Medallion - 1
  • SOC Unit Crest - 2

For other strategies see the following links:

HLP FreeSpace 1 Campaign Walkthrough

FS2 Speedrun

Training 1

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training 2

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training 3

Medal: Pilot Wings
Pilot Wings Adv. Pilot Wings
Complete Basic Training 3.

Strategy: On this one you get a medal for beating the level so don't skip this mission. Press "Shift+." and "Shift+," to speed up and slow down time, because other than the medal, you don't retain any stats.

Surrender, Belisarius!

Total Potential Score Reward 520 points
Total Potential Score Penalty 1294 points
Total Kills 13 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
1 Primary Protect Iota until you are relieved of duty 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 12 10 points each 120
GTCv Deimos × 1 400 points each 400
Subtotal – Reward (if killed by player) 520

Friendly Ships

Description Notes Points
Iota 1 10 points -10
Alpha 2 12 points -24
Epsilon 1,2, Zeta 1-4, Theta 1-4 14 points each -140
Zeta 2 20 points -20
Iota 2 100 points each -100
Psamtik 1000 points each -1000
Total Penalty (if killed by player) -1294

The Place of Chariots

Total Potential Score Reward 229 points
Total Potential Score Penalty 84 points
Total Kills 30 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
3 Primary Destroy all NTF fighters 0
Destroy rebel installation 0
Destroy NTF reinforcements 0
1 Secondary Destroy all freighters and sentry guns 0
1 Bonus Destroy all cargo 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TC 2 × 6 0 points 0
TAC 1 × 5 5 points 25
GTSG Alastor × 4 6 points 24
GTF Loki × 12 10 points 120
GTFR Triton × 1, GTFR Poseidon × 2 20 points 60
Subtotal – Reward (if killed by player) 229

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1-3, Delta 1,2 10 points each -70
Total Penalty (if killed by player) -70

Strategy: There is a unique installation here: the NTF Boadicea, but destroying it is only possible using `+k with cheats and you won’t pass the mission if you do that. If you destroy it before it opens a subspace rift you will be unable to pass the mission since command will never order you to jump out, and its HP is locked at 1% HP if you try to destroy it by conventional means.

The Romans Blunder

Total Potential Score Reward 770 points
Total Potential Score Penalty 1087 points
Total Kills 20 kills
Fighter/Bomber Kills 13 kills

Objectives

Category Description Points
2 Primary Destroy the NTF Iceni 0
Destroy NTF freighters 0
3 Secondary Destroy the Glorious 0
Destroy the Impervious 0
Destroy NTF fighters 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TC 2 × 1, TC-TRI × 1 0 points 0
GTF Loki × 13 10 points each 130
GTFR Triton × 1, GTFR Poseidon × 1 20 points each 40
GTC Fenris × 1, GTC Leviathan × 1 100 points each 200
NTF Iceni × 1 400 points 400
Subtotal – Reward (if killed by player) 770

Friendly Ships

Description Notes Points
TAC 1 47 5 points each -5
Delta 1-4 8 points -32
Alpha 2,3, Beta 1-3 10 points each -50
Psamtik × 1 1000 points -1000
Total Penalty (if killed by player) -1087

Strategy: To get the Iceni kill, switch your primaries to a very strong weapon like the BFRed beams and kill it after it has opened a subspace rift. Killing it before the rift opens will prevent the mission from advancing which means there is no way to succeed. This is the only level where the TC-TRI kill is normally available, though you can also get one using an exploit on the last level.

Training 4

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

Training 5

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

A Lion at the Door

Medal: Allied Defense Citation
Allied Defense Citation
Ensure the Carthage and the Dashor survive.
Total Potential Score Reward 662 points
Total Potential Score Penalty 2528 points
Total Kills 35 kills
Fighter/Bomber Kills 22 kills

Objectives

Category Description Points
2 Primary Neutralize all hostiles 0
Protect the Carthage 0
1 Secondary Protect the Dashor 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SC 5 × 4, SAC 2 × 3 0 points 0
ST Azrael × 1, SFr Mephisto × 1 10 points each 20
SF Mara × 9, SF Astaroth × 10 12 points each 228
SB Seraphim × 3 18 points each 54
SFr Asmodeus × 1, SFr Dis × 1 30 points each 60
SC Rakshasa × 1, SC Cain × 1 150 points each 300
Subtotal – Reward (if killed by player) 662

Friendly Ships

Description Notes Points
Beta 1-3, Epsilon 3 10 points each -40
Alpha 2,3, Delta 1-3 12 points each -60
Epsilon 1,2 14 points each -28
Dashor 400 points each -400
Subspace Portal, Carthage 1000 points each -2000
Total Penalty (if killed by player) -4528

Strategy: This is the only mission with these kills: SC 5, SAC 2, SFr Dis.

Mystery of the Trinity

Total Potential Score Reward 846 points
Total Potential Score Penalty 1142 points
Total Kills 59 kills
Fighter/Bomber Kills 58 kills

Objectives

Category Description Points
3 Primary Patrol nebula with Zeta wing 0
Protect the Trinity 0
Protect the Discovery 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 16, SF Dragon × 42 12 points each 696
GTC Fenris × 1 150 points 150
Subtotal – Reward (if killed by player) 846

Friendly Ships

Description Notes Points
Discovery 10 points -10
Alpha 2,3, Zeta 1-3, Kappa 1-3, Iota 1-3 12 points each -132
Aquitaine worth 1000 points. 1000 points -1000
Total Penalty (if killed by player) -1142

Strategy: Attack the NTC Trinity until its health is less than half percent when it's purple and you'll get its kill.

The Great Hunt

Total Potential Score Reward 5676 points
Total Potential Score Penalty 860 points
Total Kills 25 kills
Fighter/Bomber Kills 22 kills

Objectives

Category Description Points
1 Primary Protect Actium and Lysander 0
2 Secondary Destroy Asuras 0
Destroy Iblis 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 3, SF Astaroth × 8, SF Mara × 9 12 points each 240
SB Seraphim × 2 18 points each 36
SC Cain × 1, SC Rakshasa × 1 200 points each 400
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5676

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1-3 12 points each -60
Actium, Lysander 400 points each -800
Total Penalty (if killed by player) -860

Strategy: Killing the SD Ravana is supposed to be impossible here so you will most likely need to use cheats if you want the points.

Slaying Ravana

Total Potential Score Reward 5258 points
Total Potential Score Penalty 1168 points
Total Kills 22 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
1 Primary Destroy Ravana 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 6, SF Manticore × 7, SF Basilisk × 6 (not Leo Wing) 12 points each 228
SF Basilisk × 2 "Leo" 25 points each 30
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5258

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Epsilon 1-3 14 points each -42
Somtus 90 points -90
Heisenberg 200 points -200
Khenmu, Yakiba 400 points each -800
Total Penalty (if killed by player) -1168

Training 6

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

The Sixth Wonder

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Pass the mission
Total Potential Score Reward 840 points
Total Potential Score Penalty 11164 points
Total Kills 20 kills
Fighter/Bomber Kills 18 kills

Objectives

Category Description Points
1 Primary Protect Enif Station 0
1 Secondary Protect Transports 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 3, GTF Hercules × 3 10 points each 60
GTB Zeus × 12 15 points each 180
GTC Leviathan × 1 200 points 200
GTCv Deimos × 1 400 points 400
Subtotal – Reward (if killed by player) 840

Friendly Ships

Description Notes Points
Pod 01-06, Mannheim 10 points each -70
Alpha 2,3, Beta 1-3 12 points each -60
Epsilon 1 14 points -14
Calypso 20 points -20
Enif Station 1000 points -1000
Colossus 10000 points -10000
Total Penalty (if killed by player) -11164

Strategy: This is one of two missions with a GTB Zeus bomber kill.

Into the Maelstrom

Total Potential Score Reward 552 points
Total Potential Score Penalty 10661 points
Total Kills 33 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
2 Primary Protect the Parracombe, Jooyun, and Avila 0
Destroy NTF freighters 0
2 Secondary Destroy all enemy fighters 0
Destroy all enemy bombers 0
1 Bonus Destroy all sentry guns 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTSG Alastor × 11 5 points each 55
GTF Hercules × 12 12 points each 144
GTB Medusa × 9 17 points each 153
GTC Fenris × 1 200 points 200
Subtotal – Reward (if killed by player) 552

Friendly Ships

Description Notes Points
TAC 1 63 5 points -5
Alpha 2-4, Theta 1-3 worth, Hauler 1,2 10 points each -80
Kappa 1-4 14 points each -56
Parracombe 20 points -20
Jooyun, Avila 50 points each -100
Parapet 400 points -400
Colossus 10000 points -10000
Total Penalty (if killed by player) -10661

Strategy: Just protect the four escort ships. Make sure to take out the front beam cannon of the GTC Fenris cruiser.

Feint! Parry! Riposte!

Medal: Epsilon Pegasi Liberation
Epsilon Pegasi Liberation
Succeed in all objectives.
Total Potential Score Reward 1060 points
Total Potential Score Penalty 10160 points
Total Kills 27 kills
Fighter/Bomber Kills 24 kills

Objectives

Category Description Points
2 Primary Destroy the cruisers' fighter escort 0
Help destroy Koth's battle group 0
1 Secondary Defend The Rampart 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 8, GTF Hercules × 12 10 points each 200
GTB Medusa × 4 15 points each 60
GTC Fenris × 2 200 points each 400
GTD Orion × 1 400 points 400
Subtotal – Reward (if killed by player) 1060

Friendly Ships

Description Notes Points
Alpha 2-4, Epsilon 1-3 10 points each -60
Rampart 100 points -100
Colossus 10000 points -10000
Total Penalty (if killed by player) -10160

Rebels & Renegades

Medal: SOC Unit Crest
SOC Unit Crest
Pass the mission
Total Potential Score Reward 2096 points
Total Potential Score Penalty 1160 points
Total Kills 22 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Escort the Iceni to the Regulus jump node 0
2 Secondary Scan the Iceni 0
Protect the Hinton 0
1 Bonus Scan the Hinton 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GVB Sekhmet × 4 14 points each 56
GVF Tauret × 13, GVB Bakha × 3 15 points each 240
GVC Mentu × 1, GVCv Sobek × 1 400 points each 800
Subtotal – Reward (if killed by player) 1096

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, Delta 1-4 10 points each -110
Hinton 50 points -50
Iceni 1000 points -1000
Total Penalty (if killed by player) -1160

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: GVB Sekhmet, GVF Tauret (legitimately, there is another chance later using an exploit), GVB Bakha, GVC Mentu, GVCv Sobek.

Love the Treason...

Total Potential Score Reward 1600 points
Total Potential Score Penalty 1770 points
Total Kills 20 kills
Fighter/Bomber Kills 26 kills

Objectives

Category Description Points
2 Primary Escort the Sunder 0
Protect the Hamako 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 13, GTF Hercules Mark II × 22 (excluding Aquarius 1) 10 points each 350
GTS Hygeia × 1 50 points 50
GTC Aeolus × 2, GTF Hercules Mark II "Aquarius 1" 400 points each 1200
Subtotal – Reward (if killed by player) 1600

Friendly Ships

Description Notes Points
Alpha 3, Skull Alpha 1-4, Beta 1,2,4, Skull Beta 1-4, Gamma 1,3, Skull Gamma 1-4, Delta 1-4, Skull Delta 1-4, Epsilon 1,3,4, Theta 3, Zeta 1,4, Kappa 1-3, Sunder, Sunder Decoy, GTEP Hermes, Iota 1-3, Lambda 1-6 10 points each -470
NTF Centaur, GTA Hamako 50 points each -50
NTC Mylae, GTCv Naxos, NTCv Sevrin 400 points each -1200
Total Penalty (if killed by player) -1770

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: GTF Hercules Mark II, GTS Hygeia (legitimately, there is another chance later using an exploit). There are several traitors in this mission, or rather you are the traitor and they turn enemy on you. These kills have been included in both friendly and hostile categories. Make sure you only damage hostiles or you might be penalized points.

...But Hate the Traitor

Medal: Intelligence Cross
Intelligence Cross
Survive.
Total Potential Score Reward 613 points
Total Potential Score Penalty 380 points
Total Kills 33 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
1 Primary Destroy targets of opportunity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TTC 1 × 6, TAC 1 × 4 5 points each 50
GTSG Alastor × 13 6 points each 78
GTF Myrmidon × 8, GTT Elysium × 1 10 points each 90
GTC Aeolus × 1 400 points 400
Subtotal – Reward (if killed by player) 618

Friendly Ships

Description Notes Points
Alpha 2,3, 3 waves of Skull Alpha 1-4, Beta 1-3, 3 waves of Skull Beta 1-3, 3 waves of Skull Gamma 1-4 worth 10 points each. 10 points each -380
Total Penalty (if killed by player) -380

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: TTC 1, GTF Myrmidon, GTT Elysium. You pass this mission no matter what as long as you survive, and you get the Intelligence Cross no matter what. This happens even if you destroy the transport or fire upon allies, though the debriefing makes it sound like you fail if you kill the transport. Do anything you feel like here.

Battle of the Wilderness

Total Potential Score Reward 486 points
Total Potential Score Penalty 608 points
Total Kills 26 kills
Fighter/Bomber Kills 25 kills

Objectives

Category Description Points
2 Primary Escort the Vauban to the Warspite 0
Escort the Erinpura to the Warspite 0
1 Secondary Protect the Lucidity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 8, SF Mara × 8, SF Basilisk × 3 12 points each 228
SB Nephilim × 6 18 points each 108
SC Cain × 1 150 points 150
Subtotal – Reward (if killed by player) 486

Friendly Ships

Description Notes Points
TC 27,28 0 points 0
Alpha 2-4, Beta 1-4 12 points each -84
Zeta 1,2 17 points each -34
Erinpura, Vauban 20 points each -40
Lucidity 50 points -50
Warspite 400 points -400
Total Penalty (if killed by player) -608

A Game of TAG

Total Potential Score Reward 367 points
Total Potential Score Penalty 542 points
Total Kills 23 kills
Fighter/Bomber Kills 23 kills

Objectives

Category Description Points
4 Primary Test the TAG missile system 0
Destroy all Shivan fighters 0
Protect the Warspite 0
Protect the Lucidity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 4, SF Manticore × 4, SB Taurvi × 8 12 points each 192
SF Mara × 5, SF Aeshma × 2 25 points each 175
Subtotal – Reward (if killed by player) 367

Friendly Ships

Description Notes Points
Scout 1,3, Iota 1-5, Kappa 3 10 points each -80
Alpha 2 12 points each -12
Lucidity 50 points -50
Warspite 400 points -400
Total Penalty (if killed by player) -542

Strategy: You don’t need to actually use the TAG missiles or let the cruiser destroy the enemies, you can kill any enemies you want here yourself.

Proving Grounds

Medal: Order of Galatea
Order of Galatea
Keep the Aquitaine above 50% health.
Total Potential Score Reward 720 points
Total Potential Score Penalty 1084 points
Total Kills 24 kills
Fighter/Bomber Kills 23 kills

Objectives

Category Description Points
2 Primary Escort the Aquitaine to the jump node 0
Test the Pegasus stealth fighter 0
3 Secondary Destroy the Tiamat 0
Destroy Shivan fighters and bombers 0
Protect the Oberon for 2 minutes 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Pegasus × 2 10 points each 20
SF Mara × 4, SF Astaroth × 4, SF Basilisk × 5 12 points each 156
SB Nahema × 4, SB Nephilim × 4 18 points each 144
SCv Moloch × 1 400 points each 400
Subtotal – Reward (if killed by player) 720

Friendly Ships

Description Notes Points
Oberon 0 points 0
Delta 1-3, Epsilon 1-3 10 points each -60
Alpha 2-3 12 points each -24
Aquitaine 1000 points each -1000
Total Penalty (if killed by player) -1084

Strategy: Only Level with GTF Pegasus Fighter Kill. At the beginning of the mission remove their invincibility using the `+shift+i cheat code. Only kill 2 at most or the events in the level won't unfold.

The King's Gambit

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Destroy the Uhuru, Pax, Liberty, Undaunted, Inspiration, and Perseverance.
Total Potential Score Reward 2874 points
Total Potential Score Penalty 2293 points
Total Kills 13 kills
Fighter/Bomber Kills 6 kills

Objectives

Category Description Points
1 Primary Intercept and destroy all NTF warships 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTT Argo × 1, GTF Hercules × 2, GTF Loki × 2 10 points each 50
GTF Ulysses × 2 12 points 24
GTC Leviathan × 1 200 points each 200
GTCv Deimos × 3, GTC Aeolus × 1 400 points each 1600
GTD Orion × 1 1000 points 1000
Subtotal – Reward (if killed by player) 2874

Friendly Ships

Description Notes Points
Alastor 01-08 6 points each -48
Epsilon 1-4, Beta 1-3 10 points each -70
Alpha 2-4 12 points each -36
Iota 1-2 14 points each -28
Gamma 1-4, Delta 1-4, Mjolnir 01-05 17 points each -221
Unut 90 points each -90
York, Warwick 400 points each -800
Hedetet 1000 points each -1000
Total Penalty (if killed by player) -2293

The Sicilian Defense

Total Potential Score Reward 2294 points
Total Potential Score Penalty 1028 points
Total Kills 32 kills
Fighter/Bomber Kills 27 kills

Objectives

Category Description Points
2 Primary Destroy rebel warships 0
Destroy the NTF Iceni 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTT Argo × 1, GTF Hercules × 4, GTF Loki × 16 10 points each 210
GTF Ulysses × 7 12 points each 84
GTC Leviathan × 1 200 points 200
GTCv Deimos × 1, GTC Aeolus × 1 400 points each 800
GTD Orion × 1 1000 points 1000
Subtotal – Reward (if killed by player) 2294

Friendly Ships

Description Notes Points
Delta 1-3 10 points each -30
Sigma 1-3, Kappa 1-3, Alpha 2-4, Beta 1-4 12 points each -156
Epsilon 1-3 14 points each -42
Diomedes, Hyksos 400 points each -800
Total Penalty (if killed by player) -1028

Endgame

Medal: NTF Campaign Victory Star
NTF Campaign Victory Star
Ensure the Fortune and Monitor survive until the Iceni jumps.
Total Potential Score Reward 1250
Total Potential Score Penalty 11530 points
Total Kills 39 kills
Fighter/Bomber Kills 37 kills

Objectives

Category Description Points
1 Primary Defend the Knossos device 0
1 Secondary Intercept and destroy the Iceni 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 9, GTF Loki × 4 10 points each 130
GTF Ulysses × 16 12 points each 192
GTB Zeus × 4 15 points each 60
GTB Medusa × 4 17 points each 68
GTC Aeolus × 1, GTCv Deimos × 1 400 points each 800
Subtotal – Reward (if killed by player) 1250

Friendly Ships

Description Notes Points
Alpha 2-4 10 points each -30
Fortune 100 points -100
Monitor 400 points -400
Knossos 1000 points -1000
Colossus 10000 points -10000
Total Penalty (if killed by player) -11530

Strategy: This is one of two missions with a GTB Zeus bomber kill. The only way to kill the Iceni is to use the `+k cheat which will softlock the mission, so just ignore it.

The Fog of War

Total Potential Score Reward 10684 points
Total Potential Score Penalty 576 points
Total Kills 40 kills
Fighter/Bomber Kills 27 kills

Objectives

Category Description Points
1 Primary Destroy all Shivan gas miners 0
1 Secondary Destroy all Shivan sentry guns 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SSG Belial × 6 5 points each 30
SF Mara × 13, SF Manticore × 7 12 points each 240
SB Nahema × 3 18 points each 54
SF Astaroth × 4 25 points each 60
SSG Rahu × 6 50 points 300
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 10684

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4 10 points each -70
Gamma 1-4 14 points each -56
Junit 50 points -50
Tatenen 400 points -400
Total Penalty (if killed by player) -576

Strategy: This is the only level with the following kills: SSG Belial, SSG Rahu (gas miner, not sentry gun). The Tatenen will always die, just make sure it gets killed by the Sathanas. It's possible to kill the Sathanas with cheats by using strong weapons (BFRed) to get it down to 70% then using the `+k cheat to finish it off. Don’t kill it before it kills the Tatenen.

A Monster in the Mist

Medal: Medal Of Valor
Medal Of Valor
Don’t let the Maahes get destroyed and complete the primary objective.
Total Potential Score Reward 10285 points
Total Potential Score Penalty 470 points
Total Kills 20 kills
Fighter/Bomber Kills 19 kills

Objectives

Category Description Points
1 Primary Scan nav, comm, weapons, and sensors 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 4, SF Mara × 4, SF Astaroth × 5 12 points each 156
SB Nahema × 3 18 points each 54
SF Dragon × 3 25 points each 75
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 10285

Friendly Ships

Description Notes Points
Delta 1-5 14 points each -70
Maahes 400 points each -400
Total Penalty (if killed by player) -470

Strategy: Scan all the systems then destroy the Sathanas. You can use cheats to aid in this if you want the Sathanas kill, otherwise it will depart. You can destroy its engines to prevent this, but it has 6 of them and they have a lot of HP. You basically need to use BFRed to destroy the engines before the Sathanas can jump out. Doing so allows you to kill the fighters at your leisure. FSOpen Media VPs includes an edited mission with an extra bonus objective for killing a turret, but it’s not in the retail version nor does it do anything extra.

Speaking in Tongues

Total Potential Score Reward 905 points
Total Potential Score Penalty 628 points
Total Kills 18 kills
Fighter/Bomber Kills 15 kills

Objectives

Category Description Points
1 Primary Destroy all Shivan warships 0
1 Secondary Protect the Thutmose 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Astaroth × 7 10 points each 70
SF Mara × 5 12 points each 60
SF Dragon × 3 25 points each 75
SC Cain × 1, SC Rakshasa × 1 150 points each 300
SCv Moloch × 1 400 points 400
Subtotal – Reward (if killed by player) 905

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Beta 1-4 14 points each -56
Delta 1-4, Sigma 1-4 17 points each -136
Thutmose 400 points -400
Total Penalty (if killed by player) -628

Strategy: The only way to kill the Iceni is to use the `+k cheat which will softlock the mission, so just ignore it.

A Flaming Sword

Total Potential Score Reward 11572 points
Total Potential Score Penalty 217 points
Total Kills 38 kills
Fighter/Bomber Kills 36 kills

Objectives

Category Description Points
1 Primary Monitor the Knossos demolition arrives 0
4 Secondary Engage and destroy all hostile targets 0
Keep Shivans away from meson bomb 0
Keep Shivans away from 2nd meson deployment 0
Protect the Renenet 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Astaroth × 8 10 points each 80
SF Mara × 16 12 points each 192
SF Dragon × 12 25 points each 300
Knossos × 1 1000 points 1000
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 11572

Friendly Ships

Description Notes Points
Meson 1-3 worth 3 points each 3 points each -9
Theta 1-4 worth 8 points each. 8 points each -32
Lambda 1-3, Epsilon 1-3 worth 10 points each. 10 points each -60
Alpha 2-4 worth 12 points each. 12 points -36
Renenet worth 80 points. 80 points -80
Total Penalty (if killed by player) -217

Strategy: You should destroy the Sathanas for its kill. You can EMP Target the Knossos to make it vulnerable to attack, then do 30% damage for its kill. The EMP target bug doesn’t work in FSOpen versions of the game, but in FSOpen the Knossos isn’t invulnerable.

Bearbaiting

Total Potential Score Reward 5292
Total Potential Score Penalty 2204 points
Total Kills 21 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
5 Primary Neutralize Sathanas forward beam cannon 1 0
Neutralize Sathanas forward beam cannon 2 0
Neutralize Sathanas forward beam cannon 3 0
Neutralize Sathanas forward beam cannon 4 0
Destroy the Beleth 0
4 Secondary Destroy Sathanas forward flak batteries 0
Destroy Beleth primary beam turret 1 0
Destroy Beleth primary beam turret 2 0
Destroy Beleth primary beam turret 2 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 8, SF Aeshma × 8 12 points each 192
SF Basilisk × 4 25 points each 100
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5292

Friendly Ships

Description Notes Points
Alpha 2-4, Gamma 1-4, Epsilon 1-4 8 points each -88
Beta 1-4 14 points each -56
Delta 1-4 15 points each -60
Phoenicia, Thebes 1000 points each -2000
Total Penalty (if killed by player) -2204

Strategy: This is the only mission with a SD Demon kill. Make sure to destroy all beam turrets of the capitol ships (or at least the Sathanas, the Beleth should be destroyed) before they jump or are destroyed, and destroy the flak cannons and rear beam cannon of the Sathanas. Destroy the Beleth. The duplicate objective "Destroy Beleth primary beam turret 2" actually refers to beam turret 3, the typo is in the game not the guide. The Sathanas can’t be destroyed in this mission without softlocking it, so just do your best to survive while it leaves.

Running the Gauntlet

Medal: Nebula Campaign Victory Star
Nebula Campaign Victory Star
Destroy the Sathanas.
Total Potential Score Reward 10096 points
Total Potential Score Penalty 10030 points
Total Kills 9 kills
Fighter/Bomber Kills 8 kills

Objectives

Category Description Points
5 Primary Destroy Sathanas forward beam cannon 1 0
Destroy Sathanas forward beam cannon 2 0
Destroy Sathanas forward beam cannon 3 0
Destroy Sathanas forward beam cannon 4 0
Help the Colossus neutralize the Sathanas 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 8 12 points each 96
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 10096

Friendly Ships

Description Notes Points
Alpha 2-4 10 points each -30
Colossus 10000 points -10000
Total Penalty (if killed by player) -10030

Strategy: Kill the Sathanas and make sure the Colossus survives.

Return to Babel

Total Potential Score Reward 808 points
Total Potential Score Penalty 483 points
Total Kills 40 kills
Fighter/Bomber Kills 37 kills

Objectives

Category Description Points
1 Primary Capture the Iceni and the ETAK technology 0
2 Secondary Destroy the Sammael 0
Destroy the Azmedaj 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
ST Azrael × 1 10 points each 10
SF Mara × 11, SF Basilisk × 6, SF Astaroth × 11 12 points each 336
SB Nephilim × 3, SB Nahema × 3, SB Seraphim × 3 18 points each 162
SC Cain × 1, SC Rakshasa × 1 150 points 300
Subtotal – Reward (if killed by player) 808

Friendly Ships

Description Notes Points
Beta 1-4 8 points each -32
Alpha 2-4 12 points each -36
Qeb 15 points each -15
Iceni 400 points each -400
Total Penalty (if killed by player) -483

Strategy: Protect the Iceni and the Qeb. Destroy the two cruisers. The Azrael departs within the first few seconds of the mission start, you can go directly for it to kill it though.

Straight, No Chaser

Total Potential Score Reward 11785 points
Total Potential Score Penalty 1148 points
Total Kills 37 kills
Fighter/Bomber Kills 33 kills

Objectives

Category Description Points
2 Primary Intercept and capture Azrael transport 0
Secure the area 0
2 Secondary Destroy the Dahaka 0
Destroy the Sephiroth 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 14, SF Astaroth × 11, SF Manticore × 5 12 points each 360
SF Dragon × 3 25 points each 75
SC Cain × 1 150 points 150
SC Rakshasa × 1 200 points 200
Knossos × 1 1000 points 1000
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 11785

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Delta 1-4, Beta 1-4 14 points each -112
Psamtik 1000 points each -1000
Total Penalty (if killed by player) -1148

Strategy: The Psamtik can’t be saved so don’t waste energy protecting it. You can destroy the Sathanas on this mission, it will stay in the area. You can EMP Target the Knossos to make it vulnerable to attack, then do 30% damage for its kill. The EMP target bug doesn’t work in FSOpen versions of the game and this time the Knossos is invulnerable and doesn’t die by other means.

Argonautica

Medal: Imperial Order Of Vasuda
Imperial Order Of Vasuda
Aquitaine must depart.
Total Potential Score Reward 1480 points
Total Potential Score Penalty 1634 points
Total Kills 68 kills
Fighter/Bomber Kills 67 kills

Objectives

Category Description Points
2 Primary Defend the Aquitaine until it safely departs the nebula 0
Protect the Argo transport 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Astaroth × 8, SF Basilisk × 3, SF Mara × 10 12 points each 252
SB Nahema × 33, SB Taurvi × 9, SB Nephilim × 4 18 points each 828
SCv Moloch × 1 400 points 400
Subtotal – Reward (if killed by player) 1480

Friendly Ships

Description Notes Points
Hermes 01-08, Delta 1-3, Epsilon 1-3, Argo 10 points each -150
Alpha 2-4, Beta 1-4 12 points each -84
Agrippa 400 points -400
Aquitaine 1000 points -1000
Total Penalty (if killed by player) -1634

Strategy: Protect the Aquitaine. The other VIP ships including its pods, the Argo, and the Agrippa can all die without any penalty other than passing/failing the optional second objective.

Good Luck

Medal: Galactic Service
Galactic Service
Destroy the Lucifer or its reactors.
Total Potential Score Reward 11753 (8973 as traitor)
Total Potential Score Penalty 220 points
Total Kills 304 kills (319 as traitor)
Fighter/Bomber Kills 303 kills (318 as traitor)

Objectives

Category Description Points
1 Primary Destroy the Lucifer 3000
Subtotal – Mission Objectives 3000

Hostile Ships

Description Notes Points
SF Manticore × 294 12 points each 3528
SF Dragon × 9 25 points each 225
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 8753

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4 12 points each -84
Epsilon 1-4 14 points each -56
Delta 1-4 20 points each -80
Total Penalty (if killed by player) -220

Strategy: Use the Cheat and Pass glitch on this level. To get 304 kills, first disable the Lucifer (it has 2 engines). After you do this, the Lucifer won't jump out, but it will keep spitting out ships (you can leave the game running while the mouse is on trigger, but use something like Synaptics). When fighters are no longer appearing, destroy the Lucifer like you normally would destroy a ship. Make sure you DON'T destroy all 5 reactors; otherwise you won't get the Lucifer's kill. If all your allies died in the previous mission they won’t appear in this one. Without any kind of cheating or exploiting, soloing the Lucifer is effectively impossible. You can betray your team on this level to get their kills as was the case on The Great Hunt at the cost of losing out on the points for the objectives (you still get the medal). The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Multiplayer Medals

Since they are in no particular order, I organized the Multiplayer Medals in alphabetical order by mission. Thanks to SF Basilisk for the backbone of this. This part of the guide will only cover the multiplayer missions that come with the game. The following is a short list of all the medals you should have after completing each multiplayer mission once.

  • Commendation Medal - 1
  • Conspicuous Gallantry - 1
  • Distinguished Flying Cross - 1
  • Distinguished Service Cross - 1
  • Galactic Service - 1
  • Galatea Survivor - 0
  • Good Conduct - 1
  • Legion of Merit - 1
  • Medal of Honor - 1
  • Meritorious Unit - 1
  • Military Defense - 1
  • Pilot Wings - 0
  • Vasudan Alliance Medal - 1

This is what to do in order to obtain medals, besides your normal objectives, unless that is what you must complete.

A Failure to Communicate [Any Difficulty]: Ensure the Comm. Terminal survives.
Medal: Good Conduct
Black Omega [Hard+]: Make sure both Omega transports survive.
Medal: Medal of Honor
Convoy Assault [Hard+]: Complete the Primary Objective (Destroy the Convoy).
Medal: Distinguished Flying Cross
Cruiser Rescue [Hard+]: Complete the primary objective (Rescue the Cruiser).
Medal: Military Defense
Exodus [Any Difficulty]: Ensure all ships including the Mecross survive without Delta.
Medal: Meritorious Unit
Last Hope [Hard+]: Complete Primary Objective (Protect the Hope), Alpha 1 needs to play (as Human, not AI).
Medal: Conspicuous Gallantry
Orion Recovery [Hard+]: Complete the Primary Objective (Recover the Storm).
Medal: Vasudan Alliance
Reaching the Zenith [Medium+]: Destroy the Zenith and the Benedict without the help of Delta.
Medal: Legion of Merit
Running the Gauntlet [Any Difficulty]: Make sure the Rosetta survives.
Medal: Commendation Medal
Unstoppable [Insane]: Destroy the Hellfire, the Omen and the Hoyle must survive.
Medal: Galactic Service
Vasudan Assault [Hard+]: Destroy both the PVD Ptolmey and PVC Gateway and all escape pods.
Medal: Legion of Merit

Special Thanks & Conclusion

redalert19243 on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.

Tahna Los on GameFAQs: Pointed out a few errors.

Razoriel on GameFAQs: Made me have an innovation about making a basis for the point system.

Basilisk on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.

Dman4835 on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.

Valkyerie on GameFAQs: Gave me missing info in the rank section.

Bobotheking on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.

Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.