FreeSpace 2 Medals Guide

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Legal Info.

This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.

If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.

Intro.

Hello and welcome to the first and only, by the date of September 2025, FreeSpace 2 medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of FreeSpace 2, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between FreeSpace 2 retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!

Before you start

This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.

In FreeSpace 2 the medals are essentially the game’s achievements. You get at most one medal per mission. Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.

Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTF Hercules Mark II, GTF Perseus, GTF Pegasus, GTF Myrmidon, GTF Ares, GTF Erinyes, SF Mara (Terrans), GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa, GTB Artemis, GTB Artemis D.H., GTB Boanerges
Vasudan: GVF Anubis, GVF Seth, GVF Horus, GVF Thoth, GVF Serapis, GVF Tauret, GVF Ptah, GVB Amun, GVB Osiris, GVB Sekhmet, GVB Bakha
Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SF Aeshma, SF Astaroth, SF Mara, SB Shaitan, SB Nephilim, SB Seraphim, SB Nahema, SB Taurvi

You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and Ranks. Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.

Q: How come I didn't get a medal on this level? Most likely there is no medal for you to get on that level. If the level is listed on this guide and you didn't get it, then you probably missed a part of the instructions that were needed to acquire the medal. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.

The Medal Box

There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.

The fully unlocked Descent: FreeSpace Medal Box
Fs1 medals full.png


Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.

The 4 levels of a medal, from 1 copy to 4+ copies
Fs1 galacticservice levels.png

The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.

BADGE KILLS IMAGE
Ace 60 Fighter/Bomber kills Fs1 ace debrief.png
Double Ace 150 Fighter/Bomber kills Fs1 doubleace debrief.png
Triple Ace 350 Fighter/Bomber kills Fs1 tripleace debrief.png

Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the "Rank" variable which can be directly added to and subtracted from, and the "Score" value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Finally, rank can be added and subtracted directly using the grant-promotion variable in FRED. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the Points and Score system section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.

RANK POINTS IMAGE
Ensign 0-3999 Fs1 ensign debrief.png
Lt. Junior Grade 4000-9999 Fs1 ltjrgrade debrief.png
Lieutenant 10000-21999 Fs1 lieutenant debrief.png
Lt. Commander 22000-49999 Fs1 ltcommander debrief.png
Commander 50000-149999 Fs1 commander debrief.png
Captain 150000-399999 Fs1 captain debrief.png
Commodore 400000-1999999 Fs1 commodore debrief.png
Rear Admiral 2000000-4999999 Fs1 rearadmiral debrief.png
Vice Admiral 5000000-8999999 Fs1 viceadmiral debrief.png
Admiral 9000000+ Fs1 admiral debrief.png

Other Useful Information

You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.

Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.

The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.

The Four Glitches

There are four useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note.

  • The Infinite Weapons Glitch: If, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
  • The Reason for Treason Glitch: You can go traitor and pass most levels that do not have a debriefing, and when you do you can destroy friendly ships without failing the mission. In order to earn points instead of losing them for friendly kills, you must destroy them only after they turn hostile to you. Use a weak weapon to fire on a ship until you turn, then you can finish off all former allies without a score penalty. The exception is Tenderizer because the mission is coded so that the Galatea jumps out after you pass the primary objective, which isn’t possible as a traitor. Turning traitor will make it impossible to get points from objectives or medals. The following are missions where this glitch can occur:

Clash of the Titans II
Apocalypse

  • The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
Terran: GTSC Faustus, GTD Orion, GTI Arcadia, NTF Boadicea, GTD Hecate, GTVA Colossus, NTF Iceni, GTD Hades
Vasudan: GVD Typhon, GVD Hatshepsut
Shivan: SD Demon, SD Lucifer, SD Lucifer, SJ Sathanas

Points and Score System

I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.

The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:

Very Easy :
Easy  :
Medium  :
Hard  :
Insane  :

0.2
0.4
0.7
1.0
1.2

This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.

Single Player Medals, Rank, and Kills

This section lists each level in chronological order, and lays out the medals, points, and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the FreeSpace 2 campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace 2 missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail. The following is a short list of all the medals you should have after completing the main FreeSpace campaign.

  • Allied Defense Citation - 1
  • Distinguished Flying Cross - 2
  • Epsilon Pegasi Liberation - 1
  • GTVA Legion Of Honor - 1
  • Imperial Order Of Vasuda - 1
  • Intelligence Cross - 1
  • Medal Of Valor - 1
  • Meritorious Unit Commendation - 1
  • NTF Campaign Victory Star - 1
  • Order of Galatea - 1
  • Pilot Wings - 1
  • SOC Service Medallion - 1
  • SOC Unit Crest - 2

For other strategies see the following links:

HLP FreeSpace 1 Campaign Walkthrough

FS2 Speedrun

Training 1

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training 2

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training 3

Medal: Pilot Wings
Pilot Wings Adv. Pilot Wings
Complete Basic Training 3.

Strategy: On this one you get a medal for beating the level so don't skip this mission. Press "Shift+." and "Shift+," to speed up and slow down time, because other than the medal, you don't retain any stats.

Surrender, Belisarius!

Total Potential Score Reward 520 points
Total Potential Score Penalty 1294 points
Total Kills 13 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
1 Primary Protect Iota until you are relieved of duty 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 12 10 points each 120
GTCv Deimos × 1 400 points each 400
Subtotal – Reward (if killed by player) 520

Friendly Ships

Description Notes Points
Iota 1 10 points -10
Alpha 2 12 points -24
Epsilon 1,2, Zeta 1-4, Theta 1-4 14 points each -140
Zeta 2 20 points -20
Iota 2 100 points each -100
Psamtik 1000 points each -1000
Total Penalty (if killed by player) -1294

The Place of Chariots

Total Potential Score Reward 229 points
Total Potential Score Penalty 84 points
Total Kills 30 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
3 Primary Destroy all NTF fighters 0
Destroy rebel installation 0
Destroy NTF reinforcements 0
1 Secondary Destroy all freighters and sentry guns 0
1 Bonus Destroy all cargo 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TC 2 × 6 0 points 0
TAC 1 × 5 5 points 25
GTSG Alastor × 4 6 points 24
GTF Loki × 12 10 points 120
GTFR Triton × 1, GTFR Poseidon × 2 20 points 60
Subtotal – Reward (if killed by player) 229

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1-3, Delta 1,2 10 points each -70
Total Penalty (if killed by player) -70

Strategy: There is a unique installation here: the NTF Boadicea, but destroying it is only possible using `+k with cheats and you won’t pass the mission if you do that. If you destroy it before it opens a subspace rift you will be unable to pass the mission since command will never order you to jump out, and its HP is locked at 1% HP if you try to destroy it by conventional means.

The Romans Blunder

Total Potential Score Reward 770 points
Total Potential Score Penalty 1087 points
Total Kills 20 kills
Fighter/Bomber Kills 13 kills

Objectives

Category Description Points
2 Primary Destroy the NTF Iceni 0
Destroy NTF freighters 0
3 Secondary Destroy the Glorious 0
Destroy the Impervious 0
Destroy NTF fighters 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TC 2 × 1, TC-TRI × 1 0 points 0
GTF Loki × 13 10 points each 130
GTFR Triton × 1, GTFR Poseidon × 1 20 points each 40
GTC Fenris × 1, GTC Leviathan × 1 100 points each 200
NTF Iceni × 1 400 points 400
Subtotal – Reward (if killed by player) 770

Friendly Ships

Description Notes Points
TAC 1 47 5 points each -5
Delta 1-4 8 points -32
Alpha 2,3, Beta 1-3 10 points each -50
Psamtik × 1 1000 points -1000
Total Penalty (if killed by player) -1087

Strategy: To get the Iceni kill, switch your primaries to a very strong weapon like the BFRed beams and kill it after it has opened a subspace rift. Killing it before the rift opens will prevent the mission from advancing which means there is no way to succeed. This is the only level where the TC-TRI kill is normally available, though you can also get one using an exploit on the last level.

Training 4

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

Training 5

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

A Lion at the Door

Medal: Allied Defense Citation
Allied Defense Citation
Ensure the Carthage and the Dashor survive.
Total Potential Score Reward 662 points
Total Potential Score Penalty 2528 points
Total Kills 35 kills
Fighter/Bomber Kills 22 kills

Objectives

Category Description Points
2 Primary Neutralize all hostiles 0
Protect the Carthage 0
1 Secondary Protect the Dashor 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SC 5 × 4, SAC 2 × 3 0 points 0
ST Azrael × 1, SFr Mephisto × 1 10 points each 20
SF Mara × 9, SF Astaroth × 10 12 points each 228
SB Seraphim × 3 18 points each 54
SFr Asmodeus × 1, SFr Dis × 1 30 points each 60
SC Rakshasa × 1, SC Cain × 1 150 points each 300
Subtotal – Reward (if killed by player) 662

Friendly Ships

Description Notes Points
Beta 1-3, Epsilon 3 10 points each -40
Alpha 2,3, Delta 1-3 12 points each -60
Epsilon 1,2 14 points each -28
Dashor 400 points each -400
Subspace Portal, Carthage 1000 points each -2000
Total Penalty (if killed by player) -4528

Strategy: This is the only mission with these kills: SC 5, SAC 2, SFr Dis.

Mystery of the Trinity

Total Potential Score Reward 846 points
Total Potential Score Penalty 1142 points
Total Kills 59 kills
Fighter/Bomber Kills 58 kills

Objectives

Category Description Points
3 Primary Patrol nebula with Zeta wing 0
Protect the Trinity 0
Protect the Discovery 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 16, SF Dragon × 42 12 points each 696
GTC Fenris × 1 150 points 150
Subtotal – Reward (if killed by player) 846

Friendly Ships

Description Notes Points
Discovery 10 points -10
Alpha 2,3, Zeta 1-3, Kappa 1-3, Iota 1-3 12 points each -132
Aquitaine worth 1000 points. 1000 points -1000
Total Penalty (if killed by player) -1142

Strategy: Attack the NTC Trinity until its health is less than half percent when it's purple and you'll get its kill.

The Great Hunt

Total Potential Score Reward 5676 points
Total Potential Score Penalty 860 points
Total Kills 25 kills
Fighter/Bomber Kills 22 kills

Objectives

Category Description Points
1 Primary Protect Actium and Lysander 0
2 Secondary Destroy Asuras 0
Destroy Iblis 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 3, SF Astaroth × 8, SF Mara × 9 12 points each 240
SB Seraphim × 2 18 points each 36
SC Cain × 1, SC Rakshasa × 1 200 points each 400
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5676

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1-3 12 points each -60
Actium, Lysander 400 points each -800
Total Penalty (if killed by player) -860

Strategy: Killing the SD Ravana is supposed to be impossible here so you will most likely need to use cheats if you want the points.

Slaying Ravana

Total Potential Score Reward 5258 points
Total Potential Score Penalty 1168 points
Total Kills 22 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
1 Primary Destroy Ravana 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 6, SF Manticore × 7, SF Basilisk × 6 (not Leo Wing) 12 points each 228
SF Basilisk × 2 "Leo" 25 points each 30
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5258

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Epsilon 1-3 14 points each -42
Somtus 90 points -90
Heisenberg 200 points -200
Khenmu, Yakiba 400 points each -800
Total Penalty (if killed by player) -1168

Training 6

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

The Sixth Wonder

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Pass the mission
Total Potential Score Reward 840 points
Total Potential Score Penalty 11164 points
Total Kills 20 kills
Fighter/Bomber Kills 18 kills

Objectives

Category Description Points
1 Primary Protect Enif Station 0
1 Secondary Protect Transports 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 3, GTF Hercules × 3 10 points each 60
GTB Zeus × 12 15 points each 180
GTC Leviathan × 1 200 points 200
GTCv Deimos × 1 400 points 400
Subtotal – Reward (if killed by player) 840

Friendly Ships

Description Notes Points
Pod 01-06, Mannheim 10 points -70
Alpha 2,3, Beta 1-3 12 points each -60
Epsilon 1 14 points -14
Calypso 20 points -20
Enif Station 1000 points each -1000
Colossus 10000 points -10000
Total Penalty (if killed by player) -11164

Strategy: This is one of two missions with a GTB Zeus bomber kill.

Into the Maelstrom

Total Potential Score Reward 552 points
Total Potential Score Penalty 10661 points
Total Kills 33 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
2 Primary Protect the Parracombe, Jooyun, and Avila 0
Destroy NTF freighters 0
2 Secondary Destroy all enemy fighters 0
Destroy all enemy bombers 0
1 Bonus Destroy all sentry guns 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTSG Alastor × 11 5 points each 55
GTF Hercules × 12 12 points each 144
GTB Medusa × 9 17 points each 153
GTC Fenris × 1 200 points 200
Subtotal – Reward (if killed by player) 552

Friendly Ships

Description Notes Points
TAC 1 63 5 points -5
Alpha 2-4, Theta 1-3 worth, Hauler 1,2 10 points each -80
Kappa 1-4 14 points each -56
Parracombe 20 points each -20
Jooyun, Avila 50 points each -100
Parapet 400 points each -400
Colossus worth 10000 points. 10000 points each -10000
Total Penalty (if killed by player) -10661

Strategy: Just protect the four escort ships. Make sure to take out the front beam cannon of the GTC Fenris cruiser.

Feint! Parry! Riposte!

Medal: Epsilon Pegasi Liberation
Epsilon Pegasi Liberation
Succeed in all objectives.
Total Potential Score Reward 1060 points
Total Potential Score Penalty 10160 points
Total Kills 27 kills
Fighter/Bomber Kills 24 kills

Objectives

Category Description Points
2 Primary Destroy the cruisers' fighter escort 0
Help destroy Koth's battle group 0
1 Secondary Defend The Rampart 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 8, GTF Hercules × 12 10 points each 200
GTB Medusa × 4 15 points each 60
GTC Fenris × 2 200 points each 400
GTD Orion × 1 400 points each 400
Subtotal – Reward (if killed by player) 1060

Friendly Ships

Description Notes Points
Alpha 2-4, Epsilon 1-3 10 points each -60
Rampart 100 points each -100
Colossus 10000 points -10000
Total Penalty (if killed by player) -10160

Rebels & Renegades

Medal: SOC Unit Crest
SOC Unit Crest
Pass the mission
Total Potential Score Reward 2096 points
Total Potential Score Penalty 1160 points
Total Kills 22 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Escort the Iceni to the Regulus jump node 0
2 Secondary Scan the Iceni 0
Protect the Hinton 0
1 Bonus Scan the Hinton 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GVB Sekhmet × 4 14 points each 56
GVF Tauret × 13, GVF Bakha × 3 15 points each 240
GVC Yaaru × 1, GVCv Sobek × 1 400 points each 800
Subtotal – Reward (if killed by player) 1096

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, Delta 1-4 10 points each -110
Hinton 50 points each -50
Iceni 1000 points each -1000
Total Penalty (if killed by player) -1160

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: GVB Sekhmet, GVF Tauret (legitimately, there is another chance later using an exploit), GVF Bakha, GVC Yaaru, GVCv Sobek.

The Big Bang

Medal: Conspicuous Gallantry
Conspicuous Gallantry
Ensure the GTC Ravage survives.
Total Potential Score Reward 1680 points
Total Potential Score Penalty 230 points
Total Kills 15 kills
Fighter/Bomber Kills 15 kills

Objectives

Category Description Points
3 Primary Protect GTSC Asimov 800
Guard GTT Spomer 200
Guard GTT Stull 0
1 Secondary Protect GTC Ravage 500
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
SF Scorpion × 9 10 points each 90
SB Shaitan × 6 15 points each 90
Subtotal – Reward (if killed by player) 180

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1,2, Delta 1,2, GTT Spomer, GTT Stull 10 points each -80
GTSC Asimov 50 points each -50
GTC Ravage 100 points -100
Total Penalty (if killed by player) -230

Strategy: Go after the bombers first. Keep the Asimov's HP above 8%, and don't let the GTT Spomer and Stull die or you fail the mission.

La Ruota Della Fortuna

Medal: Distinguished Service Cross
Distinguished Service Cross
Keep the Galatea's Hull above 50%.
Total Potential Score Reward 2174 points
Total Potential Score Penalty 1888 points
Total Kills 25 kills
Fighter/Bomber Kills 23 kills

Objectives

Category Description Points
2 Primary Destroy All Shivans in Area 1000
Destroy the HOL Outpost 10
1 Secondary Ensure Galatea Hull >50 300
Subtotal – Mission Objectives 1310

Hostile Ships

Description Notes Points
SF Scorpion × 17 10 points each 170
SF Basilisk × 2 12 points each 24
SB Shaitan × 2 15 points each 30
SB Nephilim × 2 20 points each 40
SC Cain × 1 150 points 150
SC Lilith × 1 450 points 450
Subtotal – Reward (if killed by player) 864

Friendly Ships

Description Notes Points
Fighters × 7 10 points each -70
Gamma 1,2, Delta 1,2 17 points each -68
Galatea 1750 points -1750
Total Penalty (if killed by player) -1888

Strategy: Make sure you go after the cruisers, because they are a less common kill and are worth some points. Don't let the Galatea get destroyed or you fail.

Where Eagles Dare

Total Potential Score Reward 1226 points
Total Potential Score Penalty 145 points
Total Kills 26 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
2 Primary Clear the area of all Hostile ships 400
Patrol until the freighters have finished 300
1 Secondary Destroy Gemini Transports 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
VC 3 × 2 0 points 0
VAC 4 × 2 3 points each 6
PVSG Ankh × 3 4 points each 12
PVF Anubis × 6 6 points each 36
PVFr Ma'at × 3 10 points each 30
PVF Seth × 6 12 points each 72
PVT Isis × 2 15 points each 30
PVFr Satis × 2 20 points each 40
Subtotal – Reward (if killed by player) 226

Friendly Ships

Description Notes Points
Alpha 2-4, Iota 1 10 points each -40
Beta 1-3 15 points each -45
Kappa Wing × 3 20 points each -60
Total Penalty (if killed by player) -145

Strategy: Don't worry about that 2nd primary objective; when the Terran freighters arrive command will say something afterward and you can then depart. You can destroy all the cargo on the level without penalty (your team may do it instead). This is the only level with PVSG Ankh class sentry gun kills.

Tenderizer

Total Potential Score Reward 1618 points
Total Potential Score Penalty 50 points
Total Kills 45 kills
Fighter/Bomber Kills 38 kills

Objectives

Category Description Points
1 Primary Protect the Galatea until it Jumps 1000
1 Secondary Inspect the Sentry Guns 10
Subtotal – Mission Objectives 1010

Hostile Ships

Description Notes Points
GTSG Cerberus × 6 3 points each 18
PVF Anubis × 16 6 points each 96
PVF Seth × 9 12 points each 108
PVB Osiris × 8 17 points each 136
PVB Amun × 5 20 points each 100
PVC Aten × 1 150 points 150
Subtotal – Reward (if killed by player) 608

Friendly Ships

Description Notes Points
Fighters × 5 10 points each -50
Total Penalty (if killed by player) -50

Strategy: This is probably the third hardest level. To get all 10 kills in the beginning destroy the sentries after destroying all enemy wings. PVB Amun class bombers and enemy GTSG Cerberus sentries only appear on this level. I suggest using the Cheat and Pass Glitch to make this easier. If you turn traitor in this level you cannot proceed to the next level.

Shell Game

Medal: Good Conduct
Good Conduct
Destroy both Shivan transports.
Total Potential Score Reward 1270 points
Total Potential Score Penalty 154 points
Total Kills 18 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
2 Primary Destroy the Shivan Transports 400
Protect the Shivan Cargo 300
1 Secondary Destroy the Shivan freighters 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Scorpion × 12 10 points each 120
ST Azrael × 2 15 points each 30
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
Subtotal – Reward (if killed by player) 270

Friendly Ships

Description Notes Points
Epsilon 1-3, Beta 1-3, GTT Stern, GTT Harmon, GTT Dobbs, GTT Marcos 10 points each -100
Alpha 2,3 12 points each -24
Delta × 2 15 points each -30
Total Penalty (if killed by player) -154

Strategy: You can’t kill the Eva here even using cheats, the Eva can’t be targeted and is invulnerable. To get all the freighters, go after the SFr Mephistos, then the 2 SFr Asmodeus freighters, then the transports. If any cargo is destroyed, you will fail the mission. Ensure all friendly transports survive until they dock with the cargo. SFr Mephistos can only be destroyed on this level.

Enter the Dragon

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Medium+: Complete all mission objectives without Delta wing jumping in.
Total Potential Score Reward 1549 points
Total Potential Score Penalty 123 points
Total Kills 19 kills
Fighter/Bomber Kills 5 kills

Objectives

Category Description Points
2 Primary Destroy the SC Cain cruiser Shakti 500
Disable and Capture the Arjuna 1 Fighter 400
1 Bonus Disable Arjuna without Delta's help 300
Subtotal – Mission Objectives 1200

Hostile Ships

Description Notes Points
SSG Trident × 6 5 points each 30
SF Scorpion × 1 10 points 10
SAC 2 × 5, SF Basilisk × 2 12 points each 84
SB Shaitan × 2, ST Azrael × 1 15 points each 45
SFr Asmodeus × 1 30 points 30
SC Cain × 1 150 points 150
Subtotal – Reward (if killed by player) 349

Friendly Ships

Description Notes Points
Alpha × 2, Delta × 4 12 points each -72
Beta × 3 17 points each -51
Total Penalty (if killed by player) -123

Strategy: Ensure the Charon survives or you will fail the mission. If you destroy the Lorkonius there will be fewer enemies on the next level. The last SAC 2 is the one the Lorkonius brings in.

Playing Judas

Medal: Meritorious Unit
Meritorious Unit
Scan all ships and cargo except for the fighters and sentry guns; they will detect you if you get closer than 400 meters. Do not fire until the enemy detects you. This is easier if you assign the sentries and SF Dragons to an F key by using F3.
Total Potential Score Reward 6192 points
Total Potential Score Penalty 0 points
Total Kills 11 kills
Fighter/Bomber Kills 6 kills

Objectives

Category Description Points
1 Primary Scan all Destroyers and Cruisers 700
1 Secondary Scan All Freighters and Transports 200
1 Bonus Scan all Cargo 200
Subtotal – Mission Objectives 1100

Hostile Ships

Description Notes Points
SSG Trident × 4 5 points each 20
SF Manticore × 6 12 points each 72
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5092

Strategy: In order to get the small amount of kills on this level, you will need to wait until the Lucifer jumps in (after the Eva departs) and use the Warp-In Glitch. You will be told to "enter the docking bays", assumedly meaning fighter bays. You don't really have to enter them (and can’t in any legitimate way in FS1 retail), just get very close. In the FSOpen port you can cheat and remove the Lucifer’s invulnerability and kill it. You fail this mission if you fire before you are detected, or if you are detected by a SF Dragon class fighter or SSG Trident sentry gun. Detection happens when you are within 400 m of the enemy.

Evangelist

Total Potential Score Reward 6344 (5426 as traitor)
Total Potential Score Penalty 82 points
Total Kills 13 (19 kills as traitor)
Fighter/Bomber Kills 12 (18 kills as traitor)

Objectives

Category Description Points
1 Primary Destroy the Eva 1000
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Manticore × 12 12 points each 144
SF Dragon × 2 25 points each 50
SC Cain × 1 150 points 150
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5344

Friendly Ships

Description Notes Points
Beta 1,2, Gamma 1,2 12 points each -48
Alpha 2,3 17 points each -34
Total Penalty (if killed by player) -82

Strategy: The SC Raja only appears if you did not pass the Inspect Warships objective in the prior mission. Wait until the Eva stops launching ships before you destroy it to get max kills. You can go traitor and pass this mission as long as you destroy the Eva as well at the cost of the points for the primary objectives. The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Doomsday

Medal: Galatea Survivor
Galatea Survivor
Medium+: Ensure all of the escape pods survive.
Total Potential Score Reward 6342 points
Total Potential Score Penalty 145 points
Total Kills 21 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Protect The GTD Galatea 0
1 Secondary Protect the Escaping Escape Pods 1000
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Manticore × 8 12 points each 96
SB Nephilim × 2 (Bheema) 18 points each 36
SB Nephilim × 8 20 points each 160
SF Manticore × 2 (Krishna) 25 points each 50
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5342

Friendly Ships

Description Notes Points
Escapes × 6, Delta 1,2 10 points each -80
Beta 1,2, Gamma 1,2 12 points each -48
Alpha 2 17 points -17
Total Penalty (if killed by player) -145

Strategy: The primary objective is set up to fail but you should still try to go after the fighters and bombers, mainly because you pass this mission only if the Galatea is destroyed after the Lucifer arrives. A Lucifer kill is only possible in FSOpen by using cheats to disable its invulnerability.

Exodus

Medal: Meritorious Unit
Meritorious Unit
Make sure all non-fighter ships that warp in survive.
Total Potential Score Reward 2377 points
Total Potential Score Penalty 766 points
Total Kills 38 kills
Fighter/Bomber Kills 36 kills

Objectives

Category Description Points
2 Primary Protect Allied Ships 500
Secure Area Until Relief Arrives 500
2 Secondary Safely Escort All Ships 300
Protect Mecross 300
Subtotal – Mission Objectives 1600

Hostile Ships

Description Notes Points
SF Scorpion × 9 10 points each 90
SF Basilisk × 16 12 points each 192
SB Shaitan × 6 15 points each 90
SB Nephilim × 4 20 points each 80
SF Dragon × 1 25 points 25
SC Cain × 2 150 points 300
Subtotal – Reward (if killed by player) 777

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points each -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points each -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points each -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points each -220
Mecross 150 points -150
Total Penalty (if killed by player) -766

Last Hope

Medal: Conspicuous Gallantry
Conspicuous Gallantry
Make sure the Hope and Isis Repair survive, destroy all enemies, and stay in area until Vasudan reinforcements arrive.
Total Potential Score Reward 893 points
Total Potential Score Penalty 408 points
Total Kills 35 kills
Fighter/Bomber Kills 33 kills

Objectives

Category Description Points
1 Primary Protect the Hope 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Scorpion × 4 10 points each 40
SF Manticore × 4 12 points each 48
SB Shaitan × 3 15 points each 45
SB Nephilim × 18 20 points each 360
SF Dragon × 4 25 points each 100
SC Cain × 2 150 points each 300
Subtotal – Reward (if killed by player) 893

Friendly Ships

Description Notes Points
Alpha 2-4, Pi 1,2 10 points each -50
Beta 1-4, Epsilon 1-4 12 points each -96
Mu 1-4, Rho 1-4 14 points each -112
Mecross worth 150 points. 150 points -150
Total Penalty (if killed by player) -408

Strategy: Don't let Isis Repair die or you will fail.

A Failure to Communicate

Medal: Good Conduct
Good Conduct
Save at least 2 of the escape pods.
Total Potential Score Reward 7240 points
Total Potential Score Penalty 5232 points
Total Kills 48 kills
Fighter/Bomber Kills 47 kills

Objectives

Category Description Points
2 Primary Defend Communications Station]] arrives 1000
Protect Aquilae Installation 0
1 Secondary Protect Escape Pods 300
1 Bonus Protect all four escape pods 200
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
SF Scorpion × 3 10 points each 30
SF Basilisk × 8, SF Manticore × 12 12 points each 240
SB Shaitan × 4 15 points each 60
SB Nephilim × 18 20 points each 360
SF Dragon × 2 25 points each 50
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5740

Friendly Ships

Description Notes Points
Sentries 1-4 3 points each -12
Escape 1-4, Alpha 2-4, Cancer 1-4 10 points each -110
Epsilon 1-4 15 points each -60
Aquilae Communication Station 50 points -50
Beta Aquilae Installation 1000 points -1000
PVD Pinnacle, PVD Hope 2000 points -4000
Total Penalty (if killed by player) -5232

Strategy: Your second primary objective listed is set up to fail. This is an extremely hard mission; I'd say the second hardest in the campaign. If you can get the Bonus objective then pat yourself on the back, otherwise don't bother trying. You can let 2 pods die to pass the mission (and in my opinion, it isn't worth it to try saving all the escape pods, unless you seriously want a challenge). If you leave one Krishna fighter alive, the rest won't warp in, but you still need to destroy that fighter (and 1 wing afterwards) to finish the level. For this to be useful you’d need to disable or distract the fighter as well, otherwise it will kill your escape pods. The Lucifer can be killed using cheats in this mission if you’re playing the FS1 port. Use any of the Shivan Super Laser beams, not the shivan super laser since it doesn’t break through the Lucifer shield.

Reaching the Zenith

Medal: Legion of Merit
Legion of Merit
Medium+: Destroy the Zenith and the Benedict.
Total Potential Score Reward 2100 (1000 as traitor)
Total Potential Score Penalty 200 points
Total Kills 40 kills (55 as traitor)
Fighter/Bomber Kills 38 kills (53 as traitor)

Objectives

Category Description Points
1 Primary Disarm the Cruiser Zenith 500
1 Secondary Destroy the cruiser Zenith 500
1 Bonus Destroy the Benedict 300
Subtotal – Mission Objectives 1300

Hostile Ships

Description Notes Points
SF Scorpion × 9 10 points each 90
SF Manticore × 9 12 points each 108
PVF Thoth × 18 14 points each 252
SF Dragon × 2 25 points each 50
PVC Aten × 1, SC Lilith × 1 150 points each 300
Subtotal – Reward (if killed by player) 800

Friendly Ships

Description Notes Points
Alpha 2-4, Gamma 1-4, GTF Hercules × 4 "Delta 1-4" 12 points each -132
Beta 1-4 17 points each -68
Total Penalty (if killed by player) -200

Strategy: The Thoths stop spawning after the Benedict dies. The SF Scorpion interceptors only show up if you don't destroy the Zenith's Comm. Subsystem. If you take out the Zenith's engines, you will have extra time and infinite time for this level in retail FS1. If you remove wingmates the Benedict will glitch and immediately warp out, so if you are going to have your wingmates go away make sure to order them to leave when you get into the mission. You can betray your team on this level to get their kills as was the case on Evangelist at the cost of losing out on the points for the objectives and the medal. The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Running the Gauntlet

Medal: Commendation Medal
Commendation Medal
Make sure the Rosetta survives.
Total Potential Score Reward 8170 points
Total Potential Score Penalty 270 points
Total Kills 118 kills
Fighter/Bomber Kills 116 kills

Objectives

Category Description Points
1 Primary Get at least one Omega to the Jump Node 500
1 Secondary Get both Omegas to the Jump Node 500
1 Bonus Protect the Rosetta until it departs 200
Subtotal – Mission Objectives 1300

Hostile Ships

Description Notes Points
SF Scorpion × 16 10 points each 160
SF Basilisk × 80 12 points each 960
SB Shaitan × 20 15 points each 300
SC Lilith × 1 450 points 450
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 6870

Friendly Ships

Description Notes Points
Omega 1,2 10 points each -20
Alpha 2-4, Gamma 1-4, Epsilon 1-4 12 points each -132
Beta 1-4 17 points each -68
GTSC Rosetta 50 points -50
Total Penalty (if killed by player) -270

Strategy: The only way you can get a SC Lilith kill on this level is if you didn't manage to kill the Zenith in the previous level in time (but it always shows up in the mission sim). The way you get so many kills is to first use the Cheat and Pass glitch on the previous level, then stay in the area until the Lucifer stops launching ships (20 wings of SF Basilisk). Make sure 1 Omega transport survives.

Black Omega

Medal: Medal of Honor
Medal of Honor
Medium+: Make sure both Omega transports survive.
Full Promotion Granted Points awarded equivalent to new Rank. Destroy the Anvil and pass the mission.
Total Potential Score Reward 3450 + score value of 1 full promotion (see rank table)
Total Potential Score Penalty 176 points
Total Kills 21 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Escort Omega to Jump Node 500
2 Secondary Escort Both Omegas to the Jump Node 500
Destroy the Anvil 200
Subtotal – Mission Objectives 1200

Hostile Ships

Description Notes Points
PVF Horus × 9 10 points each 90
PVF Thoth × 9 14 points each 126
PVB Osiris × 2 17 points each 34
PVD Typhon × 1 2000 points 2000
Subtotal – Reward (if killed by player) 2250

Friendly Ships

Description Notes Points
Omega 1,2 10 points each -20
Beta 1-4, Gamma 1-4 12 points each -96
Alpha 2-4 20 points each -60
Total Penalty (if killed by player) -176

Strategy: Ensure 1 Omega survives to proceed to the next mission. This mission grants you a full promotion regardless of points as long as you destroy the Anvil, making it the highest points award of any retail FreeSpace series mission (the points to get from Vice Admiral to Admiral is 4000000 points which are supplied if you destroy the Anvil). Realistically this is the only way you will ever reach Admiral short of creating/playing a custom campaign. For example there are some FS2 levels that supply nearly 100,000 points which you'd need to replay 90 times to approach Admiral taking full advantage of the exploits that yield that many points on Insane.

Clash of the Titans

Medal: Military Defense
Military Defense
Medium+: Keep the Bastion's hull above 35%, destroy the SD Tantalus.
Total Potential Score Reward 7448 points
Total Potential Score Penalty 96 points
Total Kills 33 kills
Fighter/Bomber Kills 32 kills

Objectives

Category Description Points
1 Primary Escort GTD Bastion to the Lucifer 1000
1 Secondary Keep the GTD Bastion's hull above 35 1000
1 Bonus Destroy the SD Tantalus 0
Subtotal – Mission Objectives 2000

Hostile Ships

Description Notes Points
SF Basilisk × 18, SF Manticore × 4, SB Shaitan × 2 12 points each 288
SB Nephilim × 8 20 points each 160
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5448

Friendly Ships

Description Notes Points
Alpha 2,3, Gamma 1-3, Beta 1-3 12 points each -96
Total Penalty (if killed by player) -96

Strategy: Out of all the single player missions, I have the most trouble with this one. It's unlikely that you will get the SD Demon class destroyer kill, as you will be occupied with fighting the Bastion's attackers. Instead have Beta wing take it out, and tell them to disarm it, but don't give them stilettos. Have Beta wing protect the Bastion until the second wing of SB Nephilims is gone.

The Great Hunt

Total Potential Score Reward 8783 (9745 as traitor)
Total Potential Score Penalty 1962 points
Total Kills 57 kills (72 as traitor)
Fighter/Bomber Kills 55 kills (70 as traitor)

Objectives

Category Description Points
1 Primary Reach the Subspace Node 1000
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Scorpion × 4 10 points each 40
SF Basilisk × 29, SF Manticore × 6 12 points each 420
PVF Thoth × 7 14 points each 98
SF Dragon × 9 25 points each 225
PVD Typhon × 1 2000 points 2000
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 7783

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, PVF Thoth × 4 "Epsilon 1-4" 12 points each -132
GTB Ursa × 4 "Delta 1-4" 20 points each -80
GTD Orion × 1 "Bastion" 1750 points -1750
Total Penalty (if killed by player) -1962

Strategy: This is one of the levels you can use the Cheat and Pass glitch on as well as Reason for Treason glitch. If you decide you are going to cheat, you'll want a fast ship (I suggest GTF Valkyrie), and since there are a large number of kills and a nice variety, you will want to do this one solo (so don't let any teammates kill enemies; remove their weapons). Also, switch out your primary weapons for ML-16's (you'll see why in-mission). In FS1 retail- as soon as you enter the mission, enter cheat mode as fast as you can. Make yourself invulnerable, then switch both of your primary weapons to Shivan Super Lasers (select a gun mount, hold ~ and shift, press 0 only once). Select the Lucifer with the escort button (e by default), then hold ~ and press k a 7 times or until its health reaches 12%. Aim for the Lucifer and shoot however many times you think it will take you to finish off the Lucifer (it only takes 2-3 hits to kill it, but the Lucifer is extremely hard to hit from 20 kilometers away). If you hit it enough times, you will get a Lucifer kill (if it jumps out you can restart and try again). In FSOpen this is much easier to do given you can slow down time and use a Shivan Super Laser Beam instead which are hitscan weapons. If you are using the Reason for Treason glitch, call in a GTS Centaur (call in support) to get that kill. After you kill the first wing of fighters that jumps in Command will talk to you. At this point the Bastion can die without penalty, although it will deploy some Thoths later. If you don’t go traitor just select the Bastion and `+k it, otherwise kill all the fighters it deploys before killing it. This mission says its timed but isn’t and can be completed after the time runs out. In order to finish it you need to go to the jump node.

Good Luck

Medal: Galactic Service
Galactic Service
Destroy the Lucifer or its reactors.
Total Potential Score Reward 11753 (8973 as traitor)
Total Potential Score Penalty 220 points
Total Kills 304 kills (319 as traitor)
Fighter/Bomber Kills 303 kills (318 as traitor)

Objectives

Category Description Points
1 Primary Destroy the Lucifer 3000
Subtotal – Mission Objectives 3000

Hostile Ships

Description Notes Points
SF Manticore × 294 12 points each 3528
SF Dragon × 9 25 points each 225
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 8753

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4 12 points each -84
Epsilon 1-4 14 points each -56
Delta 1-4 20 points each -80
Total Penalty (if killed by player) -220

Strategy: Use the Cheat and Pass glitch on this level. To get 304 kills, first disable the Lucifer (it has 2 engines). After you do this, the Lucifer won't jump out, but it will keep spitting out ships (you can leave the game running while the mouse is on trigger, but use something like Synaptics). When fighters are no longer appearing, destroy the Lucifer like you normally would destroy a ship. Make sure you DON'T destroy all 5 reactors; otherwise you won't get the Lucifer's kill. If all your allies died in the previous mission they won’t appear in this one. Without any kind of cheating or exploiting, soloing the Lucifer is effectively impossible. You can betray your team on this level to get their kills as was the case on The Great Hunt at the cost of losing out on the points for the objectives (you still get the medal). The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Multiplayer Medals

Since they are in no particular order, I organized the Multiplayer Medals in alphabetical order by mission. Thanks to SF Basilisk for the backbone of this. This part of the guide will only cover the multiplayer missions that come with the game. The following is a short list of all the medals you should have after completing each multiplayer mission once.

  • Commendation Medal - 1
  • Conspicuous Gallantry - 1
  • Distinguished Flying Cross - 1
  • Distinguished Service Cross - 1
  • Galactic Service - 1
  • Galatea Survivor - 0
  • Good Conduct - 1
  • Legion of Merit - 1
  • Medal of Honor - 1
  • Meritorious Unit - 1
  • Military Defense - 1
  • Pilot Wings - 0
  • Vasudan Alliance Medal - 1

This is what to do in order to obtain medals, besides your normal objectives, unless that is what you must complete.

A Failure to Communicate [Any Difficulty]: Ensure the Comm. Terminal survives.
Medal: Good Conduct
Black Omega [Hard+]: Make sure both Omega transports survive.
Medal: Medal of Honor
Convoy Assault [Hard+]: Complete the Primary Objective (Destroy the Convoy).
Medal: Distinguished Flying Cross
Cruiser Rescue [Hard+]: Complete the primary objective (Rescue the Cruiser).
Medal: Military Defense
Exodus [Any Difficulty]: Ensure all ships including the Mecross survive without Delta.
Medal: Meritorious Unit
Last Hope [Hard+]: Complete Primary Objective (Protect the Hope), Alpha 1 needs to play (as Human, not AI).
Medal: Conspicuous Gallantry
Orion Recovery [Hard+]: Complete the Primary Objective (Recover the Storm).
Medal: Vasudan Alliance
Reaching the Zenith [Medium+]: Destroy the Zenith and the Benedict without the help of Delta.
Medal: Legion of Merit
Running the Gauntlet [Any Difficulty]: Make sure the Rosetta survives.
Medal: Commendation Medal
Unstoppable [Insane]: Destroy the Hellfire, the Omen and the Hoyle must survive.
Medal: Galactic Service
Vasudan Assault [Hard+]: Destroy both the PVD Ptolmey and PVC Gateway and all escape pods.
Medal: Legion of Merit

Special Thanks & Conclusion

redalert19243 on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.

Tahna Los on GameFAQs: Pointed out a few errors.

Razoriel on GameFAQs: Made me have an innovation about making a basis for the point system.

Basilisk on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.

Dman4835 on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.

Valkyerie on GameFAQs: Gave me missing info in the rank section.

Bobotheking on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.

Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.