Difference between revisions of "FreeSpace 2 Medals Guide"

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(Single Player Medals, Rank, and Kills)
 
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Hello and welcome to the first and only, by the date of September 2025, FreeSpace 2 medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of FreeSpace 2, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between FreeSpace 2 retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!
 
Hello and welcome to the first and only, by the date of September 2025, FreeSpace 2 medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of FreeSpace 2, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between FreeSpace 2 retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!
 +
 +
Here are my other FreeSpace medal/rank/kills guides:
 +
* [[Descent: FreeSpace Medals Guide]]
 +
* [[Silent Threat Rank and Kills Guide]]
  
 
==Before you start==
 
==Before you start==
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For other strategies see the following links:
 
For other strategies see the following links:
  
[https://wiki.hard-light.net/index.php/FreeSpace_2_Campaign_Walkthrough| HLP FreeSpace 2 Campaign Walkthrough]
+
[https://wiki.hard-light.net/index.php/FreeSpace_2_Campaign_Walkthrough HLP FreeSpace 2 Campaign Walkthrough]
  
[https://www.youtube.com/watch?v=eBTQF9G1uWI| FS2 Speedrun]
+
[https://www.youtube.com/watch?v=eBTQF9G1uWI FS2 Speedrun]
  
 
=== Training 1 ===
 
=== Training 1 ===
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! style="width:15%; text-align:left;" | Points
 
! style="width:15%; text-align:left;" | Points
 
|-
 
|-
| '''1 Primary''' || Protect Iota until you are relieved of duty || scope="col" 0
+
| '''1 Primary''' || Protect Iota until you are relieved of duty || 0
 
|-
 
|-
 
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
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! colspan="2" style="text-align:center;" | '''Medal: Allied Defense Citation'''
 
! colspan="2" style="text-align:center;" | '''Medal: Allied Defense Citation'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_allieddefensecitation.gif|Allied Defense Citation]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_allieddefensecitation.png|75px|Allied Defense Citation]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Ensure the [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|Carthage]] and the <u>Dashor</u> survive.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Ensure the [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|Carthage]] and the <u>Dashor</u> survive.
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! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross'''
 
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_distinguishedflyingcross.gif|Distinguished Flying Cross]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_distinguishedflyingcross.png|75px|Distinguished Flying Cross]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Pass the mission
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Pass the mission
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! colspan="2" style="text-align:center;" | '''Medal: Epsilon Pegasi Liberation'''
 
! colspan="2" style="text-align:center;" | '''Medal: Epsilon Pegasi Liberation'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_epsilonpegasiliberation.gif|Epsilon Pegasi Liberation]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_epsilonpegasiliberation.png|75px|Epsilon Pegasi Liberation]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Succeed in all objectives.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Succeed in all objectives.
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! colspan="2" style="text-align:center;" | '''Medal: SOC Unit Crest'''
 
! colspan="2" style="text-align:center;" | '''Medal: SOC Unit Crest'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_socunitcrest.gif|SOC Unit Crest]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_socunitcrest.png|75px|SOC Unit Crest]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Pass the mission
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Pass the mission
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! colspan="2" style="text-align:center;" | '''Medal: Intelligence Cross'''
 
! colspan="2" style="text-align:center;" | '''Medal: Intelligence Cross'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_intelligencecross.gif|Intelligence Cross]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_intelligencecross.png|75px|Intelligence Cross]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Survive.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Survive.
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! colspan="2" style="text-align:center;" | '''Medal: Order of Galatea'''
 
! colspan="2" style="text-align:center;" | '''Medal: Order of Galatea'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_orderofgalatea.gif|Order of Galatea]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_orderofgalatea.png|75px|Order of Galatea]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Keep the [[Aquitaine]] above 50% health.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Keep the [[Aquitaine]] above 50% health.
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! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross'''
 
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_distinguishedflyingcross.gif|Distinguished Flying Cross]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_distinguishedflyingcross.png|75px|Distinguished Flying Cross]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy the [[FreeSpace_2_Rebel_Ship_Database#NTD_Uhuru|Uhuru]], [[FreeSpace_2_Rebel_Ship_Database#NTCv_Pax|Pax]], [[FreeSpace_2_Rebel_Ship_Database#NTC_Liberty|Liberty]], [[FreeSpace_2_Rebel_Ship_Database#NTC_Undaunted|Undaunted]], [[FreeSpace_2_Rebel_Ship_Database#NTT_Inspiration|Inspiration]], and [[FreeSpace_2_Rebel_Ship_Database#NTCv_Perseverance|Perseverance]].
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy the [[FreeSpace_2_Rebel_Ship_Database#NTD_Uhuru|Uhuru]], [[FreeSpace_2_Rebel_Ship_Database#NTCv_Pax|Pax]], [[FreeSpace_2_Rebel_Ship_Database#NTC_Liberty|Liberty]], [[FreeSpace_2_Rebel_Ship_Database#NTC_Undaunted|Undaunted]], [[FreeSpace_2_Rebel_Ship_Database#NTT_Inspiration|Inspiration]], and [[FreeSpace_2_Rebel_Ship_Database#NTCv_Perseverance|Perseverance]].
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! colspan="2" style="text-align:center;" | '''Medal: NTF Campaign Victory Star'''
 
! colspan="2" style="text-align:center;" | '''Medal: NTF Campaign Victory Star'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_ntfcampaignvictorystar.gif|NTF Campaign Victory Star]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_ntfcampaignvictorystar.png|75px|NTF Campaign Victory Star]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Ensure the [[FreeSpace_2_Terran_Ship_Database#GTC_Fortune|Fortune]] and [[FreeSpace_2_Terran_Ship_Database#GTCv_Monitor|Monitor]] survive until the [[Iceni]] jumps.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Ensure the [[FreeSpace_2_Terran_Ship_Database#GTC_Fortune|Fortune]] and [[FreeSpace_2_Terran_Ship_Database#GTCv_Monitor|Monitor]] survive until the [[Iceni]] jumps.
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! colspan="2" style="text-align:center;" | '''Medal: Medal Of Valor'''
 
! colspan="2" style="text-align:center;" | '''Medal: Medal Of Valor'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_medalofvalor.gif|Medal Of Valor]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_medalofvalor.png|75px|Medal Of Valor]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Don’t let the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Maahes|Maahes]] get destroyed and complete the primary objective.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Don’t let the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Maahes|Maahes]] get destroyed and complete the primary objective.
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! colspan="2" style="text-align:center;" | '''Medal: Nebula Campaign Victory Star'''
 
! colspan="2" style="text-align:center;" | '''Medal: Nebula Campaign Victory Star'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_nebulacampaignvictorystar.gif|Nebula Campaign Victory Star]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_nebulacampaignvictorystar.png|75px|Nebula Campaign Victory Star]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy the [[Sathanas]].
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy the [[Sathanas]].
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! colspan="2" style="text-align:center;" | '''Medal: Imperial Order Of Vasuda'''
 
! colspan="2" style="text-align:center;" | '''Medal: Imperial Order Of Vasuda'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_imperialorderofvasuda.gif|Imperial Order Of Vasuda]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_imperialorderofvasuda.png|75px|Imperial Order Of Vasuda]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | [[Aquitaine]] must depart.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | [[Aquitaine]] must depart.
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! colspan="2" style="text-align:center;" | '''Medal: SOC Unit Crest'''
 
! colspan="2" style="text-align:center;" | '''Medal: SOC Unit Crest'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_socunitcrest.gif|SOC Unit Crest]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_socunitcrest.png|75px|SOC Unit Crest]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Complete Primary objective.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Complete Primary objective.
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! colspan="2" style="text-align:center;" | '''Medal: SOC Service Medallion'''
 
! colspan="2" style="text-align:center;" | '''Medal: SOC Service Medallion'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_socservicemedallion.gif|SOC Service Medallion]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_socservicemedallion.png|75px|SOC Service Medallion]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy SC 1, SC 2, and SC 3.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy SC 1, SC 2, and SC 3.
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! colspan="2" style="text-align:center;" | '''Medal: Meritorious Unit Commendation'''
 
! colspan="2" style="text-align:center;" | '''Medal: Meritorious Unit Commendation'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_meritoriousunitcommendation.gif|Meritorious Unit Commendation]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_meritoriousunitcommendation.png|75px|Meritorious Unit Commendation]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Complete all 4 objectives.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Complete all 4 objectives.
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! colspan="2" style="text-align:center;" | '''Medal: GTVA Legion Of Honor'''
 
! colspan="2" style="text-align:center;" | '''Medal: GTVA Legion Of Honor'''
 
|-
 
|-
! colspan="2" style="text-align:center;" | [[File:Fs2_gtvalegionofhonor.gif|GTVA Legion Of Honor]]
+
! colspan="2" style="text-align:center;" | [[File:Fs2_gtvalegionofhonor.png|75px|GTVA Legion Of Honor]]
 
|-
 
|-
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | While keeping Lambda 2 alive, make sure Lambda 1 and the [[FreeSpace_2_Terran_Ship_Database#GTD_Messana|Messana]] dock, and make sure the [[FreeSpace_2_Terran_Ship_Database#GTD_Messana|Messana]] departs safely.
 
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | While keeping Lambda 2 alive, make sure Lambda 1 and the [[FreeSpace_2_Terran_Ship_Database#GTD_Messana|Messana]] dock, and make sure the [[FreeSpace_2_Terran_Ship_Database#GTD_Messana|Messana]] departs safely.

Latest revision as of 19:50, 1 October 2025

     ______  _____   _____  _____ ______  ______   _       _____  _____
     \  __/ |  _  | |  __/ |  __/ \  __/ |  _  /  / \     |  __/ |  __/
     | |_   | | / / | |_   | |_    \ \   | |/ /  / A \    | |    | |_
     |  _|  | |/ /  |  _|  |  _|    \ \  |  _/  /  _  \   | |    |  _|
     | |    | |\ \  | |__  | |__   __\ \ | |   /  / \  \  | |__  | |__
     |_|    |_| \_\ |____\ |____\ /_____\|_|  /__/   \__\ |____\ |____\
                                                                
                                  ____ 
                                 / __ \
                                /_/  \ |
                                     | |
                                   _/ /
                                  / _/
                                 / /___
                                |______|

              __      __   ____   ____    _____   _      ____
             |  \    /  | |  __| |  _ \  |  _  | | |    |  __|
             | \ \  / / | | |__  | | \ \ | |_| | | |    | |__
             | |\ \/ /| | |  __| | | | | |  _  | | |    |__  |
             | | \__/ | | | |__  | |_/ / | | | | | |__   __| |
             |_|      |_| |____| |____/  |_| |_| |____| |____|
                              ___________
                             /           \
                            /      **     \
                            \             /
                             \           /
                              \         /
                               \   |   /
                            *******|**
                          **      |||**
                                  |*|
                                **|||      **
                                 **|*******
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Legal Info.

This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.

If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.

Intro.

Hello and welcome to the first and only, by the date of September 2025, FreeSpace 2 medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of FreeSpace 2, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between FreeSpace 2 retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!

Here are my other FreeSpace medal/rank/kills guides:

Before you start

This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.

In FreeSpace 2 the medals are essentially the game’s achievements. You get at most one medal per mission. Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.

Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTF Hercules Mark II, GTF Perseus, GTF Pegasus, GTF Myrmidon, GTF Ares, GTF Erinyes, SF Mara (Terrans), GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa, GTB Artemis, GTB Artemis D.H., GTB Boanerges
Vasudan: GVF Anubis, GVF Seth, GVF Horus, GVF Thoth, GVF Serapis, GVF Tauret, GVF Ptah, GVB Amun, GVB Osiris, GVB Sekhmet, GVB Bakha
Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SF Aeshma, SF Astaroth, SF Mara, SB Shaitan, SB Nephilim, SB Seraphim, SB Nahema, SB Taurvi

You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and Ranks. Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.

Q: How come I didn't get a medal on this level? Most likely there is no medal for you to get on that level. If the level is listed on this guide and you didn't get it, then you probably missed a part of the instructions that were needed to acquire the medal. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.

The Medal Box

There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.

The fully unlocked FreeSpace 2 Medal Box
Fs2 medals full.png


Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.

The 4 levels of a medal, from 1 copy to 4+ copies
Fs1 galacticservice levels.png

The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.

BADGE KILLS IMAGE
Ace 60 Fighter/Bomber kills Fs2 ace.png
Double Ace 150 Fighter/Bomber kills Fs2 doubleace.png
Triple Ace 350 Fighter/Bomber kills Fs2 tripleace.png

Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the "Rank" variable which can be directly added to and subtracted from, and the "Score" value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Finally, rank can be added and subtracted directly using the grant-promotion variable in FRED. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the Points and Score system section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.

RANK POINTS IMAGE
Ensign 0-3999 Fs2 ensign.png
Lt. Junior Grade 4000-9999 Fs2 ltjrgrade.png
Lieutenant 10000-21999 Fs2 lieutenant.png
Lt. Commander 22000-49999 Fs2 ltcommander.png
Commander 50000-149999 Fs2 commander.png
Captain 150000-399999 Fs2 captain.png
Commodore 400000-1999999 Fs2 commodore.png
Rear Admiral 2000000-4999999 Fs2 rearadmiral.png
Vice Admiral 5000000-8999999 Fs2 viceadmiral.png
Admiral 9000000+ Fs2 admiral.png

Other Useful Information

You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.

Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.

The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.

The Four Glitches

There are four useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note.

  • The Infinite Weapons Glitch: If, on any level, you enter cheat mode (type www.freespace2.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace 2 or until you disable the code.
  • The Reason for Treason Glitch: You can go traitor and pass most levels that do not have a debriefing, and when you do you can destroy friendly ships without failing the mission. In order to earn points instead of losing them for friendly kills, you must destroy them only after they turn hostile to you. Use a weak weapon to fire on a ship until you turn, then you can finish off all former allies without a score penalty. The exception is Tenderizer because the mission is coded so that the Galatea jumps out after you pass the primary objective, which isn’t possible as a traitor. Turning traitor will make it impossible to get points from objectives or medals. The following are missions where this glitch can occur:

Clash of the Titans II
Apocalypse

  • The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
Terran: GTSC Faustus, GTD Orion, GTI Arcadia, NTF Boadicea, GTD Hecate, GTVA Colossus, NTF Iceni, GTD Hades
Vasudan: GVD Typhon, GVD Hatshepsut
Shivan: SD Demon, SD Lucifer, SD Lucifer, SJ Sathanas


  • EMP Targeting: EMP waves, whether from the EMP missile or from a nebular storm, enables targeting of otherwise untargetable enemies. This means you can find and destroy untargetable objects if they aren't invincible and if they aren’t jumping into an open subspace rift. Scrambled enemies, however, do not count in your kills regardless of if you can target them or not. Note that the object that you end up targeting when affected by an EMP will be random.

Points and Score System

I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.

The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:

Very Easy :
Easy  :
Medium  :
Hard  :
Insane  :

0.2
0.4
0.7
1.0
1.2

This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.

Single Player Medals, Rank, and Kills

This section lists each level in chronological order, and lays out the medals, points, and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the FreeSpace 2 campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace 2 missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail. The following is a short list of all the medals you should have after completing the main FreeSpace campaign.

  • Allied Defense Citation - 1
  • Distinguished Flying Cross - 2
  • Epsilon Pegasi Liberation - 1
  • GTVA Legion Of Honor - 1
  • Imperial Order Of Vasuda - 1
  • Intelligence Cross - 1
  • Medal Of Valor - 1
  • Meritorious Unit Commendation - 1
  • NTF Campaign Victory Star - 1
  • Order of Galatea - 1
  • Pilot Wings - 1
  • SOC Service Medallion - 1
  • SOC Unit Crest - 2

For other strategies see the following links:

HLP FreeSpace 2 Campaign Walkthrough

FS2 Speedrun

Training 1

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training 2

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training 3

Medal: Pilot Wings
Pilot Wings Adv. Pilot Wings
Complete Basic Training 3.

Strategy: On this one you get a medal for beating the level so don't skip this mission. Press "Shift+." and "Shift+," to speed up and slow down time, because other than the medal, you don't retain any stats.

Surrender, Belisarius!

Total Potential Score Reward 520 points
Total Potential Score Penalty 1294 points
Total Kills 13 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
1 Primary Protect Iota until you are relieved of duty 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 12 10 points each 120
GTCv Deimos × 1 400 points each 400
Subtotal – Reward (if killed by player) 520

Friendly Ships

Description Notes Points
Iota 1 10 points -10
Alpha 2 12 points -24
Epsilon 1,2, Zeta 1-4, Theta 1-4 14 points each -140
Zeta 2 20 points -20
Iota 2 100 points each -100
Psamtik 1000 points each -1000
Total Penalty (if killed by player) -1294

The Place of Chariots

Total Potential Score Reward 229 points
Total Potential Score Penalty 84 points
Total Kills 30 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
3 Primary Destroy all NTF fighters 0
Destroy rebel installation 0
Destroy NTF reinforcements 0
1 Secondary Destroy all freighters and sentry guns 0
1 Bonus Destroy all cargo 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TC 2 × 6 0 points 0
TAC 1 × 5 5 points 25
GTSG Alastor × 4 6 points 24
GTF Loki × 12 10 points 120
GTFR Triton × 1, GTFR Poseidon × 2 20 points 60
Subtotal – Reward (if killed by player) 229

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1-3, Delta 1,2 10 points each -70
Total Penalty (if killed by player) -70

Strategy: There is a unique installation here: the NTF Boadicea, but destroying it is only possible using `+k with cheats and you won’t pass the mission if you do that. If you destroy it before it opens a subspace rift you will be unable to pass the mission since command will never order you to jump out, and its HP is locked at 1% HP if you try to destroy it by conventional means.

The Romans Blunder

Total Potential Score Reward 770 points
Total Potential Score Penalty 1087 points
Total Kills 20 kills
Fighter/Bomber Kills 13 kills

Objectives

Category Description Points
2 Primary Destroy the NTF Iceni 0
Destroy NTF freighters 0
3 Secondary Destroy the Glorious 0
Destroy the Impervious 0
Destroy NTF fighters 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TC 2 × 1, TC-TRI × 1 0 points 0
GTF Loki × 13 10 points each 130
GTFR Triton × 1, GTFR Poseidon × 1 20 points each 40
GTC Fenris × 1, GTC Leviathan × 1 100 points each 200
NTF Iceni × 1 400 points 400
Subtotal – Reward (if killed by player) 770

Friendly Ships

Description Notes Points
TAC 1 47 5 points each -5
Delta 1-4 8 points -32
Alpha 2,3, Beta 1-3 10 points each -50
Psamtik × 1 1000 points -1000
Total Penalty (if killed by player) -1087

Strategy: To get the Iceni kill, switch your primaries to a very strong weapon like the BFRed beams and kill it after it has opened a subspace rift. Killing it before the rift opens will prevent the mission from advancing which means there is no way to succeed. This is the only level where the TC-TRI kill is normally available, though you can also get one using an exploit on the last level.

Training 4

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

Training 5

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

A Lion at the Door

Medal: Allied Defense Citation
Allied Defense Citation
Ensure the Carthage and the Dashor survive.
Total Potential Score Reward 662 points
Total Potential Score Penalty 2528 points
Total Kills 35 kills
Fighter/Bomber Kills 22 kills

Objectives

Category Description Points
2 Primary Neutralize all hostiles 0
Protect the Carthage 0
1 Secondary Protect the Dashor 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SC 5 × 4, SAC 2 × 3 0 points 0
ST Azrael × 1, SFr Mephisto × 1 10 points each 20
SF Mara × 9, SF Astaroth × 10 12 points each 228
SB Seraphim × 3 18 points each 54
SFr Asmodeus × 1, SFr Dis × 1 30 points each 60
SC Rakshasa × 1, SC Cain × 1 150 points each 300
Subtotal – Reward (if killed by player) 662

Friendly Ships

Description Notes Points
Beta 1-3, Epsilon 3 10 points each -40
Alpha 2,3, Delta 1-3 12 points each -60
Epsilon 1,2 14 points each -28
Dashor 400 points each -400
Subspace Portal, Carthage 1000 points each -2000
Total Penalty (if killed by player) -4528

Strategy: This is the only mission with these kills: SC 5, SAC 2, SFr Dis.

Mystery of the Trinity

Total Potential Score Reward 846 points
Total Potential Score Penalty 1142 points
Total Kills 59 kills
Fighter/Bomber Kills 58 kills

Objectives

Category Description Points
3 Primary Patrol nebula with Zeta wing 0
Protect the Trinity 0
Protect the Discovery 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 16, SF Dragon × 42 12 points each 696
GTC Fenris × 1 150 points 150
Subtotal – Reward (if killed by player) 846

Friendly Ships

Description Notes Points
Discovery 10 points -10
Alpha 2,3, Zeta 1-3, Kappa 1-3, Iota 1-3 12 points each -132
Aquitaine worth 1000 points. 1000 points -1000
Total Penalty (if killed by player) -1142

Strategy: Attack the NTC Trinity until its health is less than half percent when it's purple and you'll get its kill.

The Great Hunt

Total Potential Score Reward 5676 points
Total Potential Score Penalty 860 points
Total Kills 25 kills
Fighter/Bomber Kills 22 kills

Objectives

Category Description Points
1 Primary Protect Actium and Lysander 0
2 Secondary Destroy Asuras 0
Destroy Iblis 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 3, SF Astaroth × 8, SF Mara × 9 12 points each 240
SB Seraphim × 2 18 points each 36
SC Cain × 1, SC Rakshasa × 1 200 points each 400
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5676

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1-3 12 points each -60
Actium, Lysander 400 points each -800
Total Penalty (if killed by player) -860

Strategy: Killing the SD Ravana is supposed to be impossible here so you will most likely need to use cheats if you want the points.

Slaying Ravana

Total Potential Score Reward 5258 points
Total Potential Score Penalty 1168 points
Total Kills 22 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
1 Primary Destroy Ravana 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 6, SF Manticore × 7, SF Basilisk × 6 (not Leo Wing) 12 points each 228
SF Basilisk × 2 "Leo" 25 points each 30
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5258

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Epsilon 1-3 14 points each -42
Somtus 90 points -90
Heisenberg 200 points -200
Khenmu, Yakiba 400 points each -800
Total Penalty (if killed by player) -1168

Training 6

Strategy: No stats kept! To skip this mission click "Skip Training" in the upper right corner of the screen.

The Sixth Wonder

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Pass the mission
Total Potential Score Reward 840 points
Total Potential Score Penalty 11164 points
Total Kills 20 kills
Fighter/Bomber Kills 18 kills

Objectives

Category Description Points
1 Primary Protect Enif Station 0
1 Secondary Protect Transports 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 3, GTF Hercules × 3 10 points each 60
GTB Zeus × 12 15 points each 180
GTC Leviathan × 1 200 points 200
GTCv Deimos × 1 400 points 400
Subtotal – Reward (if killed by player) 840

Friendly Ships

Description Notes Points
Pod 01-06, Mannheim 10 points each -70
Alpha 2,3, Beta 1-3 12 points each -60
Epsilon 1 14 points -14
Calypso 20 points -20
Enif Station 1000 points -1000
Colossus 10000 points -10000
Total Penalty (if killed by player) -11164

Strategy: This is one of two missions with a GTB Zeus bomber kill.

Into the Maelstrom

Total Potential Score Reward 552 points
Total Potential Score Penalty 10661 points
Total Kills 33 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
2 Primary Protect the Parracombe, Jooyun, and Avila 0
Destroy NTF freighters 0
2 Secondary Destroy all enemy fighters 0
Destroy all enemy bombers 0
1 Bonus Destroy all sentry guns 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTSG Alastor × 11 5 points each 55
GTF Hercules × 12 12 points each 144
GTB Medusa × 9 17 points each 153
GTC Fenris × 1 200 points 200
Subtotal – Reward (if killed by player) 552

Friendly Ships

Description Notes Points
TAC 1 63 5 points -5
Alpha 2-4, Theta 1-3 worth, Hauler 1,2 10 points each -80
Kappa 1-4 14 points each -56
Parracombe 20 points -20
Jooyun, Avila 50 points each -100
Parapet 400 points -400
Colossus 10000 points -10000
Total Penalty (if killed by player) -10661

Strategy: Just protect the four escort ships. Make sure to take out the front beam cannon of the GTC Fenris cruiser.

Feint! Parry! Riposte!

Medal: Epsilon Pegasi Liberation
Epsilon Pegasi Liberation
Succeed in all objectives.
Total Potential Score Reward 1060 points
Total Potential Score Penalty 10160 points
Total Kills 27 kills
Fighter/Bomber Kills 24 kills

Objectives

Category Description Points
2 Primary Destroy the cruisers' fighter escort 0
Help destroy Koth's battle group 0
1 Secondary Defend The Rampart 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 8, GTF Hercules × 12 10 points each 200
GTB Medusa × 4 15 points each 60
GTC Fenris × 2 200 points each 400
GTD Orion × 1 400 points 400
Subtotal – Reward (if killed by player) 1060

Friendly Ships

Description Notes Points
Alpha 2-4, Epsilon 1-3 10 points each -60
Rampart 100 points -100
Colossus 10000 points -10000
Total Penalty (if killed by player) -10160

Rebels & Renegades

Medal: SOC Unit Crest
SOC Unit Crest
Pass the mission
Total Potential Score Reward 2096 points
Total Potential Score Penalty 1160 points
Total Kills 22 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Escort the Iceni to the Regulus jump node 0
2 Secondary Scan the Iceni 0
Protect the Hinton 0
1 Bonus Scan the Hinton 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GVB Sekhmet × 4 14 points each 56
GVF Tauret × 13, GVB Bakha × 3 15 points each 240
GVC Mentu × 1, GVCv Sobek × 1 400 points each 800
Subtotal – Reward (if killed by player) 1096

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, Delta 1-4 10 points each -110
Hinton 50 points -50
Iceni 1000 points -1000
Total Penalty (if killed by player) -1160

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: GVB Sekhmet, GVF Tauret (legitimately, there is another chance later using an exploit), GVB Bakha, GVC Mentu, GVCv Sobek.

Love the Treason...

Total Potential Score Reward 1600 points
Total Potential Score Penalty 1770 points
Total Kills 20 kills
Fighter/Bomber Kills 26 kills

Objectives

Category Description Points
2 Primary Escort the Sunder 0
Protect the Hamako 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 13, GTF Hercules Mark II × 22 (excluding Aquarius 1) 10 points each 350
GTS Hygeia × 1 50 points 50
GTC Aeolus × 2, GTF Hercules Mark II "Aquarius 1" 400 points each 1200
Subtotal – Reward (if killed by player) 1600

Friendly Ships

Description Notes Points
Alpha 3, Skull Alpha 1-4, Beta 1,2,4, Skull Beta 1-4, Gamma 1,3, Skull Gamma 1-4, Delta 1-4, Skull Delta 1-4, Epsilon 1,3,4, Theta 3, Zeta 1,4, Kappa 1-3, Sunder, Sunder Decoy, GTEP Hermes, Iota 1-3, Lambda 1-6 10 points each -470
NTF Centaur, GTA Hamako 50 points each -50
NTC Mylae, GTCv Naxos, NTCv Sevrin 400 points each -1200
Total Penalty (if killed by player) -1770

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: GTF Hercules Mark II, GTS Hygeia (legitimately, there is another chance later using an exploit). There are several traitors in this mission, or rather you are the traitor and they turn enemy on you. These kills have been included in both friendly and hostile categories. Make sure you only damage hostiles or you might be penalized points.

...But Hate the Traitor

Medal: Intelligence Cross
Intelligence Cross
Survive.
Total Potential Score Reward 613 points
Total Potential Score Penalty 380 points
Total Kills 33 kills
Fighter/Bomber Kills 21 kills

Objectives

Category Description Points
1 Primary Destroy targets of opportunity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
TTC 1 × 6, TAC 1 × 4 5 points each 50
GTSG Alastor × 13 6 points each 78
GTF Myrmidon × 8, GTT Elysium × 1 10 points each 90
GTC Aeolus × 1 400 points 400
Subtotal – Reward (if killed by player) 618

Friendly Ships

Description Notes Points
Alpha 2,3, 3 waves of Skull Alpha 1-4, Beta 1-3, 3 waves of Skull Beta 1-3, 3 waves of Skull Gamma 1-4 worth 10 points each. 10 points each -380
Total Penalty (if killed by player) -380

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: TTC 1, GTF Myrmidon, GTT Elysium. You pass this mission no matter what as long as you survive, and you get the Intelligence Cross no matter what. This happens even if you destroy the transport or fire upon allies, though the debriefing makes it sound like you fail if you kill the transport. Do anything you feel like here.

Battle of the Wilderness

Total Potential Score Reward 486 points
Total Potential Score Penalty 608 points
Total Kills 26 kills
Fighter/Bomber Kills 25 kills

Objectives

Category Description Points
2 Primary Escort the Vauban to the Warspite 0
Escort the Erinpura to the Warspite 0
1 Secondary Protect the Lucidity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 8, SF Mara × 8, SF Basilisk × 3 12 points each 228
SB Nephilim × 6 18 points each 108
SC Cain × 1 150 points 150
Subtotal – Reward (if killed by player) 486

Friendly Ships

Description Notes Points
TC 27,28 0 points 0
Alpha 2-4, Beta 1-4 12 points each -84
Zeta 1,2 17 points each -34
Erinpura, Vauban 20 points each -40
Lucidity 50 points -50
Warspite 400 points -400
Total Penalty (if killed by player) -608

A Game of TAG

Total Potential Score Reward 367 points
Total Potential Score Penalty 542 points
Total Kills 23 kills
Fighter/Bomber Kills 23 kills

Objectives

Category Description Points
4 Primary Test the TAG missile system 0
Destroy all Shivan fighters 0
Protect the Warspite 0
Protect the Lucidity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 4, SF Manticore × 4, SB Taurvi × 8 12 points each 192
SF Mara × 5, SF Aeshma × 2 25 points each 175
Subtotal – Reward (if killed by player) 367

Friendly Ships

Description Notes Points
Scout 1,3, Iota 1-5, Kappa 3 10 points each -80
Alpha 2 12 points each -12
Lucidity 50 points -50
Warspite 400 points -400
Total Penalty (if killed by player) -542

Strategy: You don’t need to actually use the TAG missiles or let the cruiser destroy the enemies, you can kill any enemies you want here yourself.

Proving Grounds

Medal: Order of Galatea
Order of Galatea
Keep the Aquitaine above 50% health.
Total Potential Score Reward 720 points
Total Potential Score Penalty 1084 points
Total Kills 24 kills
Fighter/Bomber Kills 23 kills

Objectives

Category Description Points
2 Primary Escort the Aquitaine to the jump node 0
Test the Pegasus stealth fighter 0
3 Secondary Destroy the Tiamat 0
Destroy Shivan fighters and bombers 0
Protect the Oberon for 2 minutes 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Pegasus × 2 10 points each 20
SF Mara × 4, SF Astaroth × 4, SF Basilisk × 5 12 points each 156
SB Nahema × 4, SB Nephilim × 4 18 points each 144
SCv Moloch × 1 400 points each 400
Subtotal – Reward (if killed by player) 720

Friendly Ships

Description Notes Points
Oberon 0 points 0
Delta 1-3, Epsilon 1-3 10 points each -60
Alpha 2-3 12 points each -24
Aquitaine 1000 points each -1000
Total Penalty (if killed by player) -1084

Strategy: Only Level with GTF Pegasus Fighter Kill. At the beginning of the mission remove their invincibility using the `+shift+i cheat code. Only kill 2 at most or the events in the level won't unfold.

The King's Gambit

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Destroy the Uhuru, Pax, Liberty, Undaunted, Inspiration, and Perseverance.
Total Potential Score Reward 2874 points
Total Potential Score Penalty 2293 points
Total Kills 13 kills
Fighter/Bomber Kills 6 kills

Objectives

Category Description Points
1 Primary Intercept and destroy all NTF warships 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTT Argo × 1, GTF Hercules × 2, GTF Loki × 2 10 points each 50
GTF Ulysses × 2 12 points 24
GTC Leviathan × 1 200 points each 200
GTCv Deimos × 3, GTC Aeolus × 1 400 points each 1600
GTD Orion × 1 1000 points 1000
Subtotal – Reward (if killed by player) 2874

Friendly Ships

Description Notes Points
Alastor 01-08 6 points each -48
Epsilon 1-4, Beta 1-3 10 points each -70
Alpha 2-4 12 points each -36
Iota 1-2 14 points each -28
Gamma 1-4, Delta 1-4, Mjolnir 01-05 17 points each -221
Unut 90 points each -90
York, Warwick 400 points each -800
Hedetet 1000 points each -1000
Total Penalty (if killed by player) -2293

The Sicilian Defense

Total Potential Score Reward 2294 points
Total Potential Score Penalty 1028 points
Total Kills 32 kills
Fighter/Bomber Kills 27 kills

Objectives

Category Description Points
2 Primary Destroy rebel warships 0
Destroy the NTF Iceni 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTT Argo × 1, GTF Hercules × 4, GTF Loki × 16 10 points each 210
GTF Ulysses × 7 12 points each 84
GTC Leviathan × 1 200 points 200
GTCv Deimos × 1, GTC Aeolus × 1 400 points each 800
GTD Orion × 1 1000 points 1000
Subtotal – Reward (if killed by player) 2294

Friendly Ships

Description Notes Points
Delta 1-3 10 points each -30
Sigma 1-3, Kappa 1-3, Alpha 2-4, Beta 1-4 12 points each -156
Epsilon 1-3 14 points each -42
Diomedes, Hyksos 400 points each -800
Total Penalty (if killed by player) -1028

Endgame

Medal: NTF Campaign Victory Star
NTF Campaign Victory Star
Ensure the Fortune and Monitor survive until the Iceni jumps.
Total Potential Score Reward 1250
Total Potential Score Penalty 11530 points
Total Kills 39 kills
Fighter/Bomber Kills 37 kills

Objectives

Category Description Points
1 Primary Defend the Knossos device 0
1 Secondary Intercept and destroy the Iceni 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Hercules × 9, GTF Loki × 4 10 points each 130
GTF Ulysses × 16 12 points each 192
GTB Zeus × 4 15 points each 60
GTB Medusa × 4 17 points each 68
GTC Aeolus × 1, GTCv Deimos × 1 400 points each 800
Subtotal – Reward (if killed by player) 1250

Friendly Ships

Description Notes Points
Alpha 2-4 10 points each -30
Fortune 100 points -100
Monitor 400 points -400
Knossos 1000 points -1000
Colossus 10000 points -10000
Total Penalty (if killed by player) -11530

Strategy: This is one of two missions with a GTB Zeus bomber kill. The only way to kill the Iceni is to use the `+k cheat which will softlock the mission, so just ignore it.

The Fog of War

Total Potential Score Reward 10684 points
Total Potential Score Penalty 576 points
Total Kills 40 kills
Fighter/Bomber Kills 27 kills

Objectives

Category Description Points
1 Primary Destroy all Shivan gas miners 0
1 Secondary Destroy all Shivan sentry guns 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SSG Belial × 6 5 points each 30
SF Mara × 13, SF Manticore × 7 12 points each 240
SB Nahema × 3 18 points each 54
SF Astaroth × 4 25 points each 60
SSG Rahu × 6 50 points 300
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 10684

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4 10 points each -70
Gamma 1-4 14 points each -56
Junit 50 points -50
Tatenen 400 points -400
Total Penalty (if killed by player) -576

Strategy: This is the only level with the following kills: SSG Belial, SSG Rahu (gas miner, not sentry gun). The Tatenen will always die, just make sure it gets killed by the Sathanas. It's possible to kill the Sathanas with cheats by using strong weapons (BFRed) to get it down to 70% then using the `+k cheat to finish it off. Don’t kill it before it kills the Tatenen.

A Monster in the Mist

Medal: Medal Of Valor
Medal Of Valor
Don’t let the Maahes get destroyed and complete the primary objective.
Total Potential Score Reward 10285 points
Total Potential Score Penalty 470 points
Total Kills 20 kills
Fighter/Bomber Kills 19 kills

Objectives

Category Description Points
1 Primary Scan nav, comm, weapons, and sensors 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 4, SF Mara × 4, SF Astaroth × 5 12 points each 156
SB Nahema × 3 18 points each 54
SF Dragon × 3 25 points each 75
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 10285

Friendly Ships

Description Notes Points
Delta 1-5 14 points each -70
Maahes 400 points each -400
Total Penalty (if killed by player) -470

Strategy: Scan all the systems then destroy the Sathanas. You can use cheats to aid in this if you want the Sathanas kill, otherwise it will depart. You can destroy its engines to prevent this, but it has 6 of them and they have a lot of HP. You basically need to use BFRed to destroy the engines before the Sathanas can jump out. Doing so allows you to kill the fighters at your leisure. FSOpen Media VPs includes an edited mission with an extra bonus objective for killing a turret, but it’s not in the retail version nor does it do anything extra.

Speaking in Tongues

Total Potential Score Reward 905 points
Total Potential Score Penalty 628 points
Total Kills 18 kills
Fighter/Bomber Kills 15 kills

Objectives

Category Description Points
1 Primary Destroy all Shivan warships 0
1 Secondary Protect the Thutmose 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Astaroth × 7 10 points each 70
SF Mara × 5 12 points each 60
SF Dragon × 3 25 points each 75
SC Cain × 1, SC Rakshasa × 1 150 points each 300
SCv Moloch × 1 400 points 400
Subtotal – Reward (if killed by player) 905

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Beta 1-4 14 points each -56
Delta 1-4, Sigma 1-4 17 points each -136
Thutmose 400 points -400
Total Penalty (if killed by player) -628

Strategy: The only way to kill the Iceni is to use the `+k cheat which will softlock the mission, so just ignore it.

A Flaming Sword

Total Potential Score Reward 11572 points
Total Potential Score Penalty 217 points
Total Kills 38 kills
Fighter/Bomber Kills 36 kills

Objectives

Category Description Points
1 Primary Monitor the Knossos demolition arrives 0
4 Secondary Engage and destroy all hostile targets 0
Keep Shivans away from meson bomb 0
Keep Shivans away from 2nd meson deployment 0
Protect the Renenet 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Astaroth × 8 10 points each 80
SF Mara × 16 12 points each 192
SF Dragon × 12 25 points each 300
Knossos × 1 1000 points 1000
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 11572

Friendly Ships

Description Notes Points
Meson 1-3 worth 3 points each 3 points each -9
Theta 1-4 worth 8 points each. 8 points each -32
Lambda 1-3, Epsilon 1-3 worth 10 points each. 10 points each -60
Alpha 2-4 worth 12 points each. 12 points -36
Renenet worth 80 points. 80 points -80
Total Penalty (if killed by player) -217

Strategy: You should destroy the Sathanas for its kill. You can EMP Target the Knossos to make it vulnerable to attack, then do 30% damage for its kill. The EMP target bug doesn’t work in FSOpen versions of the game, but in FSOpen the Knossos isn’t invulnerable.

Bearbaiting

Total Potential Score Reward 5292
Total Potential Score Penalty 2204 points
Total Kills 21 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
5 Primary Neutralize Sathanas forward beam cannon 1 0
Neutralize Sathanas forward beam cannon 2 0
Neutralize Sathanas forward beam cannon 3 0
Neutralize Sathanas forward beam cannon 4 0
Destroy the Beleth 0
4 Secondary Destroy Sathanas forward flak batteries 0
Destroy Beleth primary beam turret 1 0
Destroy Beleth primary beam turret 2 0
Destroy Beleth primary beam turret 2 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 8, SF Aeshma × 8 12 points each 192
SF Basilisk × 4 25 points each 100
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5292

Friendly Ships

Description Notes Points
Alpha 2-4, Gamma 1-4, Epsilon 1-4 8 points each -88
Beta 1-4 14 points each -56
Delta 1-4 15 points each -60
Phoenicia, Thebes 1000 points each -2000
Total Penalty (if killed by player) -2204

Strategy: This is the only mission with a SD Demon kill. Make sure to destroy all beam turrets of the capitol ships (or at least the Sathanas, the Beleth should be destroyed) before they jump or are destroyed, and destroy the flak cannons and rear beam cannon of the Sathanas. Destroy the Beleth. The duplicate objective "Destroy Beleth primary beam turret 2" actually refers to beam turret 3, the typo is in the game not the guide. The Sathanas can’t be destroyed in this mission without softlocking it, so just do your best to survive while it leaves.

Running the Gauntlet

Medal: Nebula Campaign Victory Star
Nebula Campaign Victory Star
Destroy the Sathanas.
Total Potential Score Reward 10096 points
Total Potential Score Penalty 10030 points
Total Kills 9 kills
Fighter/Bomber Kills 8 kills

Objectives

Category Description Points
5 Primary Destroy Sathanas forward beam cannon 1 0
Destroy Sathanas forward beam cannon 2 0
Destroy Sathanas forward beam cannon 3 0
Destroy Sathanas forward beam cannon 4 0
Help the Colossus neutralize the Sathanas 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 8 12 points each 96
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 10096

Friendly Ships

Description Notes Points
Alpha 2-4 10 points each -30
Colossus 10000 points -10000
Total Penalty (if killed by player) -10030

Strategy: Kill the Sathanas and make sure the Colossus survives.

Return to Babel

Total Potential Score Reward 808 points
Total Potential Score Penalty 483 points
Total Kills 40 kills
Fighter/Bomber Kills 37 kills

Objectives

Category Description Points
1 Primary Capture the Iceni and the ETAK technology 0
2 Secondary Destroy the Sammael 0
Destroy the Azmedaj 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
ST Azrael × 1 10 points each 10
SF Mara × 11, SF Basilisk × 6, SF Astaroth × 11 12 points each 336
SB Nephilim × 3, SB Nahema × 3, SB Seraphim × 3 18 points each 162
SC Cain × 1, SC Rakshasa × 1 150 points 300
Subtotal – Reward (if killed by player) 808

Friendly Ships

Description Notes Points
Beta 1-4 8 points each -32
Alpha 2-4 12 points each -36
Qeb 15 points each -15
Iceni 400 points each -400
Total Penalty (if killed by player) -483

Strategy: Protect the Iceni and the Qeb. Destroy the two cruisers. The Azrael departs within the first few seconds of the mission start, you can go directly for it to kill it though.

Straight, No Chaser

Total Potential Score Reward 11785 points
Total Potential Score Penalty 1148 points
Total Kills 37 kills
Fighter/Bomber Kills 33 kills

Objectives

Category Description Points
2 Primary Intercept and capture Azrael transport 0
Secure the area 0
2 Secondary Destroy the Dahaka 0
Destroy the Sephiroth 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Mara × 14, SF Astaroth × 11, SF Manticore × 5 12 points each 360
SF Dragon × 3 25 points each 75
SC Cain × 1 150 points 150
SC Rakshasa × 1 200 points 200
Knossos × 1 1000 points 1000
SJ Sathanas × 1 10000 points 10000
Subtotal – Reward (if killed by player) 11785

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Delta 1-4, Beta 1-4 14 points each -112
Psamtik 1000 points -1000
Total Penalty (if killed by player) -1148

Strategy: The Psamtik can’t be saved so don’t waste energy protecting it. You can destroy the Sathanas on this mission, it will stay in the area. You can EMP Target the Knossos to make it vulnerable to attack, then do 30% damage for its kill. The EMP target bug doesn’t work in FSOpen versions of the game and this time the Knossos is invulnerable and doesn’t die by other means.

Argonautica

Medal: Imperial Order Of Vasuda
Imperial Order Of Vasuda
Aquitaine must depart.
Total Potential Score Reward 1480 points
Total Potential Score Penalty 1634 points
Total Kills 68 kills
Fighter/Bomber Kills 67 kills

Objectives

Category Description Points
2 Primary Defend the Aquitaine until it safely departs the nebula 0
Protect the Argo transport 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Astaroth × 8, SF Basilisk × 3, SF Mara × 10 12 points each 252
SB Nahema × 33, SB Taurvi × 9, SB Nephilim × 4 18 points each 828
SCv Moloch × 1 400 points 400
Subtotal – Reward (if killed by player) 1480

Friendly Ships

Description Notes Points
Hermes 01-08, Delta 1-3, Epsilon 1-3, Argo 10 points each -150
Alpha 2-4, Beta 1-4 12 points each -84
Agrippa 400 points -400
Aquitaine 1000 points -1000
Total Penalty (if killed by player) -1634

Strategy: Protect the Aquitaine. The other VIP ships including its pods, the Argo, and the Agrippa can all die without any penalty other than passing/failing the optional second objective.

As Lightning Fall

Medal: SOC Unit Crest
SOC Unit Crest
Complete Primary objective.
Total Potential Score Reward 1422 points
Total Potential Score Penalty 80 points
Total Kills 115 kills
Fighter/Bomber Kills 115 kills

Objectives

Category Description Points
1 Primary Rescue Lt. Commander Snipes 0
1 Secondary Locate and recover the Grall 0
Subtotal – Mission Objectives 3000

Hostile Ships

Description Notes Points
GTF Hercules × 3 10 points each 30
SF Aeshma × 20, SF Basilisk × 30, SF Mara × 54 12 points each 1248
SB Nahema × 8 18 points each 144
Subtotal – Reward (if killed by player) 1422

Friendly Ships

Description Notes Points
Alpha 2-4, NTT Grall, GTT Lambda 1, Iota 4, Zeta 1,2 10 points each -80
Total Penalty (if killed by player) -80

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. EMP storm makes targeting futile. Ensure NTT Grall and Lambda 1 survive. You can kill the hercs if you don’t approach the NTT Grall close enough to change its alignment. The large number of Maras only appear if Lambda 1 has been called and Lambda 1 isn’t within 2000 meters of the NTT Grall. Lambda 1 will only dock with the NTT Grall when its within 2100 meters of the NTT Grall. To kill all the Maras and be able to jump you’ll want to find the NTT Grall, kill all enemies, go 3000+ meters away from the NTT Grall, call Lambda 1 in, kill all the Maras , then use the Morningstar to knock Lambda 1 within 2100 meters of the NTT Grall.

Into the Lions Den

Medal: SOC Service Medallion
SOC Service Medallion
Destroy SC 1, SC 2, and SC 3.
Total Potential Score Reward 81168 points
Total Potential Score Penalty 36 points
Total Kills 158 kills
Fighter/Bomber Kills 143 kills

Objectives

Category Description Points
1 Primary Reconnoiter Knossos 2 sector 0
1 Secondary Destroy Shivan Device 0
1 Bonus Destroy Shivan Devices 0
Subtotal – Mission Objectives 3000

Hostile Ships

Description Notes Points
Shivan Comm Node "SC 1" 0 points 0
SF Astaroth × 16, SF Aeshma × 39, SF Basilisk × 16 12 points each 852
SB Nahema × 12 18 points each 216
SF Dragon × 60 25 points each 1500
SC Rakshasa × 3 "17, 19, 45" 200 points each 600
Shivan Comm Node × 2 "SC 2, SC 3", Knossos × 1 1000 points each 3000
SD Ravana × 1 5000 points 5000
SJD Sathanas × 7 "3,4,5,6,7,8,9" 10000 points each 70000
Subtotal – Reward (if killed by player) 81168

Friendly Ships

Description Notes Points
Alpha 2-4 12 points each -36
Total Penalty (if killed by player) -36

Strategy: This is an SOC mission. All SOC missions are optional, but I HIGHLY recommend you don’t skip these. They are all good missions. You can’t turn traitor on this mission even if firing on friendlies. This is the only mission with the following kills: Shivan Comm Node, Knossos (consistently across FS2 and FSOpen), SJD Sathanas (not available in FSOpen). You can’t turn traitor on this mission even if firing on friendlies. Your wingmen are invulnerable. Despite what the mission tells you, you have an infinite amount of time for the level. When you are ready to depart you need to go to the jump node or you can’t jump out. On the comm nodes if you destroy the crystal subsystem they will self destruct and you’ll get the kill. For the far out targets even the beam weapons have a limited range, you’ll need to get within 50km of targets to destroy them, possibly less. The SD Ravana will appear around 10 minutes and will be close to the node, so you’ll want to be within about 10km of the node until then. You can speed up game time by a lot to get out to the Knossos and the SJD Sathanas ships in a reasonable amount of time. The Knossos has to be finished off with the `+k cheat after being damaged to around 31%, it’s no longer solid. In FSOpen’s FreeSpace Upgrade MediaVPs they made an unfortunate change and replaced the little SJD Sathanas ships with empty space, meaning you’re going to miss out on the unique SJD Sathanas kills and 84,000 points. Honestly this is worth manually editing your pilot data to add back in.

Exodus

Medal: Meritorious Unit Commendation
Meritorious Unit Commendation
Complete all 4 objectives.
Total Potential Score Reward 5916 points
Total Potential Score Penalty 530 points
Total Kills 36 kills
Fighter/Bomber Kills 34 kills

Objectives

Category Description Points
2 Primary Escort Lambda 1 and Lambda 2 to the Epsilon Pegasi node 0
Protect the medical ship Vesalius 0
2 Secondary Destroy all hostile targets 0
Protect the cargo ship Sulla 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 8, SF Mara × 6, SF Basilisk × 2 12 points each 192
SB Nahema × 13, SB Seraphim × 5 18 points each 324
SC Cain × 1 400 points 400
SCv Moloch × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5916

Friendly Ships

Description Notes Points
Vesalius, Sulla, Alpha 2-3, Lambda 1,2, Theta 1-4 10 points each -100
Epsilon 1,2 15 points each -30
Nebtuu 400 points -400
Total Penalty (if killed by player) -610

Strategy: The Nebtuu must die for this level to act normally.

Dunkerque

Medal: GTVA Legion Of Honor
GTVA Legion Of Honor
While keeping Lambda 2 alive, make sure Lambda 1 and the Messana dock, and make sure the Messana departs safely.
Total Potential Score Reward 5912 points
Total Potential Score Penalty 2200 points
Total Kills 61 kills
Fighter/Bomber Kills 60 kills

Objectives

Category Description Points
1 Primary Provide fighter cover for the evacuation of 3rd Fleet HQ 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 10, SF Mara × 10, SF Basilisk × 8 12 points each 336
SB Nahema × 26, SB Nephilim × 3, SB Seraphim × 3 18 points each 576
SD Ravana × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5912

Friendly Ships

Description Notes Points
Delta 1-4, Alpha 2-4, Lambda 1,2 10 points each -90
Epsilon 1,2 worth 15 points each. 15 points each -60
Galen 100 points -100
Messana, 3rd Fleet HQ 1000 points each -2000
Total Penalty (if killed by player) -1250

Strategy: If you forego the medal you can get the SD Ravana kill by letting the Messana die and attacking the Nebiros when it jumps in. Not recommended though. The sun in this area is surrounded by Sathanas ships, there are some invulnerable and untargetable SJD Sathanas ships very far in that direction, past where your ship is allowed to go.

Their Finest Hour

Total Potential Score Reward 66144 points
Total Potential Score Penalty 11486 points
Total Kills 42 kills
Fighter/Bomber Kills 27 kills

Objectives

Category Description Points
1 Primary Neutralize all enemy fighters that enter the field of engagement 0
1 Secondary Destroy targets of opportunity 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 11, SF Mara × 16 12 points each 324
SFr Asmodeus × 2, SFr Mephisto × 2 30 points each 120
SC Cain × 2 150 points each 300
SC Lilith × 1, SC Rakshasa × 1 200 points each 400
SD Ravana × 1 5000 points 5000
SJ Sathanas × 1, SJD Sathanas × 5 10000 points each 60000
Subtotal – Reward (if killed by player)

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, Gamma 1-4, Kappa 1-4 10 points each -150
Delta 1-4, Iota 1-4 17 points each -136
Stalwart, Heket, Khepri 400 points each -1200
Colossus 10000 points -10000
Total Penalty (if killed by player) -11486

Strategy: You can kill any of the large ships here. The distant SJD Sathanas ships are invulnerable and untargetable unless you use the EMP Target glitch to remove their invulnerability and kill them. Again this can’t be done in FSOpen.

Clash of the Titans II

Total Potential Score Reward 1238 (3588 as traitor)
Total Potential Score Penalty 2350 points
Total Kills 73 kills (92 as traitor)
Fighter/Bomber Kills 73 kills (88 as traitor)

Objectives

Category Description Points
1 Primary Escort the Bastion to the Epsilon Pegasi node 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 12, SF Mara × 10 12 points each 264
SB Nephilim × 19, SB Seraphim × 12, SB Nahema × 12 18 points each 774
SF Dragon × 8 25 points each 200
Subtotal – Reward (if killed by player) 1238

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, Gamma 1-4, 4 GVF Tauret "Delta 1-4" 10 points each -150
GTC Aeolus × 3 "Malta, Ertanax, Templar" 400 points each -1200
GTD Orion#2(Bastion) × 1 "Bastion" 1000 points each -1000
Total Penalty (if killed by player) -2350

Strategy: Note to FS2 Retail players: There is a player file corruption bug where if you have too many different types of kills in your profile it will become corrupted. This was since fixed in FSOpen, so I highly recommend avoiding using exploits to get different kill types in FS2 retail and using FSOpen instead. This is the only mission with the following kills: GTF Erinyes (by outfitting wingmates in them), GTF Ares (by outfitting wingmates in them), GTD Orion#2(Bastion). You can only lose by losing the Bastion or dying in this level. You don’t jump out on this mission and can use the Reason for Treason glitch. Set up your friendly wing fighters to your specifications and destroy them in-mission. Beta 2 and 3 die automatically at the beginning. Erinyes and Ares class were the only ones I had available that I hadn't already had kills for. Before going traitor, call in a Nephthys support ship by using `+r on one of the Tauret vasudan fighters, kill it, and call a Hygeia by using `+r on some Alpha wing target. Alpha 2-4 can only be damaged down to 1%, finish them with the `+k cheat. Destroy everything else except the Bastion. This is the only mission you can get a GTD Orion#2(Bastion) class kill on: do large damage to it then use `+k to destroy the Bastion when you are “Downloading new orders” at 10:05 mission time. The Bastion appears as a regular Orion class destroyer under your kills if you are playing FSOpen. There are also SJD Sathanas ships in the distance on this level, but since the mission ends at 10:05 they are impossible to reach or destroy.

Apocalypse

Total Potential Score Reward 71342 points (73962 as traitor)
Total Potential Score Penalty 2620 points
Total Kills 67 kills (111 as traitor)
Fighter/Bomber Kills 58 kills (71 as traitor)

Objectives

Category Description Points
1 Primary Provide fighter cover for convoys evacuating Capella 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SB Nahema × 12 "Gemini wing" 12 points each 144
SB Nahema × 8 "Cancer wing", SB Nephilim × 12, SB Taurvi × 8, SB Seraphim × 8 18 points each 648
SF Dragon × 10 25 points each 250
SC Cain× 2 150 points each 300
SC Rakshasa × 1, SJD Sathanas × 6 10000 points each 70000
Subtotal – Reward (if killed by player) 71342

Friendly Ships

Description Notes Points
TC-TRI × 2 "TSC 2 60, TC-TRI 78, TSC 2, TSC 2 79" worth 0 points. 0 points -0
VAC 4 × 3 "VAC 4 30, VAC 4 61, VAC 4 80" 3 points each -9
Alpha 2-4, Beta 1-4, Gamma 1,2, PVFr Ma'at × 4 "Resheph, Nephthys, Sesmu, Duamutef", GTT Argo × 5 "Notus, Lambda 1-4" 10 points each -180
GVF Serapis × 4 "Theta 1-4" 14 points each -56
GVT Isis "Mihos" 15 points each -15
GVFr Satis × 3 "Har-Wer, Kebechet, Ennead", GTFR Poseidon × 1 "Sophron", GTFR Triton × 2 "Io, Miranda" 20 points each -120
GVG Anuket × 1 "Hez-Ur" 50 points each -50
GVC Mentu × 1 "Ptah-Nu" 90 points each -90
GTM Hippocrates × 3 "Sydenham, Boerhaave, Herophilus" 100 points each -300
GTC Leviathan × 1 "Zollner" 200 points each -200
GTSC Faustus "Darwin", GTC Aeolus × 2 "Malta, Sparta", GTCv Deimos × 1 "Lemnos" 400 points each -1600
Total Penalty (if killed by player) -2620

Strategy: Note to FS2 Retail players: There is a player file corruption bug where if you have too many different types of kills in your profile it will become corrupted. This was since fixed in FSOpen, so I highly recommend avoiding using exploits to get different kill types in FS2 retail and using FSOpen instead. One of two missions where you can kill the following: TC-TRI. This is the only mission with the following kills: TSC 2, VAC 4, PVFr Ma'at, GVF Serapis, GVT Isis, GVFr Satis, GVG Anuket, GVC Mentu, GTM Hippocrates, GTSC Faustus. You can only lose by dying in this level. You don’t jump out on this mission and can use the Reason for Treason glitch. Alpha, Beta, and Gamma wings are the same as the previous level, so if they are dead already they won’t be there in this level. The mission enters its end phase when Resheph and Sesmu have departed or been destroyed, Libra has arrived, and 11:50 has elapsed at which point a 60 second countdown will appear for the mission to end, regardless if you jump or not. The Resheph and Sesmu appear with the second convoy wave, which jumps in after the Thanatos is destroyed. There is a third convoy wave after these jump out that you can destroy as well. Use these facts to control the pacing of the mission. You can take the opportunity either after before destroying Thanatos or before letting the Sesmu/Resheph depart/die to travel out to the 6 SJD Sathanas ships and kill them using the EMP Targeting glitch, but you must travel all the way back to the node if you want to destroy the third convoy. The Aeolus ship Malta doesn’t seem to actually spawn in the mission, it appears in the mission prior though. If you don’t care to do any shenanigans on this mission, there still isn’t any metric to win or lose so feel free to play however you want. There are two endings here, see if you can find them. The mission can be replayed after it’s successfully beaten.

Special Thanks & Conclusion

redalert19243 on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.

Tahna Los on GameFAQs: Pointed out a few errors.

Razoriel on GameFAQs: Made me have an innovation about making a basis for the point system.

Basilisk on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.

Dman4835 on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.

Valkyerie on GameFAQs: Gave me missing info in the rank section.

Bobotheking on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.

Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.