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FSO Revision: 9770
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version

List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The credits.tbl is a table for defining the text displayed in the credits screen.

This table is one of the Modular Tables and can be extended with xxx-crd.tbm


  • These go before the rest of the credits. They are applied in the order the tables are parsed so previous entries are overwritten by new entries.


FS2 Open, 3.6.16:
  • Sets the music to be played during the credits.
  • String value is from music.tbl.
  • Defaults to 'Cinema'
  • Syntax: String

$Number of Images:

FS2 Open, 3.7.2:
  • Sets the number of images that are cycled during the credits.
  • Defaults to the retail value of 46 (0-45).
  • Syntax: Integer

$Start Image Index:

FS2 Open, 3.6.14:
  • Sets the image index that the credits image scroll will start with.
  • Defaults to random number.
  • Syntax: Integer

$Text scroll rate:

FS2 Open, 3.6.16:
  • Sets the scroll rate of the text in pixels per second
  • Defaults to 15
  • Syntax: Float

$Artworks display time:

FS2 Open, 3.6.16:
  • Sets the time a single image is displayed without fadein and -out times.
  • Specified in seconds
  • Defaults to 9
  • Syntax: Float

$Artworks fade time:

FS2 Open, 3.6.16:
  • Sets the time spent for fading an image.
  • Specified in seconds
  • Defaults to 1
  • Syntax: Float

$SCP Credits position:

FS2 Open, 3.6.16:
  • Specifies the position where the default SCP credits appear
  • Defaults to 'Start'
  • Syntax: String, one of:
    • Start
    • End


  • Table consists of header entries followed by the list of people under that header.
  • Header:
    • Syntax: XSTR("String", -1), Header
    • Example: XSTR("Lead Programmer:", -1)
  • List of names can be added under each header (not required).


$Start Image Index: 00
$Text scroll rate: 17.0
$Artworks display time: 6.5
$Artworks fade time: 1.5
$SCP Credits position: end

XSTR("Lead Programmer:", -1)

Dave Baranec

XSTR("Programming:", -1)

Dave Andsager
Jeff Farris
Neil Kumar