Credits.tbl

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FSO Revision: 9770
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List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The credits.tbl is a table for defining the text displayed in the credits screen.

This table is one of the Modular Tables and can be extended with xxx-crd.tbm

Flags

  • These go before the rest of the credits. They are applied in the order the tables are parsed so previous entries are overwritten by new entries.

$Music:

FS2 Open, 3.6.16:
  • Sets the music to be played during the credits.
  • String value is from music.tbl.
  • Defaults to 'Cinema'
  • Syntax: String

$Number of Images:

FS2 Open, 3.7.2:
  • Sets the number of images that are cycled during the credits.
  • Defaults to the retail value of 46 (0-45).
  • Syntax: Integer

$Start Image Index:

FS2 Open, 3.6.14:
  • Sets the image index that the credits image scroll will start with.
  • Defaults to random number.
  • Syntax: Integer

$Text scroll rate:

FS2 Open, 3.6.16:
  • Sets the scroll rate of the text in pixels per second
  • Defaults to 15
  • Syntax: Float

$Artworks display time:

FS2 Open, 3.6.16:
  • Sets the time a single image is displayed without fadein and -out times.
  • Specified in seconds
  • Defaults to 9
  • Syntax: Float

$Artworks fade time:

FS2 Open, 3.6.16:
  • Sets the time spent for fading an image.
  • Specified in seconds
  • Defaults to 1
  • Syntax: Float

$SCP Credits position:

FS2 Open, 3.6.16:
  • Specifies the position where the default SCP credits appear
  • Defaults to 'Start'
  • Syntax: String, one of:
    • Start
    • End

Format

  • Table consists of header entries followed by the list of people under that header.
  • Header:
    • Syntax: XSTR("String", -1), Header
    • Example: XSTR("Lead Programmer:", -1)
  • List of names can be added under each header (not required).

Sample

$Start Image Index: 00
$Text scroll rate: 17.0
$Artworks display time: 6.5
$Artworks fade time: 1.5
$SCP Credits position: end

XSTR("Lead Programmer:", -1)

Dave Baranec


XSTR("Programming:", -1)

Dave Andsager
Jeff Farris
Neil Kumar

#end