Glowpoints.tbl

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FSO Git Commit: Date:2015-05-12 SHA:5dfbc6d292
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The glowpoints.tbl defines glowpoint lights for ships under the new deferred lighting renderer.


This table is one of the Modular Tables and can be extended with xxx-gpo.tbm

List of Tables

General Format

  • glowpoints.tbl currently has only one section: #Glowpoint overrides.
    • Optional entries, if omitted, leave it as it was defined in the model (if applicable) or use the specified default value.
    • The end of the section is indicated with #End.

Glowpoint Override Entry

$Name:

  • Specifies the name of the glowpoint override (to be referenced in the $Glowpoint overrides: entry of a ship).
  • Syntax: String

+nocreate

  • (optional) In Modular Tables, the name can be followed by the line +nocreate to prevent the game from creating an incomplete entry by leaving the entry unread unless it already exists (either in glowpoints.tbl or an earlier-parsed *-gpo.tbm file) by the time this *-gpo.tbm is read.
    • Important note: At present, if an existing preset is overwritten, everything will be reset to default values and must be specified again.

$On:

  • (optional) Ignored if standard blinking is used.
  • Syntax: Boolean

$Displacement time:

  • (optional) Displacement time for blinking (e.g. for Orion runway lights).
  • Syntax: Integer

$On time:

  • (optional) Amount of time the glowpoint stays on.
  • Syntax: Integer

$Off time:

  • (optional) Amount of time the glowpoint stays off.
  • Syntax: Integer

$Texture:

  • (optional) Specifies the name of the texture to use, or "none" for glowpoints that should only be light sources.
  • Syntax: String

$Type:

  • (optional) Defines what type of glowpoint this is (generally always 0).
  • Syntax: Integer

$Pulse type:

  • (optional) Specifies an interpolation of the glowpoint brightness with the given interpolation function.
  • Syntax: one of Sine, Cosine, Triangle, or ShiftedTriangle

$Pulse period:

  • (optional) The period of the selected interpolation function. The lower the value the faster the pulsing.
  • Syntax: Float
  • Default Value: Two times the “On time” from the model or table.

$Pulse amplitude:

  • (optional) Amplitude of the pulse function (unused with ShiftedTriangle).
  • Syntax: Float
  • Default Value: 0.5

$Pulse bias:

  • (optional) This is added to the function so one can control the minimum and maximum value (unused with ShiftedTriangle).
  • Syntax: Float
  • Default Value: 0.5

$Pulse exponent:

  • (optional) This raises the function to the given power to modify the look of the function (unused with ShiftedTriangle).
  • Syntax: Float
  • Default Value: 1.0

+light

  • (optional) Makes this glowpoint emit light. Further defined via additional sub-entries:

$Light radius multiplier:

  • (optional) Multiplied by the radius of the glowpoint to get the radius of the light.
  • Syntax: Float
  • Default Value: 15.0

$Light color:

  • Specifies the RGB values for the light.
  • Syntax: Int, Int, Int (0 - 255)

$Light mix color:

  • (optional) Requires $Pulse type:. Instead of dimming the light by the glowpoint intensity, linearly interpolates between $Light color: and $Light mix color: (cross-fade).
  • Syntax: Int, Int, Int (0 - 255)
  • Default Value: 0, 0, 0

+lightcone

  • (optional) Makes this light a cone. Further defined via additional sub-entries:

$Cone angle:

  • (optional) Defines how wide this lightcone is.
  • Syntax: Float (0 - 180)
  • Default Value: 90.0

$Cone direction:

  • The direction the cone points in, in submodel space.
  • Syntax: (Float, Float, Float)

+dualcone

  • (optional) Allows the light cone to shine in both the direction specified and in the opposite direction.

+rotating

  • (optional) Makes this light cone rotate. Further defined via additional sub-entries:
$Rotation axis:
  • The axis of rotation, in submodel space.
  • Syntax: (Float, Float, Float)
$Rotation speed:
  • Speed of rotation, specified as the number of rotations per minute.
  • Syntax: Float