Glowpoints.tbl

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FSO Git Commit: Date: 2015-05-12 SHA: 5dfbc6d292
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List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The glowpoints.tbl defines glowpoint lights for ships under the new deferred lighting renderer.

This table is one of the Modular Tables and can be extended with xxx-gpo.tbm

General Format

  • glowpoints.tbl currently has only one section: #Glowpoint overrides.
    • Optional entries, if omitted, leave it as it was defined in the model (if applicable) or use the specified default value.
    • The end of the section is indicated with #End.

Glowpoint Override Entry

$Name:

  • Specifies the name of the glowpoint override (to be referenced in the $Glowpoint overrides: entry of a ship).
  • Syntax: String

+nocreate

  • (optional) In Modular Tables, the name can be followed by the line +nocreate to prevent the game from creating an incomplete entry by leaving the entry unread unless it already exists (either in glowpoints.tbl or an earlier-parsed *-gpo.tbm file) by the time this *-gpo.tbm is read.
    • Important note: At present, if an existing preset is overwritten, everything will be reset to default values and must be specified again.

$On:

  • (optional) Ignored if standard blinking is used.
  • Syntax: Boolean

$Default Off:

FS2 Open, 23.2:
  • (optional) Defaults the glowpoint as being OFF on mission start or model load.
  • Syntax: Boolean

$Displacement time:

  • (optional) Displacement time for blinking (e.g. for Orion runway lights).
  • Syntax: Integer

$On time:

  • (optional) Amount of time the glowpoint stays on.
  • Syntax: Integer

$Off time:

  • (optional) Amount of time the glowpoint stays off.
  • Syntax: Integer

$Texture:

  • (optional) Specifies the name of the texture to use, or "none" for glowpoints that should only be light sources.
  • Syntax: String

$Type:

  • (optional) Defines what type of glowpoint this is (generally always 0).
  • Syntax: Integer

$Pulse type:

  • (optional) Specifies an interpolation of the glowpoint brightness with the given interpolation function.
  • Syntax: one of Sine, Cosine, Triangle, or ShiftedTriangle

$Pulse period:

  • (optional) The period of the selected interpolation function. The lower the value the faster the pulsing.
  • Syntax: Float
  • Default Value: Two times the “On time” from the model or table.

$Pulse amplitude:

  • (optional) Amplitude of the pulse function (unused with ShiftedTriangle).
  • Syntax: Float
  • Default Value: 0.5

$Pulse bias:

  • (optional) This is added to the function so one can control the minimum and maximum value (unused with ShiftedTriangle).
  • Syntax: Float
  • Default Value: 0.5

$Pulse exponent:

  • (optional) This raises the function to the given power to modify the look of the function (unused with ShiftedTriangle).
  • Syntax: Float
  • Default Value: 1.0

+light

  • (optional) Makes this glowpoint emit light. Further defined via additional sub-entries
  • If +light is used, $Light color: is required

$Light intensity:

FS2 Open, 23.0:
  • (optional) The intensity of the light (brightness).
  • Syntax: Float
  • Default Value: 1.0

$Light radius multiplier:

  • (optional) Multiplied by the radius of the glowpoint to get the radius of the light.
  • Syntax: Float
  • Default Value: 15.0

$Light color:

  • Specifies the RGB values for the light.
  • Syntax: Int, Int, Int (0 - 255)

$Light mix color:

  • (optional) Requires $Pulse type:. Instead of dimming the light by the glowpoint intensity, linearly interpolates between $Light color: and $Light mix color: (cross-fade).
  • Syntax: Int, Int, Int (0 - 255)
  • Default Value: 0, 0, 0

+lightcone

  • (optional) Makes this light a cone. Further defined via additional sub-entries
  • If +lightcone is used, $Cone direction: is required

$Cone angle:

  • (optional) Defines how wide this lightcone is.
  • Syntax: Float (0 - 180)
  • Default Value: 90.0

$Cone direction:

  • The direction the cone points in, in submodel space.
  • Syntax: (Float, Float, Float)

+dualcone

  • (optional) Allows the light cone to shine in both the direction specified and in the opposite direction.

+rotating

  • (optional) Makes this light cone rotate. Further defined via additional sub-entries, both required.
$Rotation axis:
  • The axis of rotation, in submodel space.
  • Syntax: (Float, Float, Float)
$Rotation speed:
  • Speed of rotation, specified as the number of rotations per minute.
  • Syntax: Float