Traitor.tbl

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FSO Revision: ecc678c1e5a7c359af41b986cf0931c5de7d583a
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List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl /asteroid/asteroid.cpp
Autopilot.tbl /autopilot/autopilot.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl /cutscene/cutscenes.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl /mission/missionbriefcommon.cpp
Iff_defs.tbl /iff_defs/iff_defs.cpp
Lightning.tbl /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl /stats/medals.cpp
Messages.tbl /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Pixels.tbl /palman/palman.cpp
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl /stats/scoring.cpp
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl /menuui/playermenu.cpp
Traitor.tbl /missionui/missiondebrief.cpp
Tstrings.tbl* /localization/localize.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The traitor.tbl is used for defining the text displayed when the player has managed to get traitor status for himself and survive the mission.

Format

  • Table consists of very FreeSpace 2 mission file like format
  • Table begins with #Debriefing_info


Table contents

$Num stages:

  • This sets the number of stages in the traitor debriefing
  • Should always have the value 1
  • Syntax: Integer


$Formula:

  • Sets the trigger for the event
  • Should always be true
  • Syntax: ( true )


$Multi text

  • Sets the text displayed on the debriefing screen. Value refers to tstrings.tbl for translation
  • Is always immediately followed by $end_multi_text
  • Syntax: XSTR("String", Integer)
FS2 Open, 20.2: Starting with 20.2.0, multiple Promotion Text fields may exist, each (except for the default) followed by its own Persona. The mission's Debriefing Persona Index controls which one is used.

$Persona

FS2 Open, 20.2:
  • Optional. Defines the persona associated with this text. If specified, this particular text will be chosen when the Debriefing Persona Index matches.
  • Syntax: Integer


$Voice:

  • Defines the voice file that is played during the traitor debriefing
  • Syntax: String


$Recommendation text:

  • Sets the recommendation text displayed on the debriefing screen. Value refers to tstrings.tbl for translation
  • Is always immediately followed by $end_multi_text
  • Syntax: XSTR("String", Integer)


Sample

  • Part of the retail FreeSpace 2 table
#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
   XSTR("For the crime of high treason...", 3241)

$end_multi_text
$Voice: traitor_debrief.wav

$Recommendation text:
   XSTR("Friendly ships are not valid targets.", 3242)

$end_multi_text