Difference between revisions of "Menu.tbl"
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− | + | {{UnusedTable}} | |
+ | {{TableVersion|4500}} | ||
+ | {{Tables}} | ||
− | + | The '''menu.tbl''' contains shortcut keys that were never implemented. | |
+ | |||
+ | ==General Info== | ||
+ | *Apart from the '''mainhall''' related settings the '''menu.tbl''' doesn't seen to have any functionality. | ||
+ | *Some of options defined for other than mainhall do actually work, but only because they are hardcoded and not because of this table. | ||
+ | *Some of the options function only in debug mode. | ||
+ | |||
+ | ==Working Hardcoded Keys== | ||
+ | *B for Barracks | ||
+ | *R for Ready Room | ||
+ | *T for Tech Room | ||
+ | *C for Campaign Room | ||
+ | *G for Quick Start | ||
+ | |||
+ | ===Obsolete=== | ||
+ | *This table is obsolete. | ||
+ | *The '''mainhall''' related settings are set in the [[mainhall.tbl]] | ||
+ | |||
+ | ===Syntax=== | ||
+ | *The syntax is completely different from other retail tables | ||
+ | *Might have been an early [[mainhall.tbl]] | ||
==Retail Table== | ==Retail Table== |
Latest revision as of 03:34, 19 January 2021
This table is not used by FreeSpace Open |
Revision information.....
- FSO Revision: 4500
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
The menu.tbl contains shortcut keys that were never implemented.
General Info
- Apart from the mainhall related settings the menu.tbl doesn't seen to have any functionality.
- Some of options defined for other than mainhall do actually work, but only because they are hardcoded and not because of this table.
- Some of the options function only in debug mode.
Working Hardcoded Keys
- B for Barracks
- R for Ready Room
- T for Tech Room
- C for Campaign Room
- G for Quick Start
Obsolete
- This table is obsolete.
- The mainhall related settings are set in the mainhall.tbl
Syntax
- The syntax is completely different from other retail tables
- Might have been an early mainhall.tbl
Retail Table
[MAIN HALL] mainhall1 mainhall1-m ;i:\projects\freespace\music\waves\main.wav ; exit region "" 0 NULL NULL NULL NULL ; barracks "" 1 B NULL NULL NULL NULL ; ready room "" 2 R NULL NULL NULL NULL ; tech room "" 3 T NULL NULL NULL NULL ; options "" 4 NULL NULL NULL NULL ; campaign room "" 5 C NULL NULL NULL NULL ; multiplayer "" 10 NULL NULL NULL NULL NULL ; load mission "" 11 L NULL NULL NULL NULL NULL ; quick start "" 12 G NULL NULL NULL NULL NULL ; skill level "" 13 NULL NULL NULL NULL NULL [BARRACKS MENU] barracks barracks-m ;none.wav "Change Pilot" 1 P NULL NULL NULL NULL "View Combat Statistics" 2 C NULL NULL NULL NULL "View Medals" 3 M NULL NULL NULL NULL "Return" 4 Q NULL NULL NULL NULL [TRAINING MENU] training training-m ;none.wav "Training Missions" 1 T NULL NULL NULL NULL "Replay Missions" 2 R NULL NULL NULL NULL "Return" 3 Q NULL NULL NULL NULL [TECH MENU] tech tech-m ;none.wav "Ship Specs" 1 S NULL NULL NULL NULL "View Cut Scenes" 2 V NULL NULL NULL NULL "View Recorded Demo" 3 D NULL NULL NULL NULL "Credits" 4 C NULL NULL NULL NULL "Return" 5 Q NULL NULL NULL NULL "Simulator Room" 7 M NULL NULL NULL NULL [OPTIONS MENU] options options-m ;none.wav "Sound/Music" 1 S NULL NULL NULL NULL "Controls Configuration" 2 C NULL NULL NULL NULL "HUD Configuration" 3 H NULL NULL NULL NULL "Save/Restore" 4 F NULL NULL NULL NULL "Return" 5 Q NULL NULL NULL NULL