Difference between revisions of "Species.tbl"
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{{TableVersion|5154}} | {{TableVersion|5154}} | ||
+ | {{Tables}} | ||
+ | The '''species.tbl''' is used to define the various '''intelligence''' clips found from tech room. | ||
+ | {{Table224| This table can also be called '''intel.tbl'''}} | ||
− | + | This table is one of the [[Modular Tables]] and can be extended with xxx-intl.tbm | |
− | + | ==Format and Info== | |
− | ==Format== | ||
*Table begins with the intelligence data entries, each one starting with '''$Entry:''' | *Table begins with the intelligence data entries, each one starting with '''$Entry:''' | ||
*Table '''''does not''''' have any kind of end marker | *Table '''''does not''''' have any kind of end marker | ||
− | + | {{Table224| | |
+ | *Can begin with #Intel and end with #End}} | ||
+ | *Table has a [[Engine_limitations|limit]] of 75 entries in total. | ||
+ | {{Table220| | ||
+ | *Limit removed}} | ||
+ | *'''''Important:''''' Each description text is limited to a maximum length of 5120 characters. Longer entries will not appear in the techroom. Should a text be too long it needs to be shortened or split into multiple ones. | ||
==Intelligence Entry== | ==Intelligence Entry== | ||
Line 20: | Line 27: | ||
*Defines the name of the intelligence entry. Number refers to the translations found from [[tstrings.tbl]] | *Defines the name of the intelligence entry. Number refers to the translations found from [[tstrings.tbl]] | ||
*Syntax: XSTR("'''String'''", '''Integer''') | *Syntax: XSTR("'''String'''", '''Integer''') | ||
+ | |||
+ | |||
+ | ===+nocreate=== | ||
+ | {{Table224| | ||
+ | *Allows editing of an intel entry without creating a new entry}} | ||
Line 25: | Line 37: | ||
*Defines the name of the animation used for the intelligence entry | *Defines the name of the animation used for the intelligence entry | ||
*Syntax: '''String''' | *Syntax: '''String''' | ||
+ | {{Table224| | ||
+ | *This field is now optional}} | ||
===$AlwaysInTechRoom:=== | ===$AlwaysInTechRoom:=== | ||
− | *Sets the entry to appear form the beginning of campaigns. If set to '0' the entry has to be triggered with sexps during the campaign | + | *Sets the entry to appear form the beginning of campaigns. If set to '0' or false the entry has to be triggered with sexps during the campaign |
*Syntax: '''Integer''' (0 or 1) | *Syntax: '''Integer''' (0 or 1) | ||
+ | {{Table224| | ||
+ | *Syntax: '''Boolean''' | ||
+ | *This field is now optional, defaults to false}} | ||
===$Description:=== | ===$Description:=== | ||
− | *Sets the description shown when the intelligence entry is viewed in tech room. Number refers to the translations found from [[tstrings.tbl]]. Ends with '''$end_multi_text''' | + | *Sets the description shown when the intelligence entry is viewed in tech room. Number refers to the translations found from [[tstrings.tbl]]. |
+ | *Ends with '''$end_multi_text''' | ||
*Syntax: XSTR("'''String'''", '''integer''') | *Syntax: XSTR("'''String'''", '''integer''') | ||
+ | {{Table224| | ||
+ | *This field is now optional}} | ||
==Sample== | ==Sample== | ||
− | * | + | *A Retail FreeSpace 2 entry |
<pre>$Entry: | <pre>$Entry: |
Latest revision as of 19:54, 18 October 2022
Revision information.....
- FSO Revision: 5154
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
The species.tbl is used to define the various intelligence clips found from tech room.
FS2 Open, 23.0: This table can also be called intel.tbl
This table is one of the Modular Tables and can be extended with xxx-intl.tbm
Contents
Format and Info
- Table begins with the intelligence data entries, each one starting with $Entry:
- Table does not have any kind of end marker
FS2 Open, 23.0:
- Can begin with #Intel and end with #End
FS2 Open, 22.0:
- Limit removed
Intelligence Entry
$Entry:
- Begins the intelligence data entry
$Name:
- Defines the name of the intelligence entry. Number refers to the translations found from tstrings.tbl
- Syntax: XSTR("String", Integer)
+nocreate
FS2 Open, 23.0:
- Allows editing of an intel entry without creating a new entry
$Anim:
- Defines the name of the animation used for the intelligence entry
- Syntax: String
FS2 Open, 23.0:
- This field is now optional
$AlwaysInTechRoom:
- Sets the entry to appear form the beginning of campaigns. If set to '0' or false the entry has to be triggered with sexps during the campaign
- Syntax: Integer (0 or 1)
FS2 Open, 23.0:
- Syntax: Boolean
- This field is now optional, defaults to false
$Description:
- Sets the description shown when the intelligence entry is viewed in tech room. Number refers to the translations found from tstrings.tbl.
- Ends with $end_multi_text
- Syntax: XSTR("String", integer)
FS2 Open, 23.0:
- This field is now optional
Sample
- A Retail FreeSpace 2 entry
$Entry: $Name: XSTR("The Great War",3184) $Anim: Intel_Great_War $AlwaysInTechRoom: 1 $Description: XSTR( "In 2335, the Terran-Vasudan War entered its fourteenth year...", 3185) $end_multi_text