Difference between revisions of "Iff defs.tbl"

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'''''This feature requires SCP'''''<br>
+
{{SCP_table}}
 +
{{TableVersion|5307}}
 +
{{Tables}}
 +
The '''iff_defs.tbl''' (Identification Friend or Foe) table stores data on FS2's IFF (Identification Friend or Foe) entries. This tables default version (shown as example) is included to the code so '''iff_defs.tbl''' is not required unless entries are to be added or changed.
  
----
+
This table is one of the [[Modular Tables]] and can be extended with xxx-iff.tbm
 
 
The IFF (Identification, Friend or Foe) table stores data on FS2's IFF entries. This tables default version (shown as example) is included to the code so '''iff_defs.tbl''' is not required unless entries are to be added or changed.
 
  
 
==General Format==
 
==General Format==
*IFF_defs table consist of the traitor iff definition and from the actual iff definitions
+
*IFF_defs table consist of the generic definitions followed by actual iff definitions
 
*Table begins with #'''IFFs'''
 
*Table begins with #'''IFFs'''
*First the traitor must be defined with '''$Traitor IFF:'''
+
*The traitor must be defined with '''$Traitor IFF:'''
 
**This entry is used to define which IFF is used to represent the traitors IFF
 
**This entry is used to define which IFF is used to represent the traitors IFF
**Value: ''IFF Name''
 
 
*Different IFFs entries begin with '''[[iff_defs.tbl#$IFF Name:|$IFF Name:]]
 
*Different IFFs entries begin with '''[[iff_defs.tbl#$IFF Name:|$IFF Name:]]
 
*Table ends with #'''End'''
 
*Table ends with #'''End'''
 +
 +
 +
===$Traitor IFF:===
 +
*This entry is used to define which IFF is used to represent the traitors IFF
 +
*Syntax: '''''String''''', IFF entry
 +
 +
 +
===$Selection Color: or $Selection Colour:===
 +
{{Table3611|
 +
*Defines the color of the targeting brackets of selected targets (like asteroids and multi targeting targets and such)
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 255, 255, 255 )
 +
 +
 +
===$Message Color: or $Message Colour:===
 +
{{Table3611|
 +
*Defines the color of the targeting brackets of the ship currently sending a message
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 127, 127, 127 )
 +
 +
 +
===$Tagged Color: or $Tagged Colour:===
 +
{{Table3611|
 +
*Defines the color of the tagged targets
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 255, 255, 0 )
 +
 +
 +
===$Dimmed IFF brightness:===
 +
{{Table3611|
 +
*Defines how much dimmer (transparent) are the dimmed objects of the HUD (most displays, distant targets on radar etc.)
 +
*Syntax: '''Integer''', values from 0 to 15}}
 +
:*Default: 4
 +
 +
 +
===$Use Alternate Blip Coloring:===
 +
{{Table3611|
 +
*If set forces all blips to use uniform transparency based 'dimming' method instead of using 1/2 brightness (non-transparent) on the non-ship blips
 +
*Syntax: '''Boolean'''}}
 +
:*Default: NO
 +
 +
 +
===$Missile Blip Color: or $Missile Blip Colour:===
 +
{{Table3611|
 +
*Defines the color of the weapons (bombs) on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 127, 127, 0 )
 +
 +
 +
===$Navbuoy Blip Color: or $Navbuoy Blip Colour:===
 +
{{Table3611|
 +
*Defines the color of the navbuoys on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 127, 127, 127 )
 +
 +
 +
===$Warping Blip Color: or $Warping Blip Colour:===
 +
{{Table3611|
 +
*Defines the color of the warping ships on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 0, 0, 255 )
 +
 +
 +
===$Node Blip Color: or $Node Blip Colour:===
 +
{{Table3611|
 +
*Defines the color of the jump nodes on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 127, 127, 127 )
 +
 +
 +
===$Tagged Blip Color: or $Tagged Blip Colour:===
 +
{{Table3611|
 +
*Defines the color of the tagged targets on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
 +
*Syntax: '''Integer list''', values from 0 to 255, red, green and blue respectively}}
 +
:*Default: ( 255, 255, 0 )
 +
 +
===$Radar Target ID Flags:===
 +
{{Table3611|
 +
*Defines the appearance of the currently targeted blip on radar screen.
 +
*Syntax: ( '''"String"''' ), name of the flag
 +
**List of flags:
 +
***''"crosshairs"''
 +
***''"blink"''
 +
***''"pulsate"''
 +
***''"enlarge"''}}
 +
  
 
==$IFF Name:==
 
==$IFF Name:==
 +
*The name of the IFF
 +
*Syntax: '''String'''
  
 +
===+nocreate===
 +
{{Table224|
 +
*Allows editing of the IFF entry without creating a new entry}}
 
===$Colour: or $Color:===
 
===$Colour: or $Color:===
 +
{{Table224|
 +
*Defaults to white if not defined}}
 +
{{Table3610|
 
*Defines the color of the IFF as seen in by default (e.g. in briefing icons).
 
*Defines the color of the IFF as seen in by default (e.g. in briefing icons).
*Syntax: ( ''Value'', ''Value'', ''Value'' ), values from 0 to 255; red, green and blue respecticely
+
*Syntax: ( '''Color''' ), three '''integers''', values from 0 to 255; red, green and blue respectively
**Example: ( 0, 255, 0 )
+
**Example: ( 0, 255, 0 )}}
  
 
===$Attacks:===
 
===$Attacks:===
 +
{{Table3610|
 
*Defines the IFFs that are attacked by default
 
*Defines the IFFs that are attacked by default
*Syntax: ( ''IFF Name'' )
+
*Syntax: ( '''String''' ), name of the IFF
**Example: ( "Friendly" "Neutral" "Traitor" )
+
**Example: ( "Friendly" "Neutral" "Traitor" )}}
 +
 
  
 
===+Sees ''IFF Name'' As:===
 
===+Sees ''IFF Name'' As:===
 +
{{Table3610|
 
*IFF can be set to be seen as in different color than what that IFFS default color is.  
 
*IFF can be set to be seen as in different color than what that IFFS default color is.  
*Same IFF may have multiple '''+Sees ''IFF Name'' As:''' entries
+
*Same IFF may have multiple ''+Sees '''IFF Name''' As:'' entries
 
*'''''IFF Name''''' defines the name of the IFF to have a different color.
 
*'''''IFF Name''''' defines the name of the IFF to have a different color.
**Example: +Sees ''Hostile'' As:
+
**Example: +Sees '''Hostile''' As:
*Syntax: ( ''Value'', ''Value'', ''Value'' ), values from 0 to 255; red, green and blue respecticely
+
*Syntax: ( '''Color''' ), three '''integers''', values from 0 to 255; red, green and blue respectively
**Example: ( 255, 0, 0 )
+
**Example: ( 255, 0, 0 )}}
 +
 
  
 
===$Flags:===
 
===$Flags:===
 +
{{Table3610|
 
*IFFs can have special flags assigned to them.
 
*IFFs can have special flags assigned to them.
*Syntax: ( ''"Name"'' )
+
*Syntax: ( '''"String"''' ), name of the flag
 
**Example: ( "support allowed" )
 
**Example: ( "support allowed" )
**List of  
+
**List of flags:
 
***''"support allowed"''
 
***''"support allowed"''
 +
****When a ship with this IFF is disabled and in a wing, it can call for support (normal behaviour for a disabled ship in a wing is to self-destruct)
 
***''"exempt from all teams at war"''
 
***''"exempt from all teams at war"''
 +
****As the name says, when the "All Teams at War" flag is set for a mission, ships belonging to this iff will follow normal rules when choosing targets
 +
***''"orders hidden"''
 +
****The HUD will not show a targeted ship's orders
 +
***''"orders shown"''
 +
****The HUD will show a targeted ship's orders (enabled by default for all friendly IFFs)
 +
***''"wing name hidden"''
 +
****The HUD will not show a targeted ship's name if it is in a wing}}
  
 
===$Default Ship Flags:===
 
===$Default Ship Flags:===
 +
{{Table3610|
 
*Ships belonging to a particular IFF can have a default set of flags when created in FRED.
 
*Ships belonging to a particular IFF can have a default set of flags when created in FRED.
*Syntax: ( ''"Name"'' )
+
*Syntax: ( '''"String" "String"''' ), names of the flags
 
**Example: ( "cargo-known" )
 
**Example: ( "cargo-known" )
**List of default ship flags:
+
**List of possible ship flags:
 
***''"cargo-known"''
 
***''"cargo-known"''
 
***''"ignore-count"''
 
***''"ignore-count"''
Line 67: Line 175:
 
***''"guardian"''
 
***''"guardian"''
 
***''"special-warp"''
 
***''"special-warp"''
 +
***''"vaporize"''
 +
***''"stealth"''
 +
***''"friendly-stealth-invisible"''
 +
***''"don't-collide-invisible"''}}
 +
 +
 +
===$Default Ship Flags2:===
 +
{{Table3610|
 +
*Ships belonging to a particular IFF can have a default set of flags when created in FRED.
 +
*Syntax: ( '''"String" "String"''' ), names of the flags
 +
**Example: ( "cargo-known" )
 +
**List of possible ship flags:
 +
***''"primitive-sensors"''
 +
***''"no-subspace-drive"''
 +
***''"nav-carry-status"''
 +
***''"no-bank"''
 +
***''"affected-by-gravity"''
 +
***''"toggle-subsystem-scanning"''
 +
***''"targetable-as-bomb"''
 +
***''"no-builtin-messages"''
 +
***''"primaries-locked"''
 +
***''"secondaries-locked"''
 +
***''"no-death-scream"''
 +
***''"always-death-scream"''
 +
***''"nav-needslink"''}}
  
 
==Sample Entry==
 
==Sample Entry==
  
  #IFFs
+
<pre>
 +
#IFFs
 
    
 
    
  ;; Every iff_defs.tbl must contain a Traitor entry.  Traitors attack
+
;; Every iff_defs.tbl must contain a Traitor entry.  Traitors attack
  ;; one another (required by the dogfighting code) but it is up to you
+
;; one another (required by the dogfighting code) but it is up to you
  ;; to decide who attacks the traitor or whom else the traitor attacks.
+
;; to decide who attacks the traitor or whom else the traitor attacks.
  $Traitor IFF: Traitor
+
$Traitor IFF: Traitor
 
    
 
    
  ;------------------------
+
;------------------------
  ; Friendly
+
; Friendly
  ;------------------------
+
;------------------------
  $IFF Name: Hostile
+
$IFF Name: Friendly
  $Color: ( 0, 255, 0 )
+
$Color: ( 0, 255, 0 )
  $Attacks: ( "Hostile" "Neutral" "Traitor" )
+
$Attacks: ( "Hostile" "Neutral" "Traitor" )
  $Flags: ( "support allowed" )
+
$Flags: ( "support allowed" )
  $Default Ship Flags: ( "cargo-known" )
+
$Default Ship Flags: ( "cargo-known" )
 
  
 
  
  ;------------------------
+
;------------------------
  ; Hostile
+
; Hostile
  ;------------------------
+
;------------------------
  $IFF Name: Friendly
+
$IFF Name: Hostile
  $Color: ( 255, 0, 0 )
+
$Color: ( 255, 0, 0 )
  $Attacks: ( "Friendly" "Neutral" "Traitor" )
+
$Attacks: ( "Friendly" "Neutral" "Traitor" )
  +Sees Friendly As: ( 255, 0, 0 )
+
+Sees Friendly As: ( 255, 0, 0 )
  +Sees Hostile As: ( 0, 255, 0 )
+
+Sees Hostile As: ( 0, 255, 0 )
 
+
 
  ;------------------------
+
;------------------------
  ; Neutral
+
; Neutral
  ;------------------------
+
;------------------------
  $IFF Name: Neutral
+
$IFF Name: Neutral
  $Color: ( 255, 0, 0 )
+
$Color: ( 255, 0, 0 )
  $Attacks: ( "Friendly" "Traitor" )
+
$Attacks: ( "Friendly" "Traitor" )
  +Sees Friendly As: ( 255, 0, 0 )
+
+Sees Friendly As: ( 255, 0, 0 )
  +Sees Hostile As: ( 0, 255, 0 )
+
+Sees Hostile As: ( 0, 255, 0 )
  +Sees Neutral As: ( 0, 255, 0 )
+
+Sees Neutral As: ( 0, 255, 0 )
   
+
 
  ;------------------------
+
;------------------------
  ; Unknown
+
; Unknown
  ;------------------------
+
;------------------------
  $IFF Name: Unknown
+
$IFF Name: Unknown
  $Color: ( 255, 0, 255 )
+
$Color: ( 255, 0, 255 )
  $Attacks: ( "Hostile" )
+
$Attacks: ( "Hostile" )
  +Sees Neutral As: ( 0, 255, 0 )
+
+Sees Neutral As: ( 0, 255, 0 )
  +Sees Traitor As: ( 0, 255, 0 )
+
+Sees Traitor As: ( 0, 255, 0 )
  $Flags: ( "exempt from all teams at war" )
+
$Flags: ( "exempt from all teams at war" )
 
+
 
  ;------------------------
+
;------------------------
  ; Traitor
+
; Traitor
  ;------------------------
+
;------------------------
  $IFF Name: Traitor
+
$IFF Name: Traitor
  $Color: ( 255, 0, 0 )
+
$Color: ( 255, 0, 0 )
  $Attacks: ( "Friendly" "Hostile" "Neutral" "Traitor" )
+
$Attacks: ( "Friendly" "Hostile" "Neutral" "Traitor" )
  +Sees Friendly As: ( 255, 0, 0 )
+
+Sees Friendly As: ( 255, 0, 0 )
 
+
  #End
+
#End
 +
</pre>
 +
 
  
 
[[Category:Tables]]
 
[[Category:Tables]]

Latest revision as of 17:11, 7 November 2022

This feature requires FreeSpace Open

Revision information.....

FSO Revision: 5307
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version


List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Keywords.tbl* Not In Codebase
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The iff_defs.tbl (Identification Friend or Foe) table stores data on FS2's IFF (Identification Friend or Foe) entries. This tables default version (shown as example) is included to the code so iff_defs.tbl is not required unless entries are to be added or changed.

This table is one of the Modular Tables and can be extended with xxx-iff.tbm

General Format

  • IFF_defs table consist of the generic definitions followed by actual iff definitions
  • Table begins with #IFFs
  • The traitor must be defined with $Traitor IFF:
    • This entry is used to define which IFF is used to represent the traitors IFF
  • Different IFFs entries begin with $IFF Name:
  • Table ends with #End


$Traitor IFF:

  • This entry is used to define which IFF is used to represent the traitors IFF
  • Syntax: String, IFF entry


$Selection Color: or $Selection Colour:

FS2 Open, 3.6.12:
  • Defines the color of the targeting brackets of selected targets (like asteroids and multi targeting targets and such)
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 255, 255, 255 )


$Message Color: or $Message Colour:

FS2 Open, 3.6.12:
  • Defines the color of the targeting brackets of the ship currently sending a message
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 127, 127, 127 )


$Tagged Color: or $Tagged Colour:

FS2 Open, 3.6.12:
  • Defines the color of the tagged targets
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 255, 255, 0 )


$Dimmed IFF brightness:

FS2 Open, 3.6.12:
  • Defines how much dimmer (transparent) are the dimmed objects of the HUD (most displays, distant targets on radar etc.)
  • Syntax: Integer, values from 0 to 15
  • Default: 4


$Use Alternate Blip Coloring:

FS2 Open, 3.6.12:
  • If set forces all blips to use uniform transparency based 'dimming' method instead of using 1/2 brightness (non-transparent) on the non-ship blips
  • Syntax: Boolean
  • Default: NO


$Missile Blip Color: or $Missile Blip Colour:

FS2 Open, 3.6.12:
  • Defines the color of the weapons (bombs) on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 127, 127, 0 )


$Navbuoy Blip Color: or $Navbuoy Blip Colour:

FS2 Open, 3.6.12:
  • Defines the color of the navbuoys on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 127, 127, 127 )


$Warping Blip Color: or $Warping Blip Colour:

FS2 Open, 3.6.12:
  • Defines the color of the warping ships on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 0, 0, 255 )


$Node Blip Color: or $Node Blip Colour:

FS2 Open, 3.6.12:
  • Defines the color of the jump nodes on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 127, 127, 127 )


$Tagged Blip Color: or $Tagged Blip Colour:

FS2 Open, 3.6.12:
  • Defines the color of the tagged targets on radar screen. Dimmed color is 1/2 unless alternate blip coloring is in use.
  • Syntax: Integer list, values from 0 to 255, red, green and blue respectively
  • Default: ( 255, 255, 0 )

$Radar Target ID Flags:

FS2 Open, 3.6.12:
  • Defines the appearance of the currently targeted blip on radar screen.
  • Syntax: ( "String" ), name of the flag
    • List of flags:
      • "crosshairs"
      • "blink"
      • "pulsate"
      • "enlarge"


$IFF Name:

  • The name of the IFF
  • Syntax: String

+nocreate

FS2 Open, 23.0:
  • Allows editing of the IFF entry without creating a new entry

$Colour: or $Color:

FS2 Open, 23.0:
  • Defaults to white if not defined
FS2 Open 3.6.10:
  • Defines the color of the IFF as seen in by default (e.g. in briefing icons).
  • Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
    • Example: ( 0, 255, 0 )

$Attacks:

FS2 Open 3.6.10:
  • Defines the IFFs that are attacked by default
  • Syntax: ( String ), name of the IFF
    • Example: ( "Friendly" "Neutral" "Traitor" )


+Sees IFF Name As:

FS2 Open 3.6.10:
  • IFF can be set to be seen as in different color than what that IFFS default color is.
  • Same IFF may have multiple +Sees IFF Name As: entries
  • IFF Name defines the name of the IFF to have a different color.
    • Example: +Sees Hostile As:
  • Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
    • Example: ( 255, 0, 0 )


$Flags:

FS2 Open 3.6.10:
  • IFFs can have special flags assigned to them.
  • Syntax: ( "String" ), name of the flag
    • Example: ( "support allowed" )
    • List of flags:
      • "support allowed"
        • When a ship with this IFF is disabled and in a wing, it can call for support (normal behaviour for a disabled ship in a wing is to self-destruct)
      • "exempt from all teams at war"
        • As the name says, when the "All Teams at War" flag is set for a mission, ships belonging to this iff will follow normal rules when choosing targets
      • "orders hidden"
        • The HUD will not show a targeted ship's orders
      • "orders shown"
        • The HUD will show a targeted ship's orders (enabled by default for all friendly IFFs)
      • "wing name hidden"
        • The HUD will not show a targeted ship's name if it is in a wing

$Default Ship Flags:

FS2 Open 3.6.10:
  • Ships belonging to a particular IFF can have a default set of flags when created in FRED.
  • Syntax: ( "String" "String" ), names of the flags
    • Example: ( "cargo-known" )
    • List of possible ship flags:
      • "cargo-known"
      • "ignore-count"
      • "protect-ship"
      • "reinforcement"
      • "no-shields"
      • "escort"
      • "player-start"
      • "no-arrival-music"
      • "no-arrival-warp"
      • "no-departure-warp"
      • "locked"
      • "invulnerable"
      • "hidden-from-sensors"
      • "scannable"
      • "kamikaze"
      • "no-dynamic"
      • "red-alert-carry"
      • "beam-protect-ship"
      • "guardian"
      • "special-warp"
      • "vaporize"
      • "stealth"
      • "friendly-stealth-invisible"
      • "don't-collide-invisible"


$Default Ship Flags2:

FS2 Open 3.6.10:
  • Ships belonging to a particular IFF can have a default set of flags when created in FRED.
  • Syntax: ( "String" "String" ), names of the flags
    • Example: ( "cargo-known" )
    • List of possible ship flags:
      • "primitive-sensors"
      • "no-subspace-drive"
      • "nav-carry-status"
      • "no-bank"
      • "affected-by-gravity"
      • "toggle-subsystem-scanning"
      • "targetable-as-bomb"
      • "no-builtin-messages"
      • "primaries-locked"
      • "secondaries-locked"
      • "no-death-scream"
      • "always-death-scream"
      • "nav-needslink"

Sample Entry

#IFFs
   
;; Every iff_defs.tbl must contain a Traitor entry.  Traitors attack	
;; one another (required by the dogfighting code) but it is up to you	
;; to decide who attacks the traitor or whom else the traitor attacks.	
$Traitor IFF: Traitor
   
;------------------------												
; Friendly																
;------------------------												
$IFF Name: Friendly														
$Color: ( 0, 255, 0 )													
$Attacks: ( "Hostile" "Neutral" "Traitor" )						
$Flags: ( "support allowed" )											
$Default Ship Flags: ( "cargo-known" )								
   	
;------------------------												
; Hostile																
;------------------------												
$IFF Name: Hostile													
$Color: ( 255, 0, 0 )													
$Attacks: ( "Friendly" "Neutral" "Traitor" )						
+Sees Friendly As: ( 255, 0, 0 )										
+Sees Hostile As: ( 0, 255, 0 )

;------------------------												
; Neutral																
;------------------------												
$IFF Name: Neutral														
$Color: ( 255, 0, 0 )													
$Attacks: ( "Friendly" "Traitor" )									
+Sees Friendly As: ( 255, 0, 0 )										
+Sees Hostile As: ( 0, 255, 0 )											
+Sees Neutral As: ( 0, 255, 0 )											
  	
;------------------------												
; Unknown																
;------------------------												
$IFF Name: Unknown														
$Color: ( 255, 0, 255 )													
$Attacks: ( "Hostile" )												
+Sees Neutral As: ( 0, 255, 0 )											
+Sees Traitor As: ( 0, 255, 0 )											
$Flags: ( "exempt from all teams at war" )							

;------------------------												
; Traitor																
;------------------------												
$IFF Name: Traitor														
$Color: ( 255, 0, 0 )													
$Attacks: ( "Friendly" "Hostile" "Neutral" "Traitor" )			
+Sees Friendly As: ( 255, 0, 0 )										
 	
#End