Difference between revisions of "Scpui.tbl"
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− | Scpui.tbl is used by the [[SCPUI]] script system to define what [[List_of_Game_States|engine game states]] are linked to [[librocket]] RML files. This effectively allows SCPUI to override a built-in game UI with one of its own. | + | {{SCPUI_table}} |
+ | {{Tables}} | ||
+ | Scpui.tbl is used by the [[SCPUI]] script system to define what [[List_of_Game_States|engine game states]] are linked to [[librocket]] RML files. This effectively allows SCPUI to override a built-in game UI with one of its own. This table also allows setting various background definitions for UIs on a granular basis. | ||
SCPUI.tbl can be extended with xxx-ui.tbm. | SCPUI.tbl can be extended with xxx-ui.tbm. | ||
Line 6: | Line 8: | ||
*SCPUI defines what game states and substates exist for SCPUI through the use of this table file and modular -ui.tbms. | *SCPUI defines what game states and substates exist for SCPUI through the use of this table file and modular -ui.tbms. | ||
*Begins with one of the section names and ends with #End | *Begins with one of the section names and ends with #End | ||
+ | |||
+ | ==#Settings== | ||
+ | *This section defines a few global SCPUI settings | ||
+ | |||
+ | ===$Hide Multiplayer:=== | ||
+ | *Hides all references and navigation to multiplayer UI screens and options. Useful if your mod does not support Multi. | ||
+ | *Syntax: '''''boolean''''' | ||
+ | |||
+ | ===$Disable during Multiplayer:=== | ||
+ | *Entirely disables SCPUI when in multiplayer mode. | ||
+ | *Syntax: '''''boolean''''' | ||
+ | |||
+ | ===$Data Saver Multiplier:=== | ||
+ | *A numeric multiplier used to generate SCPUI's save data hash. Generally this is not needed but can be useful if there are conflicts between mods. | ||
+ | *Syntax: '''''integer''''' | ||
+ | |||
+ | ===$Ship Icon Width:=== | ||
+ | *Specifies the width of the icon used for ships in the SCPUI system. | ||
+ | *This value is optional. If not provided, a default width of 128 will be used. | ||
+ | *Syntax: '''''integer''''' | ||
+ | |||
+ | ===$Ship Icon Height:=== | ||
+ | *Specifies the height of the icon used for ships in the SCPUI system. | ||
+ | *This value is optional. If not provided, a default height of 112 will be used. | ||
+ | *Syntax: '''''integer''''' | ||
+ | |||
+ | ===$Weapon Icon Width:=== | ||
+ | *Specifies the width of the icon used for weapons in the SCPUI system. | ||
+ | *This value is optional. If not provided, a default width of 112 will be used. | ||
+ | *Syntax: '''''integer''''' | ||
+ | |||
+ | ===$Weapon Icon Height:=== | ||
+ | *Specifies the height of the icon used for weapons in the SCPUI system. | ||
+ | *This value is optional. If not provided, a default height of 48 will be used. | ||
+ | *Syntax: '''''integer''''' | ||
==#State Replacement== | ==#State Replacement== | ||
Line 67: | Line 104: | ||
*WITH extension | *WITH extension | ||
*Syntax: '''''string''''' | *Syntax: '''''string''''' | ||
+ | |||
+ | ==#Medal Placements== | ||
+ | *This section defines how medals are placed in SCPUI's ui because SCPUI cannot use the definitions in the retail [[medals.tbl|medals.tbl.]] | ||
+ | *SCPUI expects 5 image files for each medal, a blank indent of the medal (no medal), the medal with no badge, the medal with bronze badge, the medal with silver badge, the medal with gold badge. These should be named MEDALNAME_00, MEDALNAME_01, MEDALNAME_02, MEDALNAME_03, MEDALNAME_04 where MEDALNAME is the [[Medals.tbl#.24Bitmap:|Bitmap defined in medals.tbl]]. | ||
+ | |||
+ | ===$Medal:=== | ||
+ | *The name of the medal as defined in [[Medals.tbl#.24Name:|medals.tbl]]. | ||
+ | *Syntax: '''''string''''' | ||
+ | |||
+ | ====+Alt Bitmap:==== | ||
+ | *Allows specifying an alternate SCPUI specific bitmap to use in the medals ui instead of the bitmap tabled for the retail UI | ||
+ | *This is mostly for FSPort since SCPUI carries artwork for all retail medals but sequentially numbers them for FS1 medals. A translation list of medal numbers is [[Scpui.tbl#FS1_Medal_Numbering_Chart|below.]] | ||
+ | *Syntax: '''''string''''' | ||
+ | |||
+ | ====+Alt Debrief Bitmap:==== | ||
+ | *Allows specifying an alternate SCPUI specific bitmap to use in the debrief ui instead of the bitmap tabled for the retail UI | ||
+ | *This is mostly for FSPort since SCPUI carries artwork for all retail medals but sequentially numbers them for FS1 medals. A translation list of medal numbers is [[Scpui.tbl#FS1_Medal_Numbering_Chart|below.]] | ||
+ | *Syntax: '''''string''''' | ||
+ | |||
+ | ====+Position X:==== | ||
+ | *The X coordinate for the medal | ||
+ | *Syntax: '''''float''''' | ||
+ | |||
+ | ====+Position Y:==== | ||
+ | *The Y coordinate for the medal | ||
+ | *Syntax: '''''float''''' | ||
+ | |||
+ | ====+Width:==== | ||
+ | *The width of the medal | ||
+ | *Syntax: '''''float''''' | ||
+ | |||
+ | ===FS1 Medal Numbering Chart=== | ||
+ | SCPUI carries artwork for all FS1 and FS2 medals. The bitmaps for FS1 and FS2 in retail are numerically numbered in such a way that they would overlap so SCPUI, technically being a mod of FS2, adds the FS1 medal artwork and sequentially numbers them starting after the last FS2 medal. Here is a quick conversion chart. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! FS1 Original Number | ||
+ | ! SCPUI Number | ||
+ | |- | ||
+ | | 00 | ||
+ | | 20 | ||
+ | |- | ||
+ | | 01 | ||
+ | | 01 | ||
+ | |- | ||
+ | | 02 | ||
+ | | 02 | ||
+ | |- | ||
+ | | 03 | ||
+ | | 12 | ||
+ | |- | ||
+ | | 04 | ||
+ | | 15 | ||
+ | |- | ||
+ | | 05 | ||
+ | | 17 | ||
+ | |- | ||
+ | | 06 | ||
+ | | 18 | ||
+ | |- | ||
+ | | 07 | ||
+ | | 07 | ||
+ | |- | ||
+ | | 08 | ||
+ | | 14 | ||
+ | |- | ||
+ | | 09 | ||
+ | | 19 | ||
+ | |- | ||
+ | | 10 | ||
+ | | 16 | ||
+ | |- | ||
+ | | 11 | ||
+ | | 13 | ||
+ | |} | ||
+ | |||
===Example=== | ===Example=== | ||
Line 99: | Line 211: | ||
#End | #End | ||
</pre> | </pre> | ||
+ | [[Category:Tables]] | ||
+ | [[Category:SCPUI]] |
Latest revision as of 22:05, 18 September 2024
This feature requires SCPUI |
List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
Scpui.tbl is used by the SCPUI script system to define what engine game states are linked to librocket RML files. This effectively allows SCPUI to override a built-in game UI with one of its own. This table also allows setting various background definitions for UIs on a granular basis.
SCPUI.tbl can be extended with xxx-ui.tbm.
Contents
SCPUI.tbl
- SCPUI defines what game states and substates exist for SCPUI through the use of this table file and modular -ui.tbms.
- Begins with one of the section names and ends with #End
#Settings
- This section defines a few global SCPUI settings
$Hide Multiplayer:
- Hides all references and navigation to multiplayer UI screens and options. Useful if your mod does not support Multi.
- Syntax: boolean
$Disable during Multiplayer:
- Entirely disables SCPUI when in multiplayer mode.
- Syntax: boolean
$Data Saver Multiplier:
- A numeric multiplier used to generate SCPUI's save data hash. Generally this is not needed but can be useful if there are conflicts between mods.
- Syntax: integer
$Ship Icon Width:
- Specifies the width of the icon used for ships in the SCPUI system.
- This value is optional. If not provided, a default width of 128 will be used.
- Syntax: integer
$Ship Icon Height:
- Specifies the height of the icon used for ships in the SCPUI system.
- This value is optional. If not provided, a default height of 112 will be used.
- Syntax: integer
$Weapon Icon Width:
- Specifies the width of the icon used for weapons in the SCPUI system.
- This value is optional. If not provided, a default width of 112 will be used.
- Syntax: integer
$Weapon Icon Height:
- Specifies the height of the icon used for weapons in the SCPUI system.
- This value is optional. If not provided, a default height of 48 will be used.
- Syntax: integer
#State Replacement
- This section defines what RML files are used to replace specific game states.
$State:
- The game state to replace from FSO's game states
- Syntax: string
+Substate:
- The name of the substate
- Required for GS_STATE_SCRIPTING
- Syntax: string
+Markup:
- The path to the RML file definition to use for the game state
- Must include the file path
- Syntax: string
#Background Replacement
- Defines what css class to use to set the background for UIs on a per-campaign basis.
- By default all UIs use the css class
general_bg
.
$Campaign Background:
- Designates that a new define will follow
- Has no arguments
+Campaign Filename:
- The campaign filename without extension
- Syntax: string
+RCSS Class Name:
- The css class name to use as a replacement. Make sure this class exists in a loaded rcss file!
- Syntax: string
#Briefing Stage Background Replacement
- Defines customized briefing grid backgrounds on a per-mission or per-briefing-stage level.
- The background is
br-black.png
by default.
$Briefing Grid Background:
- Designates that a new define will follow
- Has no arguments
+Mission Filename:
- The mission filename where the briefing background will be replaced
- Without extension
- Syntax: string
+Default Background Filename:
- The new default background file to use for the mission
- WITH extension
- Syntax: string
+Stage Override:
- The briefing stage of the mission to define an override for
- Not required for every stage. Any stage without an override will use the mission default
- Syntax: integer
+Background Filename:
- The new default background file to use for the stage
- WITH extension
- Syntax: string
#Medal Placements
- This section defines how medals are placed in SCPUI's ui because SCPUI cannot use the definitions in the retail medals.tbl.
- SCPUI expects 5 image files for each medal, a blank indent of the medal (no medal), the medal with no badge, the medal with bronze badge, the medal with silver badge, the medal with gold badge. These should be named MEDALNAME_00, MEDALNAME_01, MEDALNAME_02, MEDALNAME_03, MEDALNAME_04 where MEDALNAME is the Bitmap defined in medals.tbl.
$Medal:
- The name of the medal as defined in medals.tbl.
- Syntax: string
+Alt Bitmap:
- Allows specifying an alternate SCPUI specific bitmap to use in the medals ui instead of the bitmap tabled for the retail UI
- This is mostly for FSPort since SCPUI carries artwork for all retail medals but sequentially numbers them for FS1 medals. A translation list of medal numbers is below.
- Syntax: string
+Alt Debrief Bitmap:
- Allows specifying an alternate SCPUI specific bitmap to use in the debrief ui instead of the bitmap tabled for the retail UI
- This is mostly for FSPort since SCPUI carries artwork for all retail medals but sequentially numbers them for FS1 medals. A translation list of medal numbers is below.
- Syntax: string
+Position X:
- The X coordinate for the medal
- Syntax: float
+Position Y:
- The Y coordinate for the medal
- Syntax: float
+Width:
- The width of the medal
- Syntax: float
FS1 Medal Numbering Chart
SCPUI carries artwork for all FS1 and FS2 medals. The bitmaps for FS1 and FS2 in retail are numerically numbered in such a way that they would overlap so SCPUI, technically being a mod of FS2, adds the FS1 medal artwork and sequentially numbers them starting after the last FS2 medal. Here is a quick conversion chart.
FS1 Original Number | SCPUI Number |
---|---|
00 | 20 |
01 | 01 |
02 | 02 |
03 | 12 |
04 | 15 |
05 | 17 |
06 | 18 |
07 | 07 |
08 | 14 |
09 | 19 |
10 | 16 |
11 | 13 |
Example
#State Replacement $State: GS_STATE_INITIAL_PLAYER_SELECT +Markup: data/interface/markup/pilot_select.rml $State: GS_STATE_SCRIPTING +Substate: Newsroom +Markup: data/interface/markup/journal.rml #Background Replacement $Campaign Background: +Campaign Filename: bta1_m +RCSS Class Name: bta1_bg #Briefing Stage Background Replacement $Briefing Grid Background: +Mission Filename: bta2_m1_01 +Default Background Filename: br-black.png +Stage Override: 1 +Background Filename: br-deltaserpentis.png +Stage Override: 2 +Background Filename: br-stars.png +Stage Override: 5 +Background Filename: br-luyten.png #End