Difference between revisions of "Pixels.tbl"

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{{Tables}}
 
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The '''pixels.tbl''' is used to set ND or non darkening colors.
This table is used to set ND or non darkening colors.
 
  
 
==Syntax==
 
==Syntax==
 
*Table contains a list of set non darkening colors
 
*Table contains a list of set non darkening colors
*Table ends to <nowiki>#</nowiki>END
+
*Table ends to '''#END'''
  
 
===+ND===
 
===+ND===
 
*Defines the non darkening color
 
*Defines the non darkening color
*Syntax: '''Color''', three '''integers''', 0 to 255, red, green, blue respectively
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*Takes three numbers 0 - 255 in the order Red, Green, Blue
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*Syntax: '''Integer''', '''Integer''', '''Integer'''
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==General Info==
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*There is usually no reason to alter this retail table.
  
 
==Example==
 
==Example==

Latest revision as of 04:35, 13 October 2020

Revision information.....

FSO Revision: 5154
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version


List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Keywords.tbl* Not In Codebase
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The pixels.tbl is used to set ND or non darkening colors.

Syntax

  • Table contains a list of set non darkening colors
  • Table ends to #END

+ND

  • Defines the non darkening color
  • Takes three numbers 0 - 255 in the order Red, Green, Blue
  • Syntax: Integer, Integer, Integer

General Info

  • There is usually no reason to alter this retail table.

Example

+ND 255 255 255
+ND 41 41 255
+ND 255 0 0
+ND 0 255 0
+ND 255 244 126
 
#END