Difference between revisions of "Weapon expl.tbl"
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The '''weapon_expl.tbl''' defines the effect lods to use for weapon explosion effects. | The '''weapon_expl.tbl''' defines the effect lods to use for weapon explosion effects. | ||
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This table is one of the [[Modular Tables]] and can be extended with xxx-wxp.tbm | This table is one of the [[Modular Tables]] and can be extended with xxx-wxp.tbm | ||
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==General Info== | ==General Info== | ||
Revision as of 04:42, 13 October 2020
Revision information.....
- FSO Revision: 6581
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
| List of Tables and related code files | |
|---|---|
| * Notes Modular Tables | |
| ** Notes tables which only use modular tables | |
| Ai.tbl* | /ai/aicode.cpp |
| Ai_profiles.tbl* | /ai/ai_profiles.cpp |
| Animation.tbl** | /model/modelanimation.cpp |
| Armor.tbl* | /ship/ship.cpp |
| Asteroid.tbl* | /asteroid/asteroid.cpp |
| Autopilot.tbl* | /autopilot/autopilot.cpp |
| Cheats.tbl* | /cheats_table/cheats_table.cpp |
| Colors.tbl* | /globalincs/alphacolors.cpp |
| Curves.tbl* | /math/curves.cpp |
| Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
| Credits.tbl* | /menuui/credits.cpp |
| Cutscenes.tbl* | /cutscene/cutscenes.cpp |
| Decals.tbl** | /decals/decals.cpp |
| Fireball.tbl* | /fireball/fireballs.cpp |
| Fonts.tbl* | /graphics/font.cpp |
| Game_settings.tbl* | /mod_table/mod_table.cpp |
| Glowpoints.tbl* | /model/modelread.cpp |
| Help.tbl* | /gamehelp/contexthelp.cpp |
| Hud_gauges.tbl* | /hud/hudparse.cpp |
| Icons.tbl* | /mission/missionbriefcommon.cpp |
| Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
| Keywords.tbl* | Not In Codebase |
| Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
| Lightning.tbl* | /nebula/neblightning.cpp |
| Mainhall.tbl* | /menuui/mainhallmenu.cpp |
| Medals.tbl* | /stats/medals.cpp |
| Messages.tbl* | /mission/missionmessage.cpp |
| Mflash.tbl* | /weapon/muzzleflash.cpp |
| Music.tbl* | /gamesnd/eventmusic.cpp |
| Nebula.tbl* | /nebula/neb.cpp |
| Objecttypes.tbl* | /ship/ship.cpp |
| Options.tbl* | Not In Codebase |
| Particle effects(-part.tbm)** | /particle/effects... |
| Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
| Rank.tbl* | /stats/scoring.cpp |
| Scpui.tbl* | Not In Codebase |
| Scripting.tbl* | /parse/scripting.cpp |
| Ships.tbl* | /ship/ship.cpp |
| Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
| Sounds.tbl* | /gamesnd/gamesnd.cpp |
| Species_defs.tbl* | /species_defs/species_defs.cpp |
| Species.tbl* | /menuui/techmenu.cpp |
| Ssm.tbl* | /hud/hudartillery.cpp |
| Stars.tbl* | /starfield/starfield.cpp |
| Strings.tbl* | /localization/localize.cpp |
| Tips.tbl* | /menuui/playermenu.cpp |
| Traitor.tbl* | /stats/scoring.cpp |
| Tstrings.tbl* | /localization/localize.cpp |
| Virtual_pofs.tbl* | /model/modelreplace.cpp |
| Weapon_expl.tbl* | /weapon/weapons.cpp |
| Weapons.tbl* | /weapon/weapons.cpp |
The weapon_expl.tbl defines the effect lods to use for weapon explosion effects.
This table is one of the Modular Tables and can be extended with xxx-wxp.tbm
General Info
- Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
- Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
- Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
General Format
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
- #Start
- The list of all weapon effects entries
- #End
Weapon Effect
$Name:
- Defines which explosion file this entry is for
- Syntax: String
$LOD:
- Defines how many LODs this explosion file has (up to 4)
- Syntax: Integer, of LODs.
Sample
#Start $Name: ExpMissileHit1 $LOD: 3 #End