Difference between revisions of "Nebula.tbl"
From FreeSpace Wiki
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− | + | ===$Alignment:=== | |
+ | {{Table242| | ||
+ | *This is a directional vector which will cause the poofs to align themselves in the specified world direction. With 0, 1, 0, all the poofs will point the top of their bitmap in the global up direction. | ||
+ | *Syntax: Vector, three floats, x-axis, y-axis, z-axis, respectively | ||
+ | }} | ||
===$Rotation:=== | ===$Rotation:=== | ||
{{Table214| | {{Table214| |
Revision as of 23:36, 3 July 2024
Revision information.....
- FSO Revision: 5154
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version
List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
The nebula.tbl is used to define the various nebula bitmaps and poofs.
This table is one of the Modular Tables and can be extended with xxx-neb.tbm
Contents
Format
- Table begins with list of all bitmaps available for the nebulae
- Section ends with #end
- Second section is a list of nebula poofs that also ends with #end
+Nebula:
- Defines the graphics used for the nebula bitmaps
- Syntax: String
+Poofs:
- Defines the used nebula poofs
- Syntax: String
$Name:
FS2 Open, 21.4:
- Defines a named poof with more configuration option than retail poofs.
- Syntax: String
+nocreate
FS2 Open, 23.0:
- Allows editing of the nebula entry without creating a new entry
$Bitmap:
FS2 Open, 21.4:
- The filename for the poof bitmap. Required for a named poof.
- Syntax: String, filename
$Scale:
FS2 Open, 21.4:
- The radius of a spawned named poof.
- Syntax: (Float) or (Float Float), meters, will pick a random value between the two specified values, or the value if only one is specified
- Default value: (175)
$Density:
FS2 Open, 21.4:
- On average, how much space in every dimension between two named poofs.
Note: This is scaled depending on how many poofs are active, as to not change total perceived density regardless of how many poofs are active
- Syntax: Float, meters
- Default value: 110
$Alignment:
FS2 Open, 24.2:
- This is a directional vector which will cause the poofs to align themselves in the specified world direction. With 0, 1, 0, all the poofs will point the top of their bitmap in the global up direction.
- Syntax: Vector, three floats, x-axis, y-axis, z-axis, respectively
$Rotation:
FS2 Open, 21.4:
- How much the spawned named poof will rotate over time.
- Syntax: (Float) or (Float Float), degrees per second, will pick a random value between the two specified values, or the value if only one is specified
- Default value: (-3.7, 3.7)
$View Distance:
FS2 Open, 21.4:
- The maximum distance at which this named poof can be visible
- Syntax: Float, meters
- Default value: 250
$Alpha:
FS2 Open, 21.4:
- The opacity of the spawned named poof.
- Syntax: (Float) or (Float Float), will pick a random value between the two specified values, or the value if only one is specified
- Default value: (0.8)
Sample
- Retail FreeSpace 2 table
+Nebula: nbackblue1 +Nebula: nbackblue2 +Nebula: nbackcyan +Nebula: nbackgreen +Nebula: nbackpurp1 +Nebula: nbackpurp2 +Nebula: nbackred +Nebula: nbackblack #end +Poof: PoofGreen01 +Poof: PoofGreen02 +Poof: PoofRed01 +Poof: PoofRed02 +Poof: PoofPurp01 +Poof: PoofPurp02 #end