Stars.tbl
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- FSO Revision: 5298
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List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
The stars.tbl is used to define available background graphics, all the stars or suns that create colored light for the game and used debris animations.
This table is one of the Modular Tables and can be extended with xxx-str.tbm
Contents
General Format
- Stars.tbl consist of several sections
- Between different sections #End must be used
- Background graphics
- Defines the available background graphics (nebulas, planets, etc.)
- Stars
- Defines the stars
- Non-nebula debris
- Defines animation for non-nebula mode
- Nebula debris
- Defines animation for nebula mode
- #End
- Must be included to the end of the stars.tbl
Background graphics
- Background graphics use the names of their respective graphic files
- Can begin with #Background Bitmaps
- Background graphics can be defined in two different forms:
- $Bitmap:
- This entry type is used for objects that use additive blending (intensity = transparency), such as nebulas and suns.
- Syntax: String, filename
- $BitmapX:
- This entry type is used for the retail 'green transparency' objects (ie. 0,255,0 is transparent) in case of pcx files, and for full alpha channel blending for files that can have alpha channel (TGA and DXT3/DXT5 files). Use this to make the space around solid background objects (such as planets, big asteroids and such) transparent.
- Syntax: String, filename
- $Bitmap:
Stars
- Stars are defined with several different parameters.
- Can begin with #Stars
- $Sun:
- Defines the name of the used star
- Syntax: String, filename
- $SunGlow:
- Defines the bitmap or animation used as a glow for the star
- Syntax: String, filename
- $SunRGBI:
- Defines the color of the sun as well as its intensity
- Syntax: Color, four floats, 0.0 to 1.0, red, green, blue and alpha respectively
- $Sun:
FS2 Open 3.6.10:
- $SunSpecularRGB:
- Defines the color of the sun specular lighting if it is to be different from $SunRGBI: values
- Syntax: Color, three floats, 0.0 to 1.0, red, green and blue respectively
- $Flare:
- Defines lens flare effect.
- +FlareCount:
- Defines number of lens flare effects attached to the sun, if the value is omitted then 1 is used as a default number of flare effects.
- Syntax: Integer
- $FlareTextureN:
- Defines the name of the bitmap used for the particular ( N ) lens flare texture.
- Syntax: String, filename
- For each (defined in +FlareCount:) lens flare effect
- $FlareGlowX:
- Defines the Xth lens flare effect.
- +FlareTexture:
- Defines the texture used for the lens flare effect.
- Syntax: Integer, number of the texture defines in $FlareTextureN:.
- +FlarePos:
- Defines the position of the lens flare effect, relative value
- Syntax: Float
- +FlareScale:
- Defines the scaling factor used for the lens flare effect.
- Syntax: Float
- $FlareGlowX:
- $NoGlare:
- Disables blinding effect from the sun.
- Usage: $NoGlare: without any parameters
- $SunSpecularRGB:
Motion Debris
- Default and Nebula debris must be defined, others are optional
FS2 Open, 23.2:
- Motion Debris types are defined in two possible ways, legacy and modern
- Can begin with #Motion Debris
Legacy Non-nebula debris
- Legacy version. Will define the Default motion debris
- There must always be four (4) of these
- $Debris:
- Defines the animations used for the debris
- Syntax: String
- $Debris:
Legacy Nebula debris
- Legacy version. Will define the Nebula motion debris
- There must always be four (4) of these
- $DebrisNeb:
- Defines the animations used for the debris
- Syntax: String
- $DebrisNeb:
Modern Motion Debris
FS2 Open, 23.2:
- Modern version
- Can have any number of motion debris types.
- $Motion Debris Name:
- Defines the name of the motion debris type.
- Use Default as the name to set the default motion debris
- Use Nebula as the name to set the default nebula motion debris
- Syntax: String
- +Bitmap:
- Defines the animations used for this motion debris
- There must always be four (4) of these
- Syntax: String
Sample
$Bitmap: dneb01 #end $Sun: SunWhite $Sunglow: Sunglow01 $SunRGBI: 1.0 1.0 1.0 1.0 #end $Debris: debris01 $Debris: debris02 $Debris: debris03 $Debris: debris04 #end $DebrisNeb: gas $DebrisNeb: gas $DebrisNeb: gas $DebrisNeb: gas #end #end