Scpui.tbl
From FreeSpace Wiki
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List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
Scpui.tbl is used by the SCPUI script system to define what engine game states are linked to librocket RML files. This effectively allows SCPUI to override a built-in game UI with one of its own. This table also allows setting various background definitions for UIs on a granular basis.
SCPUI.tbl can be extended with xxx-ui.tbm.
Contents
SCPUI.tbl
- SCPUI defines what game states and substates exist for SCPUI through the use of this table file and modular -ui.tbms.
- Begins with one of the section names and ends with #End
#State Replacement
- This section defines what RML files are used to replace specific game states.
$State:
- The game state to replace from FSO's game states
- Syntax: string
+Substate:
- The name of the substate
- Required for GS_STATE_SCRIPTING
- Syntax: string
+Markup:
- The path to the RML file definition to use for the game state
- Must include the file path
- Syntax: string
#Background Replacement
- Defines what css class to use to set the background for UIs on a per-campaign basis.
- By default all UIs use the css class
general_bg
.
$Campaign Background:
- Designates that a new define will follow
- Has no arguments
+Campaign Filename:
- The campaign filename without extension
- Syntax: string
+RCSS Class Name:
- The css class name to use as a replacement. Make sure this class exists in a loaded rcss file!
- Syntax: string
#Briefing Stage Background Replacement
- Defines customized briefing grid backgrounds on a per-mission or per-briefing-stage level.
- The background is
br-black.png
by default.
$Briefing Grid Background:
- Designates that a new define will follow
- Has no arguments
+Mission Filename:
- The mission filename where the briefing background will be replaced
- Without extension
- Syntax: string
+Default Background Filename:
- The new default background file to use for the mission
- WITH extension
- Syntax: string
+Stage Override:
- The briefing stage of the mission to define an override for
- Not required for every stage. Any stage without an override will use the mission default
- Syntax: integer
+Background Filename:
- The new default background file to use for the stage
- WITH extension
- Syntax: string
Example
#State Replacement $State: GS_STATE_INITIAL_PLAYER_SELECT +Markup: data/interface/markup/pilot_select.rml $State: GS_STATE_SCRIPTING +Substate: Newsroom +Markup: data/interface/markup/journal.rml #Background Replacement $Campaign Background: +Campaign Filename: bta1_m +RCSS Class Name: bta1_bg #Briefing Stage Background Replacement $Briefing Grid Background: +Mission Filename: bta2_m1_01 +Default Background Filename: br-black.png +Stage Override: 1 +Background Filename: br-deltaserpentis.png +Stage Override: 2 +Background Filename: br-stars.png +Stage Override: 5 +Background Filename: br-luyten.png #End