System map.tbl
From FreeSpace Wiki
| This feature requires SCPUI |
| List of Tables and related code files | |
|---|---|
| * Notes Modular Tables | |
| ** Notes tables which only use modular tables | |
| Ai.tbl* | /ai/aicode.cpp |
| Ai_profiles.tbl* | /ai/ai_profiles.cpp |
| Animation.tbl** | /model/modelanimation.cpp |
| Armor.tbl* | /ship/ship.cpp |
| Asteroid.tbl* | /asteroid/asteroid.cpp |
| Autopilot.tbl* | /autopilot/autopilot.cpp |
| Cheats.tbl* | /cheats_table/cheats_table.cpp |
| Colors.tbl* | /globalincs/alphacolors.cpp |
| Curves.tbl* | /math/curves.cpp |
| Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
| Credits.tbl* | /menuui/credits.cpp |
| Cutscenes.tbl* | /cutscene/cutscenes.cpp |
| Decals.tbl** | /decals/decals.cpp |
| Fireball.tbl* | /fireball/fireballs.cpp |
| Fonts.tbl* | /graphics/font.cpp |
| Game_settings.tbl* | /mod_table/mod_table.cpp |
| Glowpoints.tbl* | /model/modelread.cpp |
| Help.tbl* | /gamehelp/contexthelp.cpp |
| Hud_gauges.tbl* | /hud/hudparse.cpp |
| Icons.tbl* | /mission/missionbriefcommon.cpp |
| Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
| Keywords.tbl* | Not In Codebase |
| Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
| Lightning.tbl* | /nebula/neblightning.cpp |
| Mainhall.tbl* | /menuui/mainhallmenu.cpp |
| Medals.tbl* | /stats/medals.cpp |
| Messages.tbl* | /mission/missionmessage.cpp |
| Mflash.tbl* | /weapon/muzzleflash.cpp |
| Music.tbl* | /gamesnd/eventmusic.cpp |
| Nebula.tbl* | /nebula/neb.cpp |
| Objecttypes.tbl* | /ship/ship.cpp |
| Options.tbl* | Not In Codebase |
| Particle effects(-part.tbm)** | /particle/effects... |
| Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
| Rank.tbl* | /stats/scoring.cpp |
| Scpui.tbl* | Not In Codebase |
| Scripting.tbl* | /parse/scripting.cpp |
| Ships.tbl* | /ship/ship.cpp |
| Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
| Sounds.tbl* | /gamesnd/gamesnd.cpp |
| Species_defs.tbl* | /species_defs/species_defs.cpp |
| Species.tbl* | /menuui/techmenu.cpp |
| Ssm.tbl* | /hud/hudartillery.cpp |
| Stars.tbl* | /starfield/starfield.cpp |
| Strings.tbl* | /localization/localize.cpp |
| Tips.tbl* | /menuui/playermenu.cpp |
| Traitor.tbl* | /stats/scoring.cpp |
| Tstrings.tbl* | /localization/localize.cpp |
| Virtual_pofs.tbl* | /model/modelreplace.cpp |
| Weapon_expl.tbl* | /weapon/weapons.cpp |
| Weapons.tbl* | /weapon/weapons.cpp |
System_map.tbl is used by the SCPUI script system to define the system map and its progression within a mod's System Map UI screen.
System_map.tbl can be extended with xxx-smap.tbm.
Contents
- 1 System_map.tbl
- 2 #Objects
- 3 #Config
- 4 #Systems
- 4.1 $Name:
- 4.2 $Display Name:
- 4.3 $Background:
- 4.4 $Description:
- 4.5 $Zoom Out To:
- 4.6 $Element:
- 4.6.1 $+Object:
- 4.6.2 $+Name Override:
- 4.6.3 $+Icon Override:
- 4.6.4 $+Selectable:
- 4.6.5 $+Visible:
- 4.6.6 $+Show Orbit:
- 4.6.7 $+Show New:
- 4.6.8 $+Show New Persist:
- 4.6.9 $+Zoom To:
- 4.6.10 $+Model Rotation Speed:
- 4.6.11 $+Model Orientation:
- 4.6.12 $+Offset:
- 4.6.13 $+Orbits:
- 4.6.14 $+Orbit Angle:
- 4.6.15 $+Orbit Distance:
- 4.6.16 $+Orbit Width:
- 4.6.17 $+Orbit Color:
- 4.7 Example
System_map.tbl
- Defines the map options, configuration, and layout.
- Begins with one of the configuration sections and ends with #End
#Objects
- Defines all of the objects that can be shown on the system map.
$Name:
- The name of the object. Must be unique.
- Syntax: string
+Display Name:
- The display name for the object.
- Optional, defaults to Name.
- Syntax: string
+Bitmap:
- The bitmap icon to display for the object.
- Syntax: string
+Large Bitmap:
- If defined, the closeup view of the object will show this bitmap.
- Optional, defaults to nothing.
- Syntax: string
+Ship Class:
- If defined, the closeup view of the object will show this ship model.
- Takes precedence over Large Bitmap.
- Optional, defaults to nothing.
- Syntax: string
+Description:
- The description text for the object.
- Optional, defaults to nothing.
- Syntax: string
+use Tech Description:
- Whether or not to use the defined ship class' tech description instead of the plain text description.
- Optional, defaults to false.
- Syntax: boolean
#Config
- This section maps system definitions to missions in the mod's campaigns.
$Campaign:
- The file name of the campaign to set up a config for.
- Syntax: string
$Default System:
- The default system to display
- Syntax: string
$Mission Map:
- Begins a map of missions to system definitions
+Mission:
- The mission file name to map.
- Syntax: string
+System:
- The system definition to map the mission to.
- Syntax: string
#Systems
- Defines all the systems that can be displayed. A system includes a stellar objects, stations, ships, etc. Can be localized around a star, planet, or whatever. Systems can link to one another so be careful not to do anything infinitely recursive!
$Name:
- The name of the system.
- Must be unique
- Syntax: string
$Display Name:
- The name as displayed to the player.
- Syntax: string
$Background:
- The background image to display behind the map.
- Syntax: string
$Description:
- The description of the system. Should be very short text.
- Optional, defaults to an empty string
- Syntax: string
$Zoom Out To:
- The name of the system to "zoom out" to or go back to. Must be one of the system defines and is validated after parsing.
- Optional, defaults to nothing.
- Syntax: string
$Element:
- An element on the map of the system.
- Systems can have unlimited elements.
- Must be a unique name.
- Syntax: string
$+Object:
- The Object from #Objects that this element represents.
- Syntax: string
$+Name Override:
- The string to override the object's name with.
- Optional.
- Syntax: string
$+Icon Override:
- The icon to override the object's icon with.
- Optional.
- Syntax: string
$+Selectable:
- Whether or not the element is selectable.
- Optional, defaults to true.
- Syntax: boolean
$+Visible:
- Whether or not the element is visible.
- Optional, defaults to true.
- Syntax: boolean
$+Show Orbit:
- Whether or not the element's orbit is rendered.
- Optional, defaults to false.
- Syntax: boolean
$+Show New:
- Whether or not the element will display as new or not seen if the player has never clicked on it before.
- Optional, defaults to true.
- Syntax: boolean
$+Show New Persist:
- Whether or not the "NEW!" marker will try to persist across elements of the same name across defined Systems.
- Optional, defaults to true.
- Syntax: boolean
$+Zoom To:
- The system to "zoom in" to if possible, such as zoom into local planetary systems from solar systems.
- Must be a defined System.
- Optional, defaults to nothing.
- Syntax: string
$+Model Rotation Speed:
- How fast the ship model will rotate
- Optional, defaults to 0.
- Syntax: float
$+Model Orientation:
- The model orientation as Pitch, Bank, Heading.
- Optional, defaults to (0,0,0).
- Syntax: (integer, integer, integer)
$+Offset:
- The elements offset from it's angle and distance position.
- Optional, defaults to (0, 0).
- Syntax: (integer, integer)
$+Orbits:
- The element this element orbits, if any. Must be a defined element in this system.
- Optional, defaults to nothing.
- Syntax: string
$+Orbit Angle:
- The angle in degrees this element will be placed in an arc on its orbit.
- Optional, defaults to 0.
- Syntax: integer
$+Orbit Distance:
- The distance this element's orbit is from it's parent.
- Optional, defaults to 0.
- Syntax: integer
$+Orbit Width:
- The width of the rendered orbit, if rendered.
- Optional, defaults to 1.
- Syntax: integer
$+Orbit Color:
- The color of the rendered orbit, if rendered.
- Optional, defaults to (128, 128, 128, 255).
- Syntax: (integer, integer, integer, integer)
Example
#Objects
$Name: Antares Major & Minor
$Display Name: XSTR("Antares Major & Minor", 4528)
$Bitmap: nav_star_ant
$Large Bitmap: ant_suns
$Description: XSTR("ANTARES MAJOR AND MINOR: The binary star of the Antares system. Antares Major is a supergiant star, and Antares Minor is its smaller companion. The two stars are bridged by the dangerous Iraklion Corridor.", 4664)
$Name: Antares I
$Display Name: XSTR("Antares I", 4523)
$Bitmap: nav_planet_g
$Ship Class: Planet-Antares1
$Description: XSTR("RUDD'S LANDING: The closest planet to Antares Major and Minor, this rocky world is bathed in solar radiation and heat, making it uninhabitable. The only Terran-built structures are automated mines, built deep underground to shelter them from the suns' heat.", 4659)
#Config
$Campaign: bta1_m
+Default System: Antares101
$Mission Map:
+Mission: bta1_m1_01.fs2
+System: Antares101
#Systems
$Name: Antares101
$Display Name: XSTR("Antares System", 2015)
$Background: nav_sys_ant
$Description: XSTR("GTA Controlled", 4507)
$Element:
+Object: Antares Major & Minor
+Zoom To: Antares101ZoomStars
$Element:
+Object: Antares I
+Show Orbit: true
+Model Rotation Speed: 0.5
+Model Orientation: (4, 8, 180)
+Orbit Angle: 270
+Orbit Distance: 127
+Orbit Color: (32, 152, 32, 55)
#End