Difference between revisions of "Menu.tbl"

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Retail FreeSpace 2 table.
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{{UnusedTable}}
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{{TableVersion|4500}}
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{{Tables}}
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The '''menu.tbl''' contains shortcut keys that were never implemented.
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==General Info==
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*Apart from the '''mainhall''' related settings the '''menu.tbl''' doesn't seen to have any functionality.
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*Some of options defined for other than mainhall do actually work, but only because they are hardcoded and not because of this table.
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*Some of the options function only in debug mode.
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==Working Hardcoded Keys==
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*B for Barracks
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*R for Ready Room
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*T for Tech Room
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*C for Campaign Room
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*G for Quick Start
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===Obsolete===
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*This table is obsolete.
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*The '''mainhall''' related settings are set in the [[mainhall.tbl]]
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===Syntax===
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*The syntax is completely different from other retail tables
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*Might have been an early [[mainhall.tbl]]
  
 
==Retail Table==
 
==Retail Table==

Latest revision as of 03:34, 19 January 2021

This table is not used by FreeSpace Open

Revision information.....

FSO Revision: 4500
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version


List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl /asteroid/asteroid.cpp
Autopilot.tbl /autopilot/autopilot.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl /iff_defs/iff_defs.cpp
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl /stats/medals.cpp
Messages.tbl /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Particle effects(-part.tbm)** /particle/effects...
Pixels.tbl /palman/palman.cpp
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl /stats/scoring.cpp
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl /menuui/playermenu.cpp
Traitor.tbl /missionui/missiondebrief.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The menu.tbl contains shortcut keys that were never implemented.

General Info

  • Apart from the mainhall related settings the menu.tbl doesn't seen to have any functionality.
  • Some of options defined for other than mainhall do actually work, but only because they are hardcoded and not because of this table.
  • Some of the options function only in debug mode.

Working Hardcoded Keys

  • B for Barracks
  • R for Ready Room
  • T for Tech Room
  • C for Campaign Room
  • G for Quick Start

Obsolete

  • This table is obsolete.
  • The mainhall related settings are set in the mainhall.tbl

Syntax

  • The syntax is completely different from other retail tables
  • Might have been an early mainhall.tbl

Retail Table

[MAIN HALL]
mainhall1 mainhall1-m
;i:\projects\freespace\music\waves\main.wav

; exit region
"" 0  NULL NULL NULL NULL

; barracks
"" 1 B NULL NULL NULL NULL

; ready room
"" 2 R NULL NULL NULL NULL

; tech room
"" 3 T NULL NULL NULL NULL

; options
"" 4 NULL NULL NULL NULL

; campaign room
"" 5 C NULL NULL NULL NULL

; multiplayer
"" 10 NULL NULL NULL NULL NULL

; load mission
"" 11 L NULL NULL NULL NULL NULL

; quick start
"" 12 G NULL NULL NULL NULL NULL

; skill level
"" 13 NULL NULL NULL NULL NULL


[BARRACKS MENU]
barracks barracks-m
;none.wav

"Change Pilot" 1 P NULL NULL NULL NULL 
"View Combat Statistics" 2 C NULL NULL NULL NULL
"View Medals" 3 M NULL NULL NULL NULL
"Return" 4 Q NULL NULL NULL NULL

[TRAINING MENU]
training training-m
;none.wav

"Training Missions" 1 T NULL NULL NULL NULL
"Replay Missions" 2 R NULL NULL NULL NULL
"Return" 3 Q NULL NULL NULL NULL


[TECH MENU]
tech tech-m
;none.wav

"Ship Specs" 1 S NULL NULL NULL NULL 
"View Cut Scenes" 2 V NULL NULL NULL NULL 
"View Recorded Demo" 3 D NULL NULL NULL NULL
"Credits" 4 C NULL NULL NULL NULL 
"Return" 5 Q NULL NULL NULL NULL 
"Simulator Room" 7 M NULL NULL NULL NULL 

[OPTIONS MENU]
options options-m
;none.wav

"Sound/Music" 1 S NULL NULL NULL NULL
"Controls Configuration" 2 C NULL NULL NULL NULL
"HUD Configuration" 3 H NULL NULL NULL NULL
"Save/Restore" 4 F NULL NULL NULL NULL
"Return" 5 Q NULL NULL NULL NULL