Difference between revisions of "Objecttypes.tbl"
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*Allows ships to sometimes explode instantly instead of going through a death roll first. This can be overridden on a per-ship basis in [[ships.tbl]]. Note that this option is misleadingly named; "vaporization" usually refers to a ship exploding into tiny debris shards rather than hull chunks. | *Allows ships to sometimes explode instantly instead of going through a death roll first. This can be overridden on a per-ship basis in [[ships.tbl]]. Note that this option is misleadingly named; "vaporization" usually refers to a ship exploding into tiny debris shards rather than hull chunks. | ||
*Syntax: '''''Float''''', percent chance of instant explosion, 0 to 100}} | *Syntax: '''''Float''''', percent chance of instant explosion, 0 to 100}} | ||
+ | {{Table240|In version 24.0 and later, '''$Skip Death Roll Percent Chance:''' can be used as a more accurate alternative.}} | ||
==#End== | ==#End== |
Revision as of 04:10, 19 November 2023
This feature requires FreeSpace Open |
Revision information.....
- FSO Git Commit: Date: 2016-08-14 SHA: 6f7039e
Note: Please update the revision information when the page is updated. If your edit had nothing to do with new code entries then please do not edit the revision information
List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
The objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.
This table is one of the Modular Tables and can be extended with xxx-obt.tbm
Contents
- 1 General Format
- 2 #Target Priorities
- 3 #End
- 4 #Weapon Targeting Priorities
- 5 #End
- 6 #Ship Types
- 6.1 $Name:
- 6.2 +nocreate
- 6.3 $Target Priority Groups:
- 6.4 $Counts for Alone:
- 6.5 $Praise Destruction:
- 6.6 $On Hotkey List:
- 6.7 $Target as Threat:
- 6.8 $Scannable:
- 6.9 $Warp Pushes:
- 6.10 $Warp Pushable:
- 6.11 $Turrets prioritize ship target:
- 6.12 $Max Debris Speed:
- 6.13 $FF Multiplier:
- 6.14 $EMP Multiplier:
- 6.15 $Warp Sound Range Multiplier:
- 6.16 $Beams Easily Hit:
- 6.17 $Protected on cripple:
- 6.18 $No Huge Beam Impact Effects:
- 6.19 $Don't display class in briefing:
- 6.20 $Fog:
- 6.21 $AI:
- 6.21.1 +Valid Goals:
- 6.21.2 +Accept Player Orders:
- 6.21.3 +Player Orders:
- 6.21.4 +Auto Attacks:
- 6.21.5 +Attempt broadside:
- 6.21.6 +Actively Pursues:
- 6.21.7 +Guards Attack this:
- 6.21.8 +Turrets Attack This:
- 6.21.9 +Can Form Wing:
- 6.21.10 +Active Docks:
- 6.21.11 +Passive Docks:
- 6.21.12 +Ignored on cripple by:
- 6.21.13 +Targeted by 'Huge' weapons and Ignored by 'small only' weapons:
- 6.22 $Explosion Animations:
- 6.23 $Vaporize Percent Chance:
- 7 #End
- 8 Examples
General Format
- Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
- Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
#Target Priorities
All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.
$Name:
FS2 Open, 3.6.12:
- Name of target priority group.
- Syntax: String
+Object Type:
FS2 Open, 3.6.12:
- The object types which belong to this target priority group.
- Syntax: String
- Example: ship
- Options
- "ship"
- "asteroid"
- "weapon"
FS2 Open, 3.8:
- "debris"
+Weapon Class:
FS2 Open, 3.6.12:
- Name of weapon classes which belong to this target priority group.
- Syntax: String list, names of the weapons
- Example: ( "Cyclops" "Tsunami")
+Object Flags:
FS2 Open, 3.6.12:
- The object flags which make their owners belong to this target priority group.
- Syntax: String list
- Options:
- "no shields"
- "targetable as bomb"
FS2 Open, 3.8:
- "renders"
- "collides"
- "physics"
- "invulnerable"
- "player ship"
- "special warpin"
- "immobile"
+Ship Class Flags:
FS2 Open, 3.6.12:
- The ship class flags which make their owners belong to this target priority group.
- Syntax: String list
- Valid Options:
- "afterburners"
- "big damage"
- "has awacs"
FS2 Open, 3.8:
- "no collide"
- "player ship"
- "default player ship"
- "path fixup"
- "support"
- "cargo"
- "fighter"
- "bomber"
- "cruiser"
- "freighter"
- "capital"
- "transport"
- "navbuoy"
- "sentrygun"
- "escapepod"
- "no type"
- "ship copy"
- "in tech database"
- "in tech database multi"
- "stealth"
- "supercap"
- "drydock"
- "dont collide invisible"
- "corvette"
- "gas miner"
- "awacs"
- "knossos"
- "no fred"
- "default in tech database"
- "default in tech database multi"
- "flash"
- "show ship"
- "surface shields"
- "generate icon"
- "no weapon damage scaling"
- "gun convergence"
- "no thruster geometry noise"
- "intrinsic no shields"
- "no primary linking"
- "no pain flash"
- "allow landings"
- "no ets"
- "no lighting"
- "dyn primary linking"
- "auto spread shields"
- "draw weapon models"
- "model point shields"
- "repair disabled subsystems"
+Weapon Class Flags:
FS2 Open, 3.6.12:
- The weapon class flags which make their owners belong to this target priority group.
- Syntax: String list
- Valid Options:
- "bomb"
- "huge damage"
- "supercap damage"
- "bomber+"
- "electronics"
- "puncture"
- "emp"
- "heat seeking"
- "aspect seeking"
- "engine seeking"
- "pierce shields"
- "local ssm"
FS2 Open, 3.6.14:
- "capital+"
FS2 Open, 3.8:
- "heat-seeking"
- "aspect-seeking"
- "javelin"
- "spawn"
- "remote detonate"
- "countermeasure"
- "turns"
- "swarm"
- "trail"
- "big ship"
- "child"
- "no dumbfire"
- "thruster"
- "in tech database"
- "player allowed"
- "corkscrew"
- "particle spew"
- "esuck"
- "flak"
- "tag"
- "shudder"
- "lockarm"
- "stream"
- "ballistic"
- "default in tech database"
- "tagged only"
- "cycle"
- "small only"
- "same turret cooldown"
- "apply no light"
- "transparent"
- "training"
- "smart spawn"
- "inherit parent target"
- "no emp kill"
- "variable lead homing"
- "untargeted heat seeker"
- "no radius doubling"
- "no subsystem homing"
- "no lifeleft penalty"
- "custom seeker str"
- "can be targeted"
- "show on radar"
- "show friendly on radar"
- "chain external model fps"
- "external model launcher"
- "takes blast damage"
- "takes shockwave damage"
- "hide from radar"
- "render flak"
- "ciws"
- "anti-subsystem beam"
- "no primary linking"
- "same emp time for capships"
- "no primary linked penalty"
- "no homing speed ramp"
- "pulls aspect seekers"
- "turret interceptable"
- "fighter interceptable"
- "aoe electronics"
- "apply recoil"
- "don't spawn if shot"
- "die on lost lock"
#End
#Weapon Targeting Priorities
$Name:
FS2 Open, 3.6.12:
- Name of the weapon for which the target priorities are set
- Syntax: String, name of the weapon
+Target Priority:
FS2 Open, 3.6.12:
- Names (in order) of the target priorities set for this ship
- Syntax: String list
#End
#Ship Types
$Name:
FS2 Open 3.6.10:
- Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
- Syntax: String
+nocreate
FS2 Open 3.6.10:
- Used with modular tables
$Target Priority Groups:
FS2 Open, 3.6.12:
- Defines the target priority groups ships of this objecttype belong to
- Syntax: String list
- +Override
- Replaces the objecttypes existing groupings
$Counts for Alone:
FS2 Open 3.6.10:
- Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
- Syntax: Boolean, Yes or No
$Praise Destruction:
FS2 Open 3.6.10:
- Whether wingmates will praise destruction of the ship.
- Syntax: Boolean, Yes or No
$On Hotkey List:
FS2 Open 3.6.10:
- Whether ship will show up in hotkey screen.
- Syntax: Boolean, Yes or No
$Target as Threat:
FS2 Open 3.6.10:
- Whether ship will be targetted with the 'H' key.
- Syntax: Boolean, Yes or No
$Scannable:
FS2 Open 3.6.10:
- Toggles whether ship type can be scanned
- Syntax: Boolean, Yes or No
$Warp Pushes:
FS2 Open 3.6.10:
- Whether ship will push other (pushable) ships out of the way while warping.
- Syntax: Boolean, Yes or No
$Warp Pushable:
FS2 Open 3.6.10:
- Whether ship can be pushed out of the way by ships with Warp Pushes enabled
- Syntax: Boolean, Yes or No
$Turrets prioritize ship target:
FS2 Open, 3.6.12:
- Defines that ships turrets prioritize ships current target above normal turret targeting priorities
- Syntax: Boolean, Yes or No
$Max Debris Speed:
FS2 Open 3.6.10:
- Defined the maximum speed for debris form this shiptype
- Syntax: float
$FF Multiplier:
FS2 Open 3.6.10:
- Friendly-fire damage to ship will be multiplied by this amount, but only for purposes of scoring and traitor check, not actually damaging ships in-mission
- Syntax: Float
$EMP Multiplier:
FS2 Open 3.6.10:
- Not currently implemented. Originally used for "electronics" weapons. Deactivated in commit 941faf9ab9ed05a1b0efebf7de32c6e3c724baf7 as it broke retail compatibility.
- Syntax: Float
$Warp Sound Range Multiplier:
FS2 Open, 24.0:
- Modifies the audible range used for warp fireball 3d sound effects. In retail, "big ships" have a multiplier of 6.0 while all other types (including larger types) have 1.0.
- Syntax: Float
$Beams Easily Hit:
FS2 Open 3.6.10:
- Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
- Syntax: Boolean, Yes or No
$Protected on cripple:
FS2 Open, 3.6.14:
- If ship should be protected when its subsystems are being targeted
- Syntax: Boolean, Yes or No
$No Huge Beam Impact Effects:
FS2 Open, 3.6.12:
- Defines if the huge beams will generate impact effects on ships of this type
- Syntax: Boolean
$Don't display class in briefing:
FS2 Open, 3.6.14:
- Option to prevent ship class data from being shown during the briefings
- Syntax: Boolean
$Fog:
+Start Dist:
FS2 Open 3.6.10:
- Distance from camera that fogging effect will start
- Syntax: Float
+Compl Dist:
FS2 Open 3.6.10:
- Distance from camera that this object will be completely obscured by the fogging effect
- Syntax: Float
$AI:
+Valid Goals:
FS2 Open 3.6.10:
- Valid goals that can be given to this object.
- Syntax: ( "String" "String" )
- Goals:
- attack ship
- dock
- waypoints
- waypoints once
- depart
- attack subsys
- form on wing
- undock
- attack wing
- guard ship
- disable ship
- disarm ship
- attack any
- ignore ship
- ignore ship (new)
- guard wing
- evade ship
- stay near ship
- keep safe dist
- rearm ship
- stay still
- play dead
- attack weapon
- fly to ship
FS2 Open, 3.8:
- attack ship class
+Accept Player Orders:
FS2 Open 3.6.10:
- Whether or not ship type will accept orders from player
- Syntax: Yes/No
+Player Orders:
FS2 Open 3.6.10:
- Orders that ship type will accept from player
- Syntax: ( "String" "String" )
- Orders:
- attack ship
- disable ship
- disarm ship
- disable subsys
- guard ship
- ignore ship
- form on wing
- cover me
- attack any
- depart
- dock
- rearm me
- abort rearm
- stay near me
- stay near ship
- keep safe dist
FS2 Open, 22.2:
+Auto Attacks:
FS2 Open 3.6.10:
- Whether or not ship type will auto attack nearby ships
- Syntax: Boolean, Yes or No
+Attempt broadside:
FS2 Open 3.6.10:
- Whether or not ship type will try to use broadside tactics against enemy ships
- Syntax: Boolean, Yes or No
+Actively Pursues:
FS2 Open 3.6.10:
- Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
- Syntax: ( "String" "String" ), shiptypes
+Guards Attack this:
FS2 Open 3.6.10:
- Whether ships assigned to guard another ship will attempt to engage ships of the type
- Syntax: Boolean, Yes or No
+Turrets Attack This:
FS2 Open 3.6.10:
- Whether or not turrets will target the ships of the type
- Syntax: Boolean, Yes or No
+Can Form Wing:
FS2 Open 3.6.10:
- Whether or not ship type can be formed into a wing
- Syntax: Boolean, Yes or No
+Active Docks:
FS2 Open 3.6.10:
- Preferred docking bay type for ship when it is initiating the dock with another ship
- Syntax: ( "String" "String" ), names of the dock bays
- Dock bays:
- cargo
- rearm
- generic
+Passive Docks:
FS2 Open 3.6.10:
- Preferred docking bay type for ship when it is receiving a dock from another ship
- Syntax: ( "String" "String" )
- Dock bays:
- cargo
- rearm
- generic
+Ignored on cripple by:
FS2 Open, 3.6.14:
- Defines the ship types which ignore this ship if its has been crippled
- Syntax: String list, ( "string" "string" )
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:
FS2 Open, 21.2:
- Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
- Syntax: Boolean
- Default: Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device
$Explosion Animations:
FS2 Open 3.6.10:
- Defines the animations used with the objecttype
- Syntax: Integer list
$Vaporize Percent Chance:
FS2 Open, 3.6.12:
- Allows ships to sometimes explode instantly instead of going through a death roll first. This can be overridden on a per-ship basis in ships.tbl. Note that this option is misleadingly named; "vaporization" usually refers to a ship exploding into tiny debris shards rather than hull chunks.
- Syntax: Float, percent chance of instant explosion, 0 to 100
FS2 Open, 24.0: In version 24.0 and later, $Skip Death Roll Percent Chance: can be used as a more accurate alternative.
#End
Examples
Default FreeSpace 2 Table
- This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
- Shiptypes Stealth and Fighter/Bomber do not seem to be used
#Ship types $Name: Navbuoy $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 10.0 $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Turrets attack this: YES +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 $Name: Sentry Gun $Counts for Alone: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 200 $FF Multiplier: 0.10 $EMP Multiplier: 10.0 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Accept Player Orders: NO +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 $Name: Escape Pod $Praise Destruction: YES $On Hotkey List: YES $Warp Pushable: YES $Turrets prioritize ship target: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 10.0 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Turrets attack this: YES +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 $Name: Cargo $Scannable: YES $Max Debris Speed: 200 $FF Multiplier: 0.10 $EMP Multiplier: 10.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Passive docks: ( "cargo" ) $Vaporize Percent Chance: 0.0 $Name: Support $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Turrets prioritize ship target: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 3.5 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" "rearm ship" ) +Accept Player Orders: YES +Player orders: ( "rearm me" "abort rearm" "depart" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Active docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 ;;WMC - Stealth ships always have another type, so this isn't used $Name: Stealth $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 4.0 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 $Name: Fighter $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Turrets prioritize ship target: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 4.0 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing") +Accept Player Orders: YES +Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 $Name: Bomber $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Turrets prioritize ship target: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 4.0 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 ;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber $Name: Fighter/bomber $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 4.0 $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) $Vaporize Percent Chance: 0.0 $Name: Transport $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 2.0 $Warp Sound Range Multiplier: 6.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "dock" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Freighter $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Scannable: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 1.75 $Warp Sound Range Multiplier: 6.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "dock" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Active docks: ( "cargo" ) +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: AWACS $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 0.8 $Warp Sound Range Multiplier: 6.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Gas Miner $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 1.0 $Warp Sound Range Multiplier: 6.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Cruiser $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 0.9 $Warp Sound Range Multiplier: 6.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Corvette $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 0.3333 $Warp Sound Range Multiplier: 6.0 $Beams Easily Hit: YES $Protected on cripple: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Capital $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushes: YES $Max Debris Speed: 100 $FF Multiplier: 1.0 $EMP Multiplier: 0.2 $Beams Easily Hit: YES $Protected on cripple: NO $Fog: +Start dist: 10.0 +Compl dist: 750.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Super Cap $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushes: YES $Max Debris Speed: 100 $FF Multiplier: 1.0 $EMP Multiplier: 0.075 $Beams Easily Hit: YES $Protected on cripple: NO $Fog: +Start dist: 10.0 +Compl dist: 1000.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Drydock $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 100 $FF Multiplier: 1.0 $EMP Multiplier: 0.5 $Beams Easily Hit: YES $Protected on cripple: NO $Fog: +Start dist: 10.0 +Compl dist: 750.0 $AI: +Accept Player Orders: YES +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 $Name: Knossos Device $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 100 $FF Multiplier: 1.0 $EMP Multiplier: 0.10 $Protected on cripple: NO $Fog: +Start dist: 10.0 +Compl dist: 1000.0 $AI: +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Passive docks: ( "support" ) +Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES $Vaporize Percent Chance: 0.0 #End