Difference between revisions of "Cutscenes.tbl"
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*Sets the cutscene to never be available in the cutscene room, even if it is viewed during the campaign. | *Sets the cutscene to never be available in the cutscene room, even if it is viewed during the campaign. | ||
**Syntax: '''Boolean'''}} | **Syntax: '''Boolean'''}} | ||
+ | |||
+ | ===$Custom data:=== | ||
+ | {{Table232| | ||
+ | Defines a set of custom data that for this cutscene, which can then be accessed through Lua scripts. There can be any amount of +Val: entries. It requires a $end_custom_data entry at the end. | ||
+ | Check the scripting documentation of Cutscenes to find the CustomData Lua Table. | ||
+ | ====+Val:==== | ||
+ | |||
+ | Specifies a custom data value and its name, in the format | ||
+ | |||
+ | +Val: Name Value | ||
+ | |||
+ | These values will always be strings of text. If you use them in Lua as other types of value, you might need to convert them in the script. | ||
+ | ====$end_custom_data==== | ||
+ | |||
+ | Mandatory entry to indicate that the Custom Data list has ended. }} | ||
Latest revision as of 16:26, 19 February 2023
Revision information.....
- FSO Revision: 425a6e67d5
List of Tables and related code files | |
---|---|
* Notes Modular Tables | |
** Notes tables which only use modular tables | |
Ai.tbl* | /ai/aicode.cpp |
Ai_profiles.tbl* | /ai/ai_profiles.cpp |
Animation.tbl** | /model/modelanimation.cpp |
Armor.tbl* | /ship/ship.cpp |
Asteroid.tbl* | /asteroid/asteroid.cpp |
Autopilot.tbl* | /autopilot/autopilot.cpp |
Cheats.tbl* | /cheats_table/cheats_table.cpp |
Colors.tbl* | /globalincs/alphacolors.cpp |
Curves.tbl* | /math/curves.cpp |
Controlconfigdefaults.tbl | /controlconfig/controlsconfigcommon.cpp |
Credits.tbl* | /menuui/credits.cpp |
Cutscenes.tbl* | /cutscene/cutscenes.cpp |
Decals.tbl** | /decals/decals.cpp |
Fireball.tbl* | /fireball/fireballs.cpp |
Fonts.tbl* | /graphics/font.cpp |
Game_settings.tbl* | /mod_table/mod_table.cpp |
Glowpoints.tbl* | /model/modelread.cpp |
Help.tbl* | /gamehelp/contexthelp.cpp |
Hud_gauges.tbl* | /hud/hudparse.cpp |
Icons.tbl* | /mission/missionbriefcommon.cpp |
Iff_defs.tbl* | /iff_defs/iff_defs.cpp |
Keywords.tbl* | Not In Codebase |
Lighting_Profiles.tbl* | /lighting/lighting_profiles.cpp |
Lightning.tbl* | /nebula/neblightning.cpp |
Mainhall.tbl* | /menuui/mainhallmenu.cpp |
Medals.tbl* | /stats/medals.cpp |
Messages.tbl* | /mission/missionmessage.cpp |
Mflash.tbl* | /weapon/muzzleflash.cpp |
Music.tbl* | /gamesnd/eventmusic.cpp |
Nebula.tbl* | /nebula/neb.cpp |
Objecttypes.tbl* | /ship/ship.cpp |
Options.tbl* | Not In Codebase |
Particle effects(-part.tbm)** | /particle/effects... |
Post_processing.tbl | /graphics/gropenglpostprocessing.cpp |
Rank.tbl* | /stats/scoring.cpp |
Scpui.tbl* | Not In Codebase |
Scripting.tbl* | /parse/scripting.cpp |
Ships.tbl* | /ship/ship.cpp |
Sexps.tbl** | /parse/sexp/sexp_lookup.cpp |
Sounds.tbl* | /gamesnd/gamesnd.cpp |
Species_defs.tbl* | /species_defs/species_defs.cpp |
Species.tbl* | /menuui/techmenu.cpp |
Ssm.tbl* | /hud/hudartillery.cpp |
Stars.tbl* | /starfield/starfield.cpp |
Strings.tbl* | /localization/localize.cpp |
Tips.tbl* | /menuui/playermenu.cpp |
Traitor.tbl* | /stats/scoring.cpp |
Tstrings.tbl* | /localization/localize.cpp |
Virtual_pofs.tbl* | /model/modelreplace.cpp |
Weapon_expl.tbl* | /weapon/weapons.cpp |
Weapons.tbl* | /weapon/weapons.cpp |
The cutscenes.tbl is a file for defining the actual video clips (.mve or their .ogg (recommended) equivalents) and their descriptions displeyed in the cutscenes section of the tech room.
This table is one of the Modular Tables and can be extended with xxx-csn.tbm
Contents
Format
- Table consists of several entries used to define the cutscene videos displayed in the tech room.
$Filename:
- Used to define the actual name of the video shown in the particular slot.
- Syntax: String.ogg or String.mve, filename.extension
- Example: intro.mve
+nocreate
- Allows editing of the cutscene entry without creating a new entry
$Name:
- Defines the name of the cutscene
- Syntax: String, name
- This field is now optional, defaults to $Filename
$Description:
- Used to define the description of the particular table entry
- Value is used for defining the translations via the tstrings.tbl
- Is always followed immediately with $end_multi_text
- Syntax: XSTR("String", Integer), descriptive text, integer refers to translations
- Example: XSTR("Admiral Petrarch addresses the crew of the Aquitaine, relating news of the GTVA's success.", 2611)
- This field is now optional
$cd:
- Defines the disk from which the cutscene could be found
- Syntax: Integer
- This field is now optional
$Always Viewable:
- Sets the cutscene to always be available in the cutscene room without needing to be viewed during the campaign.
- Syntax: Boolean
$Never Viewable:
- Sets the cutscene to never be available in the cutscene room, even if it is viewed during the campaign.
- Syntax: Boolean
$Custom data:
Defines a set of custom data that for this cutscene, which can then be accessed through Lua scripts. There can be any amount of +Val: entries. It requires a $end_custom_data entry at the end. Check the scripting documentation of Cutscenes to find the CustomData Lua Table.
+Val:
Specifies a custom data value and its name, in the format
+Val: Name Value
These values will always be strings of text. If you use them in Lua as other types of value, you might need to convert them in the script.
$end_custom_data
Mandatory entry to indicate that the Custom Data list has ended.
Sample and usage of cutscenes in campaigns
- Here are instructions how to configure the mission to make the pre-rendered cutscene play at the correct point in the campaign.
- Full retail table:
; Cutscene.tbl ; Will contain data for : ; 1.) cutscene names ; 2.) cutscene descriptions ; 3.) cutscene location on CD ; ; Do not change the ordering of the sections in this table. Also do not add items to the list #Cutscenes ;; ;; INTRO ;; $Filename: intro.mve $Name: Introduction $Description: XSTR( "Thirty-two years have passed since the Great War, and a new generation has come of age.", 2603) $end_multi_text $cd: 2 ;; ;; COLOSSUS ;; $Filename: Colossus.mve $Name: GTVA Colossus $Description: XSTR( "Introducing the GTVA Colossus, the largest space-faring warship ever constructed.", 2604) $end_multi_text $cd: 2 ;; ;; MONOLOGUE 1 ;; $Filename: mono1.mve $Name: Bosch Monologue 1 $Description: XSTR( "Admiral Bosch, the NTF Supreme Commander, reflects upon the legacy of the Ancients.", 2605) $end_multi_text $cd: 2 ;; ;; MONOLOGUE 2 ;; $Filename: mono2.mve $Name: Bosch Monologue 2 $Description: XSTR( "Following NTF defeats in Epsilon Pegasi and Sirius, Bosch reconsiders his strategy.", 2606) $end_multi_text $cd: 3 ;; ;; MONOLOGUE 3 ;; $Filename: mono3.mve $Name: Bosch Monologue 3 $Description: XSTR( "Lost in the nebula beyond the Knossos portal, Bosch questions the wisdom of his actions.", 2607) $end_multi_text $cd: 3 ;; ;; MONOLOGUE 4 ;; $Filename: mono4.mve $Name: Bosch Monologue 4 $Description: XSTR( "His crusade vindicated, Bosch prepares for his second rendezvous with the Shivans.", 2608) $end_multi_text $cd: 3 ;; ;; BASTION ;; $Filename: bastion.mve $Name: Bastion dies $Description: XSTR( "Packed with meson warheads, the GTD Bastion self-destructs and seals off the Epsilon Pegasi jump node.", 2609) $end_multi_text $cd: 3 ;; ;; END GAME ;; $Filename: endpart1.mve $Name: End Game $Description: XSTR( "Generating a powerful subspace disturbance, the Shivan juggernauts trigger a supernova.", 2610) $end_multi_text $cd: 3 ;; ;; END GAME A ;; $Filename: endprt2a.mve $Name: End Game Part 2A $Description: XSTR( "Admiral Petrarch addresses the crew of the Aquitaine, relating news of the GTVA's success.", 2611) $end_multi_text $cd: 3 ;; ;; END GAME B ;; $Filename: endprt2b.mve $Name: End Game Part 2B $Description: XSTR( "Admiral Petrarch addresses the 70th Blue Lions, relating news of Alpha 1's demise.", 2612) $end_multi_text $cd: 3 #End