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  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
    4 KB (750 words) - 20:31, 13 December 2023
  • #REDIRECT [[Pirates and Campaign Design]]
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Page text matches

  • *[[Setting up a campaign file]] *[[Pirates and Campaign Design]]
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  • ...part is buggy, then test and fix that part. If you're afraid to discover a design flaw, someone else may discover and report it in your release thread. ...'''plot inconsistencies,''' and may compromise a player's impression on a campaign the negative way. A tester has all the right to point them out, but before
    18 KB (3,172 words) - 11:58, 21 November 2022
  • Often, during the course of your campaign, it may become neccesary to capture, rather than destroy, an enemy vessel. ...ions can be quite difficult to make and fully test, largely because of the design of the FreeSpace AI, which is geared towards destroying things, rather than
    5 KB (835 words) - 08:01, 16 March 2016
  • ...pack for [[Portal:FreeSpace 1|FreeSpace 1]]. Its major component is a new campaign documenting the [[Hades Rebellion]], which introduces several new ships and ...le="color: white; height: 30px; background: #512020; 60%;"|[[Silent Threat Campaign Walkthrough]]
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  • ...rget. Like other Shivan capital ships, the Sathanas has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping to deal In the [[Inferno]] campaign, the Sathanas makes use of a subspace weapon based on the one seen in FreeS
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  • The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is s ''Not really recommendable at any of the times you can use it in the FS2 campaign except the first SOC Loop. The Herc has around 50% more missile capacity th
    9 KB (1,423 words) - 05:47, 5 February 2021
  • During the timeline of the main [[FreeSpace 2]] singleplayer campaign, the ''Zeus'' is better known for its widespread use by the [[Neo-Terran Fr ...the Zeus strike bomber is a worthy successor to the Athena. Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet s
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  • ...ble to nearly all forms of detection sensors. However, a minor flaw in its design, discovered shortly after the destruction of the [[GTD Krios|GTD ''Krios''] ...icularly annoying on higher difficulty levels, especially early in the FS2 campaign before you can use Harpoons. Lokis are exceedingly maneuverable. You'll be
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  • ...ds of a skilled pilot. The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same tech ...d more often than not, you'll have the opportunity to do everything in the campaign except that.''
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  • ...developed to replace the old GTF Ulysses. The Myrmidon is a Terran-Vasudan design and a versatile ship with high marks for speed, maneuverability, armor, and CAMPAIGN BRIEFING 1
    162 KB (26,422 words) - 17:06, 6 September 2013
  • *Has the weapon in the tech database at the start of the campaign **Whenever you plan to use a weapon as a player one in your campaign or missions, '''USE THIS FLAG'''.
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  • ...ction is the most reasonable candidate, given the amount of time needed to design and construct the vessel. It is likely that the ''Iceni'' was built with th During his anti-Vasudan campaign, he was able to adequately secure Vasudan systems to study [[Ancient]] ruin
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  • ''Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any F ...ngs about using the cutscene engine and some newer SCP features. Even as a campaign though, it's well worth playing through. - [[User:Ngtm1r|Ngtm1r]] 15:50, 1
    4 KB (676 words) - 05:13, 15 November 2017
  • .... These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened wit Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.
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  • ...assault fighter, introduced during the [[Reconstruction]] era. The unusual design of the ''Tauret'' is based on the [[Apsu-Hek]], a creature that once existe ...f the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed
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  • ...e characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was receive ...gs, it was delayed for four more months until everything was fixed and the campaign was released.
    10 KB (1,656 words) - 04:05, 16 April 2020
  • Either the SB Nahema class is a new Shivan bomber design, or the Shivans are finally taking the GTVA seriously and bringing in their ...lly the most common space craft to be found in your crosshairs in the main campaign. A common tactic to take down wings of Nahemas is to fire a pair of Harpoon
    7 KB (1,212 words) - 07:32, 1 May 2020
  • ...used during the [[Second Shivan Incursion]]. Central to the ''Rakshasa'''s design is its three forward light beam cannons that, when concentrated on a single ...low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Dat
    6 KB (904 words) - 07:14, 28 September 2012
  • ...flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign. ...erapis is its ability to mount the [[Maxim]]; the most rational use of the design is to engage from stand-off range, 2km or more, against logistics craft or
    7 KB (1,152 words) - 06:56, 21 June 2020
  • There is some speculation about the Shivan design that inspired the ''Sekhmet''. Some believe that the ''Sekhmet'' is based o The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. T
    7 KB (1,176 words) - 16:19, 24 November 2013
  • ...n|next=Slaying Ravana|previous=Mystery of the Trinity|campaign=FreeSpace 2 Campaign Walkthrough}} ...vana|''Ravana''-class destroyer]], there are reasons to believe the Ravana design was known to select GTVA units prior to the encounter. In one of the CB Ani
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  • ...were also included in the plans for the (also defunct) ''[[Lost Souls]]'' campaign. ...tmares were originally conceived to act as a new enemy for the Reciprocity campaign, which was later cancelled. Their main role - despite numerous storyline c
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  • | [[Silent Threat Campaign Walkthrough]] ...ass regardless, but it’s nicer that way. The ST campaign has a couple of design shortcomings.
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  • | [[Silent Threat Campaign Walkthrough]] ...e Zeus offers excellent speed and maneuverability. However, more efficient design enables the Zeus to carry Tsunami space bombs in its arsenal. These feature
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  • | [[Silent Threat Campaign Walkthrough]] ...sults of our inquiry are puzzling-the vessels are Loki-class fighters, GTI design and manufacture.''
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  • ...le="color: white; height: 30px; 70%;"|[[:Category:Campaign Design|Campaign Design]] ...material, and other information regarding the FreeSpace Editor and mission design. What you will ''not'' find here is information on modding FreeSpace. For
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  • Ah yes, the ending movie for a campaign. A grand finale that leave the players with a sense of accomplishment and s ...movie change based on certain outcomes the way the ending for the FS2 main campaign does. Both these problems can be solved with a Credits Mission.
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  • ...e Port]]. It is a complete re-imagining of the original [[Silent Threat]] campaign, featuring new missions as well as rewrites of the old missions, with an ex ...r: white; height: 30px; background: #512020; 60%;"|[[Silent Threat: Reborn Campaign Walkthrough]]
    9 KB (1,372 words) - 06:33, 5 September 2020
  • '''The Destiny of Peace''' is a voiced, seven-mission campaign for ''Descent: FreeSpace''. ...Space 1 game information | Descent: FreeSpace]]''. Interplay also made the campaign available as downloadable content on their FTP server. The downloadable ver
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  • ...thumb|right|650px|The high-poly Kato, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]] ...ishnan fighter]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod.
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  • ...nd Great War Part II''' (usually shortened to '''SGWP2''') is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy. ...at War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Col
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  • ...appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2). ...set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult
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  • *'''TopAce:''' Mission Design *'''wookieejedi:''' Mission Design, Scripting, Beta Management
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  • * [[Pirates and Campaign Design]]
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  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
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  • ...perator you want. The hits-left-subsystem operator suffers from a serious design flaw that causes it to behave like hits-left-subsystem-generic. As such it ==Mission and Campaign==
    122 KB (17,596 words) - 15:38, 21 September 2022
  • #REDIRECT [[Pirates and Campaign Design]]
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  • ...a lot of scenarios set in subspace, there are few worse things in mission design than subspace. ...uisers as well) as elements in a Subspace mission that isn't part of a big campaign. And keep in mind that if you do wreck a node, that makes a pretty big impa
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  • ...s to use many of the same tools that Volition used to create the Great War campaign. Even though independent gamers are often not professionals and unpaid, the ...wise promising design. There are more than a few missions that have little design at all, and only appear to work due to the wonderful default AI programming
    9 KB (1,538 words) - 11:34, 24 January 2013
  • ...or FreeSpace 2, I started to think, "Hey, I know a thing or two about FRED Design". As a reviewer for the FreeSpace Review, I know that there is a shortage o ...ng a campaign, I always like to make a timeline of what happens during the campaign before I’m actually doing it in FRED. Planning your mission is the differ
    6 KB (1,225 words) - 11:36, 24 January 2013
  • ...e and putting something together.' This is a fatal faux pas in the mission design process and leads to mission after mission of Endorian-like battles, battle ...missions. Here are some questions to ask yourself when starting a mission design:
    9 KB (1,527 words) - 11:08, 15 May 2011
  • ...nues to be one of the authoritative voices on FreeSpace design. As mission design issues became more complex, sites such as the SwapMeet and the FDL Review w ...new campaign. Many authors submitted their designs to Interplay's Mission Design Contest in hopes of winning prizes and securing a free copy of Silent Threa
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  • ...er-made campaign projects of all-time, excelling in story concept, mission design, cutscene use and music selection. [[Blue Planet: Chanticleer]], a spin-off campaign released in 2023, completes the arc of the GTVA-UEF civil war, as seen from
    29 KB (4,423 words) - 04:37, 14 January 2024
  • ...ing the Light turns in good performances in every category, resulting in a campaign more than the sum of its parts and a superb overall experience. [[User:Ngtm *[http://www.moddb.com/mods/shrouding-the-light Campaign profile | ModDB.com]
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  • Decent mission design and few spelling errors. By FS1 standards, a nice campaign.
    453 bytes (56 words) - 02:12, 24 March 2022
  • ...te: Campaigns which haven't been released can be found on the [[Unreleased Campaign List]].''''' !Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !
    53 KB (7,856 words) - 22:45, 19 March 2024
  • ...ices. Some transitions between missions are a bit awkward, though, and the campaign as released now ends abruptly. As for difficulty, the released part is way The campaign is available from:
    2 KB (237 words) - 20:02, 17 July 2011
  • ...an Ancient fighter, the '''AF ''Tylisos''''', in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...jpg|thumb|right|480px|The AF Tylisos, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]
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  • ...Vishnan bomber]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...te chassis. Using the Attis as a template, artisans greatly reinforced the design's already-impressive hull plating and extended available secondary capacity
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  • ...[[Ancients|Ancient]] bomber. Originally created by Bobboau for his failed campaign Dark Breed it was latter picked up by the [[Inferno Release 1]] mod, it has The Attis appears to be an older design, perhaps in use when the Shivans slaughtered the Ancients eight thousand ye
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  • In the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]], the Phaistos recived minor mesh alterations and is r ...|right|650px|The ACv ''Arkalochori'', as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]
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  • ...the GVC Somtus is one of the strangest Vasudan cruisers of all time. This design is very different from the GVC Mentu: the primary role of this ship is to i *Renegade Resurgence Campaign: [http://www.freespacemods.net/download.php?view.39 Link | FreeSpaceMods.ne
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  • ...s technology have proved increasingly taxing on the Perseus' aging reactor design. In 2390, faced with the fighter's inability to maintain its superb all-aro ...druple Hastors (the default loadout available with this ship in the INF R1 campaign, and by far the best choice) will shred pretty much anything in the Perseus
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  • * One 5-mission campaign ...) that combines the GTVA's [[GTVA Colossus|''Colossus''-class juggernaut]] design with that of the CDF's Prometheus-Class battlestar.
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  • '''SPOILERS:''' As this is a campaign walkthrough, all spoilers for that mission and all previous ones will be un ...[Concept art|GVA Setekh concept art]]. A Vasudan science vessel using this design appears in Scroll of Atankharzim.''
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  • ...t (ST:R)|next=The Return to Ross 128 (ST:R)|campaign=Silent Threat: Reborn Campaign Walkthrough}} ...[[Hellfire|original mission]] this was a textbook example of lazy mission design. The core gameplay of racing against the clock to take down four cruisers w
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  • ...e itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions. ...GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but
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  • A '''character-driven campaign''' is a campaign in which characters play an important part in the development of plot and i A good character-driven campaign often requires well-planned [[Making cutscenes (basic)|cutscenes]] and well
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  • * One 14-mission campaign ...tained an expansive number of additional ships and weapons not used in the campaign, which were likely intended to be used during further development of the In
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  • ...y won the contract to build the Sanctus, drawing upon its years of cruiser design experience to conceptualise a hybrid cruiser-freighter. Deploying a wing of ...where deficiencies in firepower and armour were finally addressed and the design would reach its full potential as a line combatant.
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  • ...several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret lay ...ges of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.''
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  • ...or its immersive storyline, gameplay innovation, stunning visuals, mission design and expert use of [[Source Code Project]] features. Its divided into five A ...t flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not.''" - General Battuta
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  • '''Upgrading a campaign''' means editing someone else's work. This means that the changes a FREDder Unless the original campaign creator is available to assist, radical changes are to be kept to a bare mi
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  • ...l missions to conclude the story, as well as upgraded visuals, models, and design elements. ...riginal R1 and more brand new missions, more than doubling the original R1 campaign length
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  • ...has structured his command less like a traditional fleet, and more like a design bureau, hand-selecting 2 Fleet's ship captains for their ability to think a ...t and thoughtful with a sassy streak. At the time of the beginning of the campaign, she hasn't seen the horrors of the civil war the way that the other pilots
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  • ...=Wounded Prey|next=Finding Sanctuary|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...ly spot two subspace holes appearing. From them emerged two ships of alien design—neither Vasudan nor Shivan but somewhat Terran in nature. On your sec
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  • ...rankenstein's Monsters|next=Ceremony|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...become preoccupied with their conversation, you spot a lone ship, alien in design, suddenly appearing no more than fifty metres away from you and then disapp
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  • ...A Time for Heroes|next=Journey's End|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...other, parked to the left and facing the first, is more obviously a Shivan design, and shows up as the [[SSJ Dante|SJ ''Kalki'']] on your ship's sensors. ''O
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  • ...is a small campaign created by a first time author. Placing solid mission design before story telling, ''Rise of the Corporate'' will hopefully be used to s
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  • [[Category:Campaign Design]]
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  • The Columbus class colony ship is a new design. It's massive size enables it to carry large amounts of raw matirial and st *Into the Depths of Hell Campaign: http://www.freespacemods.net/download.php?view.64
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  • ...ototype was destroyed in the nebula beyond Gamma Draconis by a Ravana, the design was revised to a heavier ship, to cope with the greater threats presented b ...wish to use the correct name from Ancient Greek mythology in your fan-made campaign. <br> <br>
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  • ...e Zeus offers excellent speed and maneuverability. However, more efficient design enables the Zeus to carry Tsunami space bombs in its arsenal. These feature ...sults of our inquiry are puzzling-the vessels are Loki-class fighters, GTI design and manufacture.
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  • ...mb|right|480px|The high-poly Phylaki, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]] ...rgets sometimes larger than itself. However, the complexity and age of the design prevents compatibility with our more advanced weapon systems such as the Qu
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  • ...s are selected as a mod only when the player wants to play the regular FS2 campaign with better graphics. The mod.ini does, however, provide a Launcher image a Due to some design issues, Silent Threat: Reborn doesn't work correctly with the MediaVPs, if
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  • '''FreeSpace: Assault Force''' was a campaign being developed for the Half Life 2 Engine from mid 2009 to late 2010, but '''Lucika (Inactive)''' - Storyline writer, modeling consultant level design consultant.
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  • ...o's modeldumps, and readied for in-game usage by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] team. This original version has also been reskinned a ...troyers, and continues the Vasudan tradition of excellence in capital ship design. The Hathor has 25 weapon emplacements and mounts no fewer than nine heavy
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  • ...o's modeldumps, and readied for in-game usage by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] team. For the 3.6.12 release of the Ancient-Shivan Wa ...cern amongst some in the Core. While its offensive capabilities excel, the design bears less anti-fighter firepower and a relatively weaker hull than the Ach
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  • ...e [[Terran-Vasudan War]] era, created by Black Wolf for the [[Frontlines]] campaign. ...or almost three decades. The key to their longevity is their simplicity of design - the Canberra is barely more than a box with a subspace drive. They are we
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  • ...will remain in the previously set squadron. The player must be playing in campaign mode for squadron reassignment to take place. *DaBombInsig.pcx (43rd Da Bomb) (does not appear in the canon campaign)
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  • ...2, 2010. The first original project for HLP, it features an anime-inspired design that takes place in an entirely originally-designed setting outside of the ...ferent race. They are also far more diverse than what the main Freespace 2 campaign has to offer. '' - '''Lorric'''''
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  • ...st Meridian|next=For the Wrong Reasons|campaign=Blue Planet: War in Heaven Campaign Walkthrough}} ...'s encounter with Ken is a reference to parts of the unrelated FreeSpace 2 campaign [[Transcend]], where the player meets the main antagonist, the Transcendent
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  • ...en further, for instance atmosphere and characters or controls and mission design comes to my mind instantly, but that is not the point of this comment. ...t campaign but the basics are set and solid – let’s hope that the next campaign will feature better missions, because, frankly, that is all we need. -- ''L
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  • ...some intriguing information in regards to Volition's original intentions, campaign designers can feel free to ignore or use it as a guideline as they wish. ''Bosch dropped hints about his [[Neo-Terra|grand design]], about an alliance with the Shivans being the key to mankind's survival.
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  • ...This is Freespace--we see cruisers, corvettes, destroyers blow up in every campaign, in at least every other mission. The fireball, the shockwave, the sound-- ...ar in Heaven, it would be this: it was one of the only times in Freespace campaign history that I felt like I was emotionally-connected with the home ship.
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  • Alright, so you're starting to FRED your campaign. You've written out your ideas for a plot, you've got some dynamic charact ...a few missions and you're starting to pick up the pace so you can get your campaign out to the community as quickly as you can without sacrificing quality.
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  • .....you wonder, what do people like about Freespace campaigns? Good mission design? Got that. Epic story? Check. Shiny mods? Plenty of. What else... You want a cast in your campaign. You want to have more than just nameless wingmen and squadron leaders. Y
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  • Alright, so your campaign is nearly done. You've got everything you need for a great mod--shiny new ...with a job well done. After dreams about people falling in love with your campaign, you wake up in the morning, eagerly refresh Missions and Campaigns (becaus
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  • There are lots of different media campaign designers use to generate interest in their mods. Some are more common tha ...people will start thinking about what role the Ancients will play in your campaign. Show two Shivan ships fighting each other, and people will wonder why.
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  • Alright, so if you've read any of my other posts on campaign design, you'll notice some of the main things I like to point out is how campaigns ...aracters around them in the story, you might as well just stop making your campaign.
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  • This is more for the player than the campaign designer, but it's still important. These people work very hard to deliver a solid campaign for you, the player. Unfortunately, over the years some 'fans' and hopeful
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  • ...weapons capability, without sacrificing speed or maneuverability. The new design achieves this goal admirably, as it handles more smoothly than any other fi ...ore versatile. Both would have been made available at the beginning of the campaign, allowing the player to choose which fighter he preferred, depending on his
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  • ...awn]]'' universe. They serve as antagonists in the first ''Wings of Dawn'' campaign. ...|300px|The [[FSGF Adasya|Adasya]], an example of Fura'ngle integrated ship design.]]
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  • ...niverse. They serve as antagonists for most of the first [[Wings of Dawn]] campaign. ...asted no time conquering Cordi systems. The Queen ordered for the Cordi to design weapons, ships and defensive systems, within a month the Cordi managed to p
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  • :''This article is about the ship from user-made campaign ''[[Wings of Dawn]]''. For the FreeSpace universe definiton of the term, se ...ed by Mars Shipyards in NC0012 as a low-cost recon and patrol fighter. The design was rejected by the UEU space fleet due to low popularity amongst test pilo
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  • A mini-campaign released by Ker.soth in 2009. Neither fun nor interesting. The mission design is not too good, with many faults. Capships just nibbling each other to dea
    419 bytes (67 words) - 09:25, 1 October 2011
  • ...ion Navy. The Paper was the harbinger of a period of volatility in warship design. The defense industry had been long constrained by economic depression and ...by skittish admirals. The incorporation of a small fighter hangar into the design was debated at great length by the Admiralty, with the decision being made
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  • A product of joint Terran-Vasudan design, the Ulysses is a Great War-era light space superiority fighter renowned fo ...rimary firepower of an assault craft, and three secondary banks of unusual design and limited capacity. It is gradually being phased out, but still serves as
    129 KB (19,769 words) - 03:36, 31 July 2020
  • ...Vasudan engineers and tacticians worked closely with Terran friends on the design of a new generation of warships and weapons to counter the Shivan threat, t ...l, a military analyst and former warship commander, veteran of the nebular campaign, completely unaffiliated with the Hammer of Light, claimed to have achieved
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  • Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first rel *Several unlockable bonus craft, each with a unique design feature or ability
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  • '''''Children of Mankind''''' is the prelude campaign of the ''[[FreeSpace: Reunited]]'' storyline. ...tered at the Arawn system, along with the Incubus and Mantis. A formidable design in terms of firepower, agility and durability compared to our Raiders, the
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  • ...lian|Sesquipedalian]] recreated the ship for the [[Scroll of Atankharzim]] campaign in 2003, and a high-poly upgrade by '''The Dagger''' was made publicly avai *Original design by '''Dark'''
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  • ...the modern but fragile Karuna frigate carrier. A paradigm shift in warship design was called for by the Admiralty and several proposals for a next-generation ...e suite was enhanced with several flak turrets. The firepower of the refit design would come close to exceeding that of the Solaris-class destroyers.<br> <br
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  • ...developed to replace the old GTF Ulysses. The Myrmidon is a Terran-Vasudan design and a versatile ship with high marks for speed, maneuverability, armor, and ...gned to incapacitate subsystems. The 43a improves on the original Stiletto design by modifying its guidance systems and disruptor charge. The Stiletto also b
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  • ...tealth fighter, developed for allied operations in the nebula. The unusual design of the Pegasus minimizes the EM signature emitted by the fighter, making it This campaign may prove to be the admiral's final gambit. Whether or not Bosch reaches th
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  • ...rpy is a gunship or light cruiser, designed for the [[Twisted Infinities]] campaign. <br><br> ...rol ship made it's first appearance during the latter days of the NTF War. Design as a direct response to the hit and run tactics used by the NTF against civ
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  • ...rtisements, posters, short stories, a story writing contest, and a mission design contest. ==Mission Design Contest==
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  • ...nst experienced Confederation fighters during the final months of the Vega campaign.
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  • {{Mission|next=More than a Prophecy|previous=Possente Ftha, Immenso Ftha|campaign=Series Resurrecta Campaigns Walkthrough}} ...sly unencountered [[Nahema]] bomber, which gave a boost to the [[Sekhmet]] design, and the root for the [[PVF Ka|Ka]] fighter, which is also based on Shivan
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  • {{Mission|next=Escalation|previous=Fall of Angels|campaign=Solaris Campaigns Walkthrough}} '''[[Solaris (campaign)|Solaris]] - Mission 7: Blood and Ash'''
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