Difference between revisions of "Music"
(clearly the FS2 mission does not use FS1 music!) |
Goober5000 (talk | contribs) (add some notes) |
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Apart from in-mission music are briefing music tracks that are played only in command and mission [[briefing]]s. They can be set in FRED. Briefings are limited for one track per mission. | Apart from in-mission music are briefing music tracks that are played only in command and mission [[briefing]]s. They can be set in FRED. Briefings are limited for one track per mission. | ||
− | Furthermore, there are three music tracks for debriefings: "Success", "Average", and "Failure". "Success" is played if all mission objectives are met and the player is allowed to progress in the campaign | + | Furthermore, there are three music tracks for debriefings: "Success", "Average", and "Failure". "Success" is played if all mission objectives are met and the player is allowed to progress in the campaign. "Failure" is played if the player is not allowed to progress in the campaign. "Average" is played if the player is allowed to progress, but has not satisfied all primary and secondary objectives. |
Lastly, each main hall has its own music track. These tracks can be used in command and mission briefings, too. | Lastly, each main hall has its own music track. These tracks can be used in command and mission briefings, too. | ||
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**[[On the Run]] (''[[Silent Threat]]'' expansion pack) | **[[On the Run]] (''[[Silent Threat]]'' expansion pack) | ||
*9. Monolith | *9. Monolith | ||
+ | **This soundtrack may have been specifically designed for [[Good Luck]]; see note below. | ||
**[[The Pursuit]] (''[[Silent Threat]]'' expansion pack) | **[[The Pursuit]] (''[[Silent Threat]]'' expansion pack) | ||
*10. Darkside | *10. Darkside | ||
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**[[Secrets Revealed]] (''[[Silent Threat]]'' expansion pack) | **[[Secrets Revealed]] (''[[Silent Threat]]'' expansion pack) | ||
− | '''Note:''' The last mission, [[Good Luck]], has no soundtrack. | + | '''Note:''' The last mission, [[Good Luck]], has no soundtrack. However, a CD of enhanced music tracks provided by Dan Wentz implies that this track was intended to be used in [[Good Luck]]. It would have been the only standard single-player FS1 mission with this music. |
===FreeSpace 2=== | ===FreeSpace 2=== | ||
Music tracks in FreeSpace 2 are named after some [[Wikipedia:Books of the Bible|books of the Bible]]. | Music tracks in FreeSpace 2 are named after some [[Wikipedia:Books of the Bible|books of the Bible]]. | ||
− | Main hall music tracks: Aquitaine, | + | Main hall music tracks: Aquitaine, Psampik ''(sic)'' (Terran and Vasudan main halls, respectively) |
*1. Genesis | *1. Genesis |
Revision as of 05:39, 9 September 2010
Music tracks in FreeSpace are determined by the music tables. Mission designers can use the Mission Specs editor (Shift-N) to set the music track that the mission will play. In-mission music is dynamic: it changes depending on in-mission events. This is the list of such events:
- Arrival of enemy ships (can be disabled for certain ships in FRED)
- Arrival of friendly ships (can be disabled for certain ships in FRED)
- Completion of mission goals (can be disabled for certain mission goals in FRED)
- Player death
- Ambient (when enemy is either not present, or are well outside firing range)
- Battle
Apart from in-mission music are briefing music tracks that are played only in command and mission briefings. They can be set in FRED. Briefings are limited for one track per mission.
Furthermore, there are three music tracks for debriefings: "Success", "Average", and "Failure". "Success" is played if all mission objectives are met and the player is allowed to progress in the campaign. "Failure" is played if the player is not allowed to progress in the campaign. "Average" is played if the player is allowed to progress, but has not satisfied all primary and secondary objectives.
Lastly, each main hall has its own music track. These tracks can be used in command and mission briefings, too.
List of tracks
FreeSpace 1
(This list is based on the FSPort version of FreeSpace 1)
Main hall music: Choco Mousse
- 1. Fortress
- 2. March
- 3. Chaser
- Small Deadly Space
- First Strike
- A Failure to Communicate
- Secret Recovery (Silent Threat expansion pack)
- 4. Worlds Apart
- Avenging Angels
- The Aftermath
- Reaching the Zenith
- Cloak and Dagger (Silent Threat expansion pack)
- Exodus (Silent Threat expansion pack)
- 5. Spook
- 6. Haunted
- Pandora's Box
- La Ruota della Fortuna
- Black Omega
- Ghosts (Silent Threat expansion pack)
- 7. Marauder
- 8. Strike
- 9. Monolith
- This soundtrack may have been specifically designed for Good Luck; see note below.
- The Pursuit (Silent Threat expansion pack)
- 10. Darkside
- Silence All Voices (Silent Threat expansion pack)
- Hellfire (Silent Threat expansion pack)
- Secrets Revealed (Silent Threat expansion pack)
Note: The last mission, Good Luck, has no soundtrack. However, a CD of enhanced music tracks provided by Dan Wentz implies that this track was intended to be used in Good Luck. It would have been the only standard single-player FS1 mission with this music.
FreeSpace 2
Music tracks in FreeSpace 2 are named after some books of the Bible.
Main hall music tracks: Aquitaine, Psampik (sic) (Terran and Vasudan main halls, respectively)
- 1. Genesis
- 2. Exodus
- 3. Leviticus
- 4. Numbers
- 5. Deuteronomy
- 6. Joshua
- 7. Revelation
Bonus
See also
(These SEXPs are exclusive to FreeSpace Open)